AMIGA ACTION _ , _ Issue 50 November 1993^_ _ We do the ijiash.^. we dojhe jrrionster mash
PUTOPRESS
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HUGE a
ISSUE 50 NOVEMBER 1993 UK £ 3.95 Hfl 15.95 OVERSEAS £3.95
>} nj ;
THEATRE OF
If you re reading
this in the
newsagents,
then ask him
for the disk!
• GRAHAM
GOOCH'S
2ND INNINGS
Ask him for this
one while
you 're at it too
- we re sure
he'll oblige...
mm
i
PLUS •BURNIN' RUBBER
•BRUTAL SPORTS FOOTBALL
•BLASTAR •DREAMWEB
•A1200/CD32 REVIEWS
9 770957'405012
BATTLE OF BRIT
12.49
CHUCK ROCK 2
9.99
HEROQUEST + DD DARK QUEEN OF KRYNN
8.49 9.49
ISHAR 2
17.99
FLASHBACK
20.49
SUPER FROG
16.49
SYNDICATE
21.99
LEMMINGS 2
16.99
LOTUS 2
9.49
LOTUS 3
9.99
PROJECT X
9.99
SENSI SOCCER POOLS OF DARKNESS
13.99 9.49
GUNSHIP 2000
22.49
ULTIMA 5 POWER UP
9.99 9.99
HOOK
11.99
CHAMP MANAGER 1
12.99
CHAMP MAN 93/94
17.49
S OF MONKEY ISLAND
13.99
DESERT STRIKE
18.99
13.49
AMIGA GAMES
A-TRAIN (1 MEG) .22.49
A-TRAIN CONSTRUCTION SET (1 MEG) ...11.99
A. T.A.C (1 MEG).21.99
A320 AIR-BUS (1 MEG) (NOP).18.49
A320 AIRBUS (USA VERSION) (1 MEG) ...21.99
ADDAMS FAMILY (1 MEG).9.49
AIR BUCKS .17.99
AIR SEA SUPREMACY
(GUNSHIP, SILENT SERVICE, P47,
WINGS, CARRIER COMMAND) (N012).13.49
AIR SUPPORT.17.99
AIR, LAND & SEA
(688 ATTACK SUB, INDY 500, FI8
INTERCEPTOR) (NOI2) .22.99
AIRBUCKS 1.2 (A1200 VERSION) .17.99
ALCATRAZ .16.99
ALIEN BREED (SPECIAL EDITION) (1 MEG) 8.99
AMBERSTAR .17.99
ANOTHER WORLD.16.99
APOCALYPSE (1 MEG).19.99
ARABIAN NIGHTS .15.99
ASSASSIN (1 MEG) .11.99
AV8B HARRIER ASSAULT .21.99
B. A.T 2 22.99
B17 FLYING FORTRESS (1 MEG) .22.99
BATTLE ISLE .13.49
BATTLE ISLE 93.15.99
BATTLE ISLE DATA DISK .13.99
BATTLE OF BRITAIN.12.49
BODY BLOWS (1 MEG).16.49
BODY BLOWS (A1200 VERSION) .18.99
CADAVER (NOI 2).8.99
CAESAR (1 MEG) (N012).17.99
CAESER DELUXE .17.99
CAMPAIGN (1 MEG) .21.99
CASTLES 2 (A1200 VERSION) .21.99
CELTIC LEGENDS.15.99
CHAMPIONSHIP MANAGER (1 MEG) .12.99
CHAMPIONSHIP MANAGER 93/94 (1 MEG)17.49
CHAOS ENGINE.16.99
CHUCK ROCK (NOI2).8.99
CHUCK ROCK 2 (1 MEG) .9.99
CIVILISATION (1 MEG) .22.99
COMBAT AIR PATROL.19.99
COMBAT CLASSICS
(FI5 STRIKE EAGLE 2, 688 ATTACK SUB,
TEAM YANKEE) (1 MEG) (N012) .19.49
COOL WORLD (1 MEG).17.49
CURSE OF ENCHANTIA (1 MEG) .12.99
D-DAY .19.99
DARK QUEEN OF KRYNN (1 MEG).9.49
DARKMERE (1 MEG).16.99
DARKSEED (1 MEG).20.99
DESERT STRIKE (1 MEG) .18.99
DIZZY PRINCE YOLKFOLK .7.49
DIZZY’S EXCELLENT ADVENTURE .15.99
DOODLEBUG .13.99
DUNE (1 MEG).18.99
DUNE 2 - BATTLE FOR ARRAKIS (1 MEG) 19.99
DYNA BLASTERS .19.99
ELITE .1.99
ELITE 2 (FRONTIER).21.99
EPIC (1 MEG) .19.49
EYE OF THE BEHOLDER (SSI) (1 MEG) ...19.99
EYE OF THE BEHOLDER 2 (1 MEG).23.99
FI5 STRIKE EAGLE 2 (1 MEG) .11.99
F17 CHALLENGE .9.99
F19 STEALTH FIGHTER (NOP) .13.99
FABLES & FIENDS - LEGEND
OF KYRANDIA (NOI2) (1 MEG) .23.49
FACE OFF ICE HOCKEY (NOI 2) .8.99
FANTASTIC WORLDS
(REALMS, PIRATES, MEGA LO MANIA.
POPULOUS, WONDERLAND) (1 MEG)(N012) 22.99
IRST DIVISION MANAGER.7.49
FIRST SAMURAI + MEGA LO MANIA (N012) 13.49
FLAMES OF FREEDOM (MIDWINTER 2) ...11.49
FLASHBACK (1 MEG) .20.49
FORMULA 1 GRAND PRIX .14.99
GENESIA (1 MEG) .17.99
GOAL .19.99
GRAHAM GOOCH WORLD CLASS
CRICKET (1 MEG) .17.99
GRAHAM TAYLOR’S SOCCER
MANAGER (1 MEG) .10.99
GUNSHIP 2000 (1 MEG) .22.49
HEIMDALL (1 MEG) (N012).11.99
HEROQUEST + DATA DISK (NOI2).8.49
HEROQUEST 2 - THE LEGACY
OFSORASIL(1 MEG) .16.99
HILL STREET BLUES (N012) .8.99
HISTORYLINE 1914-18 (1 MEG).22.49
HOLLYWOOD COLLECTION
(ROBOCOP, GHOSTBUSTERS 2,
INDIANA JONES ACTION, BATMAN THE
MOVIE) D/S (NOP) .10.49
HOOK .11.99
HUNTER (NOI 2) .7.49
INDIANA JONES ADVENTURE .10.99
INDIANA JONES FATE OF ATLANTIS
ADVENTURE (1 MEG) .23.99
INDY JONES (ACTION) .7.49
SHAR - LEGEND OF THE
FORTRESS (1 MEG) .10.49
ISHAR 2 - LEGIONS OF CHAOS (1 MEG)...17.99
T CAME FROM THE DESERT PLUS ANT HEADS
DATA DISK (1 MEG) .12.99
JACK NICKLAUS GOLF .7.99
JAGUAR XJ220 (1 MEG) .10.99
JIMMY WHITES SNOOKER .15.49
JOHN MADDEN’S (U.S) FOOTBALL.17.49
JURASSIC PARK (1 MEG) .17.49
JURASSIC PARK (A1200 VERSION).18.99
KGB 19.99
KICK OFF 2 (1 MEG) (N012) .8.99
KNIGHTS OF THE SKY (1 MEG).13.49
LEMMINGS .12.49
LEMMINGS DATA DISK - OH NO! .8.99
LEMMINGS 2 .16.99
LETHAL WEAPON (1 MEG).16.99
LIONHEART.17.49
LOMBARD RAC RALLY .7.49
LORD OF THE RINGS .16.99
LORD OF THE RINGS 2 - TWO TOWERS (1 MEG)19.99
LOST VIKINGS .19.49
LOTUS ESPRIT TURBO CHALLENGE (N012) ...8.99
LOTUS TURBO CHALLENGE 2 (N012) .9.49
LOTUS 3 - THE FINAL CHALLENGE
(1 MEG) (NOI 2).9.99
LURE OF THE TEMPTRESS (1 MEG) .19.99
Ml TANK PLATOON (1 MEG).10.99
MAGIC WORLDS
(STORM MASTER, DRAGONS BREATH,
CRYSTALS OF ARBOREA) (N012) .15.99
MAGICLAND DIZZY.7.49
MANCHESTER UNITED .8.99
MANCHESTER UNITED EUROPE.8.99
MANIAC MANSION (NOI 2).9.99
MCDONALDS LAND .17.49
METAL MUTANT (NOI2).8.49
MICROPROSE 3D GOLF (1 MEG) .13.99
MIDNIGHT RESISTANCE (N012) .7.49
MIDWINTER (NOI2).9.99
MIG 29 (1 MEG).9.99
MONOPOLY.17.99
MONSTER PACK 2
(KILLING GAME SHOW, AWESOME,
BEAST 2) (NOI 2) .14.99
NEW ZEALAND STORY (NOI2) .7.49
NICK FALDO'S GOLF .20.99
NICKY BOOM 2 .16.49
NIGEL MANSELL’S WORLD
CHAMP’SHIP (1 MEG) .15.49
NIGEL MANSELL S WORLD CHAMP’SHIP
(A1200 VERSION) .18.49
NIPPON SAFES (1 MEG) .19.99
NO SECOND PRIZE .16.49
NUCLEAR WAR.9.99
ONE STEP BEYOND (1 MEG).14.49
OVERDRIVE (1 MEG).16.49
PANG .7.49
PANZA KICK BOXING (N012) .8.49
PATRICIAN (1 MEG) .19.99
PERFECT GENERAL.22.49
PERFECT GENERAL DATA DISK .13.99
PGA TOUR GOLF + COURSES .19.49
PGA TOUR GOLF COURSE DISK .11.49
PINBALL DREAMS (1 MEG).12.99
PINBALL FANTASIES .17.99
PIRATES (NOP).9.99
PLAYER MANAGER (N012) .8.99
POOLS OF DARKNESS .9.49
POPULOUS & SIM CITY .16.99
POPULOUS 2(1 MEG) +
CHALLENGE DATA DISK.21.99
POPULOUS 2 CHALLENGE
DATA DISK (1 MEG) .11.99
POWER UP
(CHASE H.Q, TURRICAN, X-OUT, ALTERED
BEAST. RAINBOW ISLANDS) .9.99
POWERMONGER (N012).19.49
POWERMONGER WW 1 DATA DISK (N012) 11.49
PREMIER MANAGER (1 MEG) .13.99
PREMIER MANAGER 2(1 MEG).15.99
PREMIERE (1 MEG) .11.99
PRIME MOVER .19.49
PRINCE OF PERSIA (1 MEG).7.49
PRO TENNIS TOUR 2 .11.99
PROJECT X (SPECIAL EDITION) (1 MEG) ...9.99
PUSH-OVER (1 MEG).16.99
PUTTY .12.99
QUEST & GLORY
(BLOODWYCH, MIDWINTER,
CADAVER, BAT) (NOI 2) .13.99
RAILROAD TYCOON (1 MEG).13.99
RAINBOW COLLECTION
(BUBBLE BOBBLE, RAINBOW ISLANDS,
NEW ZEALAND STORY) (NOP).9.99
RAVING MAD
(MEGA TWINS, JAMES POND 2 -
ROBOCOD. RODLAND) .12.49
RBI BASEBALL 2 (NOP) .18.99
REACH FOR THE SKIES .19.99
RICK DANGEROUS (N012) .7.49
RISKY WOODS .17.49
ROBOCOD AEG (A1200 VERSION) .17.49
ROBOCOP 2 .7.49
ROBOCOP 3 (N012) .11.49
ROLLING RONNY (N012) .8.99
ROME (1 MEG) .19.49
ROOKIES .19.99
SABRE TEAM .11.49
SCRABBLE (US GOLD) .18.99
SECRET OF MONKEY ISLAND (1 MEG) ...13.99
SECRET OF MONKEY ISLAND 2 (1 MEG) 23.99
SHUTTLE (1 MEG) .14.49
SILENT SERVICE 2 (1 MEG) (NOP) .13.99
SIM CITY DELUXE
(SIM CITY, FUTURE CITIES &
TERRAIN EDITOR).22.49
SIMON THE SORCERER ( 1 MEG).21.99
SIMON THE SORCERER
(A1200 VERSION).24.99
SLEEPWALKER .20.49
SOCCER KID .18.49
SPACE CRUSADE (N012) .12.99
SPACE CRUSADE DATA DISK (N012).10.99
SPECIAL FORCES (1 MEG).13.99
SPORTS MASTERS
(PGA GOLF, INDY 500. ADVANTAGE
TENNIS, EUROPEAN CHAMPIONSHIP’S
1992) (1 MEG) (NOI2) .19.99
STAR TREK - 25TH ANNIVERSARY
(A1200 VERSION) .21.99
STREETFIGHTER 2 .18.49
STUART PEARCE’S SOCCER SELECTION'S
(KICK OFF 2, WORLD CHAMPIONSHIP
SOCCER, MANCHESTER UNITED,
INTERNATIONAL SOCCER) (NOI 2) .12.99
STUNT CAR RACER (NOI 2) .7^9
UPER FROG (1 MEG).16.49
SYNDICATE (1 MEG).21.99
HUNDERHAWK .10.49
TITUS THE FOX.8.99
TRANSARCTICA.17.99
TV SPORTS FOOTBALL (N012) .6.99
ULTIMA 5 (N012) .9.99
UNIVERSAL MONSTERS.16.99
UTOPIA + DATA DISK .11.49
UTOPIA 2(1 MEG) .17.99
VIKINGS-FIELD OF CONQUEST (1 MEG) 10.99
VROOM (N012) .12.99
WALKER .19.49
WAR IN THE GULF.19.49
WAXWORKS (1 MEG) .22.49
WING COMMANDER 1 (1 MEG) .9.99
WIZ-KID .16.99
XENON 2 MEGABLAST .9.99
ZAK MCKRACKEN (N012).9.99
ZOOL (1 MEG) .9.99
ZOOL(A1200 VERSION) .17.99
ZOOL 2(1 MEG) .16.49
AMIGA EDUCATIONAL
ADI ENGLISH (11-12 YRS) .16.49
ADI ENGLISH (12-13 YRS) .16.49
ADI ENGLISH (13-14 YRS) .16.49
ADI ENGLISH (14-15 YRS) .16.99
ADI FRENCH (11-12 YRS).16.49
ADI FRENCH (12-13 YRS).16.49
ADI FRENCH (13-14 YRS).16.49
ADI JUNIOR COUNTING (4-5 YRS) .13.99
ADI JUNIOR COUNTING (6-7 YRS) .13.99
ADI JUNIOR READING (4-5 YRS) .13.99
ADI JUNIOR READING (6-7 YRS) .13.99
ADI MATHS (11-12 YRS) .16.49
ADI MATHS (12-13 YRS) .16.49
ADI MATHS (13-14 YRS) .16.49
ALVIN'S PUZZLES (6-8 YRS) .13.49
AMOS EASY (FIRST STEPS TO
PROGRAMMING) .21.99
BETTER MATHS (12-16 YRS).16.99
BETTER SPELLING (8-ADULT) .16.99
FUN SCHOOL 2 (2-6) .7.99
FUN SCHOOL 2 (6-8) .7.99
FUN SCHOOL 2 (8+).7.99
FUN SCHOOL 3 (2-5 YRS) .13.99
FUN SCHOOL 3 (5-7 YRS) .13.99
FUN SCHOOL 3 (7+ YRS).13.99
FUN SCHOOL 4 (2-5 YRS) .15.99
FUN SCHOOL 4 (5-7 YRS) .15.99
FUN SCHOOL 4 (7+ YRS).15.99
FUN SCHOOL SPECIAL -
MERLIN’S MATHS (7-11 YRS).16.49
FUN SCHOOL SPECIAL - PAINT ‘N CREATE
EDUCATIONAL ART (5+ YRS).16.49
FUN SCHOOL SPECIAL-
SPELLING FAIR (7-13 YRS).16.49
MAGIC MATHS (4-8 YRS).16.99
MATHS MANIA (8-12 YRS) .16.99
MEGA MATHS (A’ LEVEL COURSE).16.99
MICRO ENGLISH .16.99
MICRO FRENCH.16.99
MICRO GERMAN .16.99
MICRO MATHS .16.99
MICRO SCIENCE(1 MEG).16.99
NODDY'S PLAYTIME
(EDUCATIONAL PROGRAM FOR
CHILDREN AGED 3+) (1 MEG) .16.99
PAINT POT 2 (4-10 YRS) .13.49
SHOPPING BASKET (6-8 YRS) .13.49
WHICH? WHERE? WHAT? (4-8 YRS) .13.49
WIND IN THE WILLOWS (EDUCATIONAL
ADVENTURE GAME FOR CHILDREN) .16.99
AMIGA UTILITY
3D CONSTRUCTION KIT
(WITH FREE TUTORIAL VIDEO).11.99
3D CONSTRUCTION KIT 2 .31.99
AMOS (GAMES CREATOR).29.99
AMOS 3D (REQUIRES AMOS).21.99
AMOS COMPILER (REQUIRES AMOS).19.49
AMOS EASY
(FIRST STEPS TO PROGRAMMING).21.99
AMOS PROFESSIONAL
(MORE COMPLEX VERSION OF AMOS) . ..31.99
AMOS PROFESSIONAL COMPILER
(COMPILES AND SPEEDS UP PROGRAMS
WRITTEN IN AMOS. EASY AMOS OR AMOS
PROFESSIONAL) .23.99
DELUXE PAINT 3 (WITH ANIMATION) .9.99
DELUXE PAINT 4 (1 MEG)
(HAM MODE & ANIMATION) .54.99
DELUXE PAINT 4
(AGA FOR AMIGA 1200 WORKS IN 256
COLOUR AND NEW 8-BIT HAM MODE) ...59.99
FUN SCHOOL SPECIAL - PAINT N CREATE
EDUCATIONAL ART (5+ YRS).16.49
HOME ACCOUNTS .4.99
HOME ACCOUNTS 2.34.99
HOME OFFICE KIT DELUXE
(KIND WORDS 3 (WORD PROCESSOR), MAXI
PLAN 4 (SPREADSHEET), AND INFOFILE
(BUSINESS UTILITIES)). REQUIRES ONE
EXTERNAL DISK DRIVE OR HARD DRIVE.
(1 MEG) .59.99
KID PIX (1 MEG).18.99
KIND WORDS 3 WORD PROCESSOR .29.99
MINI OFFICE
(WORD PROCESSOR, SPREADSHEET,
DATABASE AND DISK UTILITIES).34.99
PEN PAL WORD PROCESSOR .54.99
POWERWORKS
(MAXIPLAN PLUS SPREADSHEET, KIND
WORDS 2 WORD PROCESSOR INFOFILE
DATABASE) (NOP).24.99
PUBLISHER
(PAGE LAYOUT PACKAGE). CAN PRODUCE
BLACK AND WHITE NEWSLETTERS, FLYERS.
ANNUAL REPORTS AND MAGAZINES.
REQUIRES ONE EXTERNAL DISK DRIVE OR
HARD DRIVE (1 MEG) (N012).29.99
TECNOPLUS BUSINESS PACK FOR AMIGA
(WORDWORTH WORD PROCESSOR, K-
SPREAD 2 SPREADSHEET AND K-DATA
DATABASE) (1 MEG).71.49
WORDWORTH V.2 WORD PROCESSOR
(1 MEG) 75.99
WORDWORTH VI.IE AMIGA 500 PLUS
WORD PROCESSOR (SPECIAL ENHANCED 2
MEG VERSION WITH 1 MEG
UPGRADE FOR A500P) .79.99
WORDWORTH VI.IE AMIGA 600
WORD PROCESSOR (SPECIAL ENHANCED 2
MEG VERSION WITH 1 MEG
UPGRADE FOR A600) .94.99
FIRST SAM/MEGA
13.49
SILENT SERVICE 2
13.99
RAVING
12.49
PREMIER MANAGER ZOOL BODY BLOWS CURSE OF ENCHANTIA WING COMMANDER
13.99 9.99 16.49 12.99 9.99
PRO TENNIS 2
11.99
FI GRAND PRIX
14.99
Games marked NOP will not work on A500 Plus, A600 or A1200. Games marked N0I2 will not work on the 41200.
DISK DRIVES
EXTERNAL 3.5” DISK DRIVE WITH
SONY/CITIZEN DRIVE MECHANISM.
880K FORMATTED CAPACITY.
QUIET. HIGH QUALITY, SLIM LINE
DESIGN, COLOUR MATCHED METAL
CASE AND LONG REACH
CONNECTION CABLE.
EXTERNAL DISK DRIVE FOR AMIGA .54.99
CUMANA EXTERNAL 3.5” DISK DRIVE
FOR AMIGA (VERY HIGH QUALITY) .69.99
ZYDEC INTERNAL REPLACEMENT DISK DRIVE FOR AMIGA.
REPLACES EXISTING DRIVE. INVALIDATES WARRANTY
WHEN FITTED.47.99
HARD DRIVES
GVP A530 TURBO HARD DRIVES FOR A500 OR A500P. WITH
40MHz 68030EC ACCELERATOR BOARD BUILT-IN. INCREASES
THE SPEED OF YOUR COMPUTER SIGNIFICANTLY. I MEG RAM
INCLUDED, EXPANDABLE TO 8 MEG. AWARD WINNING
DESIGN, IDEAL FOR USE WITH SPREADSHEETS, DTP AND
WORD PROCESSING PROGRAMS.
GVP A530 (120MB) TURBO HARD DRIVE .639.99
GVP A530 (80Mb) TURBO HARD DRIVE .549.99
GVP HD8+ 42 MEGABYTE AMIGA A500 AND A500 PLUS
HARD DRIVE (SERIES II), RAM EXPANDABLE TO 8 MEG
(SIMMS), PC EMULATOR SOCKET .254.99
TOSHIBA IDE HARD DRIVE FOR AMIGA A600 OR A1200.
INCLUDES EVERYTHING NECESSARY TO FIT INTERNALLY.
INVALIDATES WARRANTY WHEN FITTED.
TOSHIBA 40Mb IDE HARD DRIVE.114.99
TOSHIBA 80Mb IDE HARD DRIVE .194.99
JOYSTICK EXTRAS
PORT EXTENSION ADAPTOR FOR AMIGA (CHANGE JOYSTICKS
WITHOUT NEEDING TO REACH BEHIND COMPUTER).5.99
ROBOSHIFT INTERFACE FOR AMIGA (PLUGS MOUSE &
JOYSTICK INTO ONE PORT).12.99
MEMORY UPGRADES
512K AMIGA RAM WITH CLOCK FOR A500 AND A500+ 29.99
512K AMIGA RAM WITHOUT CLOCK FOR A500 AND A500+24.99
1 MEGABYTE A500 PLUS RAM UPGRADEWITH CLOCK 32.99
1 MEGABYTE A600 RAM UPGRADEWITH CLOCK .39.99
2 MEG PCMCIA UPGRADE FOR A600 OR A1200.
PLUGS DIRECTLY INTO SMART CARD SLOT.
THESE ARE NOT BATTERY BACKED AND
CAN’T BE USED AS A DISK, ONLY AS RAM.114.99
4 MEG PCMCIA UPGRADE FOR A600 OR A1200.
PLUGS DIRECTLY INTO SMART CARD SLOT.
THESE ARE NOT BATTERY BACKED AND CANT BE USED
AS A DISK, ONLY AS RAM.164.99
CLEANING
CLEANING KIT FOR COMPUTERS (INCLUDES VACUUM)19.99
DUST COVERS
DUST COVER FOR A1200 (CLEAR PVC) .4.99
DUST COVER FOR A600 .4.99
DUST COVER FOR AMIGA A500 OR
ATARI ST (CLEAR PVC).4.99
DUST COVER FOR MONITOR (CLEAR PVC) .4.99
LEADS
HI-FI LEAD FOR AMIGA (STANDARD PHONO INPUT) .3.99
MONITOR LEAD FOR AMIGA TO
PHILIPS CM8833 MK2 MONITOR. 7.99
NULL MODEM CABLE .7.99
SCART LEAD FOR AMIGA TO GOLDSTAR TELEVISION ...9.99
SCART LEAD FOR AMIGA TO SONY TELEVISION .9.99
SCART LEAD FOR AMIGA TO TELEVISION WITH SCART
INPUT (GIVES MONITOR QUALITY PICTURE).9.99
SCART TO SCART LEAD FOR TV TO VIDEO (GIVES
EXCEPTIONAL ENHANCED QUALITY PICTURE) .8.99
HAND SCANNERS
POWER SCAN HAND SCANNER FOR AMIGA
(VERSION 3). TRUE GREY SCALE, 100-400DPI (INCLUDES
SOFTWARE).104.99
WORK CENTRES
DELUXE WORK CENTRE (RSD) (STEEL MONITOR STAND
WITH EXTRA SHELF FOR EXTERNAL DISK DRIVE AND
ACCESSORIES, MOUSE HOLDER, MOUSE MAT AND ALL IN
ONE DUST COVER)
DELUXE WORK CENTRE (RSD) FOR AMIGA A1200 .42.99
DELUXE WORK CENTRE (RSD) FOR AMIGA A500 OR A500 P 44.99
PREMIER CONTROL CENTRE FOR AMIGA A600
(STEEL MONITOR STAND WITH EXTRA SHELF
FOR EXTERNAL DISK DRIVE AND ACCESSORIES. CUSTOM
FIT FOR THE A600) .32.99
MUSIC & SOUND EQUIPMENT
GVP DIGITAL SOUND STUDIO. STEREO SOUND SAMPLER
FOR AMIGA 500, 600 AND 1200. EXCELLENT SOFTWARE
PACKAGE INCLUDED.37.99
SCREENBEAT STEREO SPEAKERS FOR AMIGA OR IBM PC.
REQUIRES 4AA BATTERIES OR MAINS ADAPTOR.
DESIGNED SPECIFICALLY FOR COMPUTERS, INCLUDING
MOUNTINGS FOR ATTACHMENT TO MONITOR.18.99
MAINS ADAPTOR FOR SCREENBEAT SPEAKERS .7.99
VIDEO EQUIPMENT
ROCTEC GENLOC PLUS FOR AMIGA.144.99
VIDI AMIGA 12 (CAPTURES COLOUR IMAGES FROM VIDEO
MACHINE OR CAMCORDER. COMPATIBLE
WITH TAKE 2, DELUXE PAINT 4 AND MOST ART PACKAGES)
72.99
POWER SUPPLY
ZYDEC AMIGA POWER SUPPLY (SPECIAL COOL RUNNING
TRANSFORMER) .32.99
DISKS & DISK BOXES
BANX DISK BOX 3.5” (110) STACKABLE .13.99
BANX DISK BOX 3.5” (80) STACKABLE.12.49
DELUXE DISK BOX 3.5” (80), LOCKABLE, DIVIDERS .9.99
DISK BOX 3.5” (10 CAPACITY) .1.99
DISK BOX 3.5” (120) LOCKABLE, DIVIDERS .9.99
PACK OF 10 VERBATIM 3.5” DSDD DISKS
WITH LABELS (BRANDED) .7.99
PACK OF 50 VERBATIM 3.5" DSDD DISKS
WITH LABELS (BRANDED).27.99
VERBATIM
3.5” DSDD DISKS
WITH LABELS
PACK OF 10
7.99
GG9137
PACK OF 50 27.99
NEW MEMBERS DISCOUNT - EXTRA £2.00 OFF
New members deduct £2.00 from any one item ordered as you join, (otter closes 30 . 9 . 93 )
COMMODORE AMIGA A600
LEMMINGS PACK 1/0
WITH BUILT-IN TV
MODULATOR, MOUSE,
WORKBENCH 2.0,1 MEG
RAM EXPANDABLE TO 10
MEG, 1 YEAR IN-HOME
SERVICE WARRANTY, FREE
LEMMINGS GAME AND
DELUXE PAINT 3.
174.99
COMMODORE AMIGA A1200 LEMMINGS PACKS
MOUSE, BUILT-IN TV MODULATOR,
2 MEG RAM EXPANDABLE TO 10 MEG, WORKBENCH 3.0,
32 BIT MOTOROLA 68020 PROCESSOR RUNNING AT 14
MHz. NEW AGA GRAPHICS CHIPSET,
1 YEAR IN-HOME SERVICE WARRANTY,
FREE LEMMINGS AND DELUXE PAINT 3
COMMODORE A1200 2/0
LEMMINGS PACK
COMMODORE A1200 2/80
LEMMINGS PACK
WITH 80 MEG HARD DRIVE
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iOME SOFTWARE IS NOT COMPATIBLE
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1
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Ml Ml r'/^iR4 0irTlTir>K
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Europress Interactive Ltd, Adlington Park,
Macclesfield, SK10 4NP
Tel (0625) 878888 Fax (0625) 876669
Editor: Paul Roundel!
Deputy Editor: Steve McNally
Art Editor: Sue Beattie
Deputy Art Editor: Roger Bell
Production: Karen Levy
Staff Writer: John Archer
Contributors: Andy Mitchell,
Andy Maddock, Nick Merritt, Jim Eagers.
In-House Repro: Mark Forbes, Sarah McLachlan.
Disk Packed by: T. Hardman
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Tel (0625) 878888 Fax (0625) 876669
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Ad Production Karen Wright
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Overtime Millionaire Nic Moran
Publishing Director: Don Lewis
Commercial Director: Denise Wright
Sales Director: Rita Keane
Group Commercial Director: David Hirst
Group Chairman: Derek Meakin
u ' I uropiess Interactive 1993. No part ol tins maga/ino
may he icpioduccd in whole cv in pait without the
written permission ol the publishei While ovtny caie is
kih'ii to ensure the material, both printed and on disk, is
accurate the publisher cannot he held legally responsible
lor errors in articles or advertisements
All copyrighls are recognised where appliiable
Cover Print: htubbards
Mag Printed By: B.P.C.C. Carlisle
Newstrade Distribution: COMAG
/yilFj PRESS
Publishers of
Lots of things happening this month, none of
which immediately spring to mind, but you'll
find out if you have a quick read, no doubt.
eader Offers
Roll up, roll up etc. Apples and pears, you'll
not find 'em cheaper anywhere guv. Look at
me, would I lie luv? And so on and so forth.
ublic Domain
Andy Maddock surfaces from the dullness of
the classroom once again, and surrounds
himself with cheap thrills galore.
oggifs Domain
We never liked him anyway, the smelly old
troll, or dwarf, or whatever he was. We're
really glad he's gone - sniff.
Reader Reviews
See that David leke, readers? That's you that
is - you're all barking mad, but at least you
can write. Unlike that Swap Shop lot.
udaet Games
See that Ebeneezer Scrooge, budget
buyers? That's you that is. Bet you'd sell
your granny for a coverdisk, wuntcha?
See that Jim Rose Circus? That's Nick Me-
no, sorry, enough's enough. Besides, he
saves us writing two pages a month...
ack Issues
This is the place to look if, say, you lost an
issue, or if there was a GTGA for a game
that you're stuck on, and you need it. Yes.
uper Leagues
Six (or is it eight?) pages of Amiga
immortality and horrendous old pump. Mike
Read's Pop Quiz? Oh please...
Swap Shop
Hardware, software, bettaware and
beachwear. And some other stuff too, such
as games and that.
There once was an old man in a mythical land
W ell well well - what do we have
here? Two disks, with a demo
on each. That adds up to two
absolutely huge and valuable demos
in our book, as indeed it will in yours,
once you've checked them out.
Theatre of Death is a light-hearted
look at war, with superb miniature
graphics and a fast-scrolling
landscape, and Graham Gooch's 2nd
Innings can be summed up in one
word. Simply brilliant. OK, two words.
J ohn takes his jallopy down to
Cambridge to get the real inside
info on the whole Cannon Fodder
story, right from the start. Are they
worried by Theatre of Death? Are
they mad as a kettle? Find out on
page 14. Also, we're 50! We forgot
about our fourth birthday, so we've
had a "bit of a do" for the fiftieth
issue. With the emphasis lying
heavily on the "bit".
N o sooner is it out than we've
cracked it. GGWCC2I (work it
out for yourselves) gets the full Jim
"Headingley" Eagers treatment (page
78) , as indeed do Grandslam's
Beavers (page 86), Ishar 2 (page
84), and the gargantuan, all
consuming, one and only - Goal!
which starts on page 80, if you're
interested, as we're jolly sure you
must be. Unless you're sad.
T he charts are compiled by Gallup in
association with ELSPA, and, for some
bizarre reason - Penguin biscuits. It's difficult to
say very much more about them without going
into details, which we do on the chart page
anyway, so let's talk about you. How are you?
What's the weather like? Do you like spinach?
who shot some aliens from inside his spaceship
because they played really dirty at sports.
He got in his Golf and shot off across Europe
to build a few Empires down in Italy.
Once finished, he packed his building tools
and rocketed back to space to take on the aliens
in his Sopwith Camel. The aliens apologised,
and promised him a proper game of footy soon,
but the old man was worried about his car by now,
as it had developed a problem in the gearbox.
"That's not cricket", he thought. "It's brand new,
but behaving like a dinosaur already."
Annoyed, he CHANGED his car, gave up playing
football, and turned his attention to management.
feLUEPPINTS*
Dreamweb.
He dreamed of the day when his team would
.60
Jack The Ripper.
.64
conquer even the deadliest sides, and scooped th
e |
Magic Boy.
.62
transfer market with the signing of Ryan Giggs.
NASCAR.
The young starlet had a penchant for fast cars,
.66
Rally.
injured, but the team all, er, rallied round him.
.72
Second Samurai.
cut through the opposition defences. Erm, he got
.68
Wiz ‘n’ Liz.
but his mazy runs and wing wizardry soon
.68
WonderDoa.
Oh come on. What do you want - blood?
.70
I n their continuing drive for the best quality software
around, US Gold have signed a deal with top developers
Imagitec, which covers a number of the games they have
currently in production.
Imagitec have earned themselves applause most recently for the excellent Humans, the follow-up to
one of the games in their US Gold lineup. Evolution: Lost in Time was originally destined to be called
Humans In Space, because it is here that the adventure unfolds. The Humans (seven of them) have
been kidnapped, and they need to overcome the alien force who took them in order to return home to
safety.
Space Junk was originally destined for release by Mirage, and has already been covered in these
pages, but it's close to completion now, and the revolutionary IMAGINE system, whereby actors in
detailed masks are digitised into the game should
ensure that it's a stormer.
Raiden is a coin-op conversion, and is boasted
by Imagitec to be equal to its ten pee-gobbling
counterpart. It's a massive shoot 'em-up with a
traditional storyline — you need to defend the earth
against hostile alien forces before they take us all
over. These three, along with the promised
awesome adventure. Freelancer, should ensure
that Imagitec really have struck gold. (Sorry).
The Humans manners never were their strong point. This
bearded wonder tubs an innocent alien...
Raiden could be a
brilliant mixture of
Desert Strike control
and Project-X fire
power. And it
probably will!
Oot for the lads
O n-Line Entertainment's Cover Girl
Strip Poker (CDTV) has been given
the dubious honour of being the first
product to receive an 1 8 certificate under the
new partnership of ELSPA with the Video
Standards Council. As part of the agreement, the
box must be clearly labelled as for sale only to those of 1 8 and
over, since it contains 1 5 minutes of full motion video, which to be
honest leaves very little indeed (er, in fact, nothing at all) to the
imagination. Cover Girl Strip Poker will be available when you're
reading this, and if you're old enough and frustrated enough, will
cost £34.99.
Ocean voyage
O cean have never been a company to release just a few
games a year, but just recently their software has left the
Manchester office at a more sedate pace, packed with
quality and playability. There are a few cards that they've been
keeping close to their chest though.
Mr. Nutz is a platform game with the obligatory cute character
— namely Mr. Nutz - who needs to do what game characters do in
order to save whatever it is that game characters save. But it isn't
just a token release. PR Executive Stephen Hey explained that
Ocean aim to launch Mr. Nutz into the kid of stardom enjoyed by
Sonic, Mario and the privileged few, and that to do so, the game
needs to be of an exceedingly high quality, which - he promises -
it is.
Dennis (as in. The Menace) should be around shortly before
that. A license of the American film version, it follows the plot
closely, and again, is set for big things.
A surprising release perhaps is Super League Manager - a
(surprise surprise) football management sim, and one, so say
Ocean, that should see off the stiff competition of Premier Manager
and Championship Manager. More information next month.
The First
Word
I t's getting a bit cramped in
here. John seems to have no
hang-ups whatsoever about
bunging his stuff on my desk at
this early stage of his career,
and what with another new
face in the shape of Karen Levy
joining the team, there's hardly
room to swing a mouse. I can
save my typing finger (it's the
index on my left hand) this
month, because I think the mag
speaks for itself. Oh, and you
overseas readers on the brink
of despair can stop wringing
your hands now please - you'll
be getting both disks again
from this month, all for the
same price that us Brits pay, so
put those poison pens down!
I'm off to the European
Computer Trade Show now, so
I'll be sure and have a drink or
two for y'all.
Paul
Imagitec
R-Evolution
Rewind
N o longer do you have to pay an exorbitant fee to BSkyB
to watch old BBC material. BBC Enterprises and Video
Collection International have agreed terms for the
computer game rights to dozens of BBC owned names.
The next step for both parties is to find enough publishers to
snap up what must be an Aladdin's Cave of cartoon and
dramatic archives. According to the VCI, several big names are
already in the bidding, and amongst the front runners for
conversion are, erm, Pot Black, Blakes 7, Match of the Day and
Fireman Sam. Great.
AMIGA ACTION • NEWS
DESIGN LIMITED
a dimensionrof heightfbf
rye gway
a cargoof baby
if the Blobletts
t aiiavc vvunuciuu v/ii m an u iw wr nugivi■ • .
Guide,Blob through 5D taxing levels of bouncy crazy puzzles, find all
tho Spaceships parts dhd rescue any Blobletts that have
become lost or trapped.
Live Jife on the edge -experience t^fcOB
of a different dimension
ivity arid time. Here life is but a tfou
from oblivion for Blob.* *
s broken down whilst transporting
Screen shots are
from the
Available on
Commodore
lerby, DE22 3FS. Telephone (0332) 297797. Facsimile (0332) 381511
Tradewiqds House, 69/71A
SUPERSTAR
TM
Disaster! An alien of the cup collecting
kind has stolen the World Cup.
Double Disaster!! In a collision with an
asteroid the trophy is smashed into five
pieces and scattered around the globe.
Join Soccer kid in his quest to recover
and reassemble the World Cup. His un-ball-
ievable soccer skills are put to the test like
never before. It's awesome arcade action
all the way with a blistering soundtrack to
match.
♦♦♦"an absolute masterpiece from
start to finish"
93% Amiga Action
"One of the best platformers
ever!"
93% Amiga Format
'To put it mildly it's stunning'
93% CU Amiga
"Quite simply in a class of
it's own"
93% The One
"Soccer Kid is absolutely excellent"
Krisalis Software Ltd., Teque House, Masons Yard, Downs Row, Moorsate, Rotherham, S60 2HD. Teh 0709 372290 Fax: 0709 368403
With prices this low, it’ll be downhill all the way to the
psychiatric hospital for Daze’s Managing Director.
I5IEW3»
They've gone mad
A t least, that's the way it
seems, because Daze
Marketing are offering
games for sale at less than
three quid a chuck! The
software on offer has been
available previously either at
a full price point or as standard
budget fayre. Now it isn't our place
to accuse the boys of
being a bit daft, so we'll lay down the facts
as they are. Storm Master, Metal Mutant,
Crystals of Arborea, Boston Bomb Club,
Superski 2 and Starblade are available
direct from Daze at £2.99 apiece for as long
as stocks last. Those interested can contact
Daze at: 2 Canfield Place, London NW6
3BT, or phone them on 071 328 2762.
H ello, it's Paul here again, fresh back
from the European Computer Trade
Show on a Tuesday morning,
revelling in the fact that it's deadline time,
and not feeling in the slightest bit tired,
because of course we didn't get the last
train home from Euston. And of course I
had a really good night's sleep after
arriving home past midnight (after more
than one tussle with a hairy wino) with a
foot full of blisters and a heavier bag than
Santa Claus on Crimbo Eve.
Yes, that's right — I'm in a foul mood,
and God help anyone who crosses me.
There isn't time or room to tell you all the
news (you'll have to wait until next month
now, providing I don't forget it all), but I'll
talk semi lucidly about one or two things
until this box is full.
Gremlin have a new platformer on the
way. It's called Kit Vicious, and despite
the fact that every single platform game
gets compared to Sonic, it
must be said that it does
bear one or thirty nine
similarities. Which is no
bad thing really, because
Sonic is top, and so too
should Kit Vicious be, with
alarming speed, moving
platforms and glaring
Frontier is smart. But
then we always knew it
would be. Gametek have
bought the Amiga rights, and the game
was running on an A1200 throughout the
show, and looked, frankly, stunning. It's
due for release in November, and unless
we get blagged royal style, we should be
able to review it next month.
There was some loose talk about the
possibility of Star Trek: The Next
Generation appearing on the Amiga, and
of course, Mortal Kombat is nearing
completion, and should be previewable
next month, or oops, out of space, bye.
Hold the side
column
Microcosm-ic
P sygnosis have never been a company
to mess about when it comes to taking
advantage of new technology, and
they are at the forefront once again with
their said-to-be enormous CD32 game -
Microcosm. Although the game is far from
complete at this moment in time, it looks to
be the type of product for which the CD32
was made.
The game doesn't lend itself to any
particular category, but seems to be a cross
between science fiction and industrial espionage, revolving around the fight for control
of one man's mind. Various missions operate within the game, and with over 500 megs
worth of data, high frame movement and a CD quality soundtrack, you want to
seriously think about saving that cash.
Tootle around the human gibs singing, there’s
Klingons on the Duodenum, Captain.
Instead of bashing your joystick between bouts,
transfer your aggresion on to a bit of wood.
rrTTs-ran a
L'tniwiwiuii.'"n! 1
BREEDING
BRILLIANT!
ALIEN BREED 2 ... coming soon from T/
TEL: 0924 201846
John Major might be boring, but at
least he doesn 't wear an orange
polystyrene head.
Pond-arama
A part from busying himself with preparations
for his imminent third appearance, James
Pond has been far from slack. We think it's
highly unlikely that he did actually spend a fortnight
in Majorca with the trunk-thighed Prinny Di as the
picture suggests, or indeed act as advisor to Boris
Yeltsin and John Major, as several other similarly
ridiculous pictures also suggest.
What he undoubtedly has done though, is
undergo yet another transformation - this time to
accommodate him on Commodore's new baby, the
as-yet untested CD32. As with the A1 200 version,
there are new levels and different tunes, plus
touched up and additional graphics. A fully
animated cartoon introduces the game, showing the
fishy young chap receiving orders from the F15H
supremo, and if that whets your appetite for japery,
then a forthcoming full length cartoon - which
Millennium hope will receive national airtime on TV
“ should be right up your street.
JP3, incidentally, should be ready for review next
month.
Like clockwork
S treetfighter 2 and Body Blows are under
threat as the definitive Amiga beat 'em-
ups. Instinct Design - the Mirage in-
house team - are currently developing what
seems destined to be nothing short of a
revolution in game design.
Rise of The Robots contains sprites which
are painstakingly modelled from original
hand-drawn blueprints, then put together
piece by piece to ensure that movement is
stunningly fluid.
The story goes that a high-tech corporation
has had a hideous malfunction in security,
and that the robot patrol are out of hand. A cyborg - controlled by
the player - is sent in to fight its way to the control room, and must
wade through layers of rampant machines before law and order is
returned.
Available only for the A1 200 and CD32, Rise of The Robots
should be blowing our minds around Christmas time.
Terminator 3
A s well as developing the Amiga version of Mortal Kombat
for Virgin, Probe Software are also working on the
conversion of Terminator 2. Yes yes, we know Terminator 2
has been out for years, in the shape of a dodgy beat 'em-up from
Ocean, but this is the real thing.
Probe are beavering away on
the arcade version of the game JPMfc
(the one with that big gun on the
front where you had to kill the T- f
1000's that cropped up from ' 4
behind those gravestones). The
computer version will closely
adhere to the original, and on top
of mega graphics, promises to be
a bit special in the sound
department. It's unlikely to reach
the stores much before Christmas,
but expect to see something in
Amiga Action next month. fty
Although we don't quite know There are no game screenshots
what just yet. yet, so here's Arnie. Firing a gun.
Tornado tunes
R emember that really good looking flight sim that was
previewed in Amiga Action about 1 8 months ago and then
seemed to disappear into that pit of oblivion ? Tornado
was the name, and worry not, sim fans, it's still going strong: the
PC version is in the shops already, and the Amiga version
should follow soon.
So impressed are Digital Integration with their long-awaited
monster, that, in true BBC Drama Department fashion, they're
releasing the soundtrack! "Music from and inspired by the
Tornado flight experience" is how they put it, which in reality
could amount to just about any tune they fancy putting on.
Anyway, if engine sounds and frantic electric guitars riffs are
your thing, then check out your local Virgin (phwoar) soon. CD
is priced at £10.99, cassette £8.99.
Golf bogey
O pen International Golf -
previewed in July and
looking good - will not see
the light of day on the Amiga.
Development of the game was almost
complete when Ocean decided to
scrap the project, due, they say, to
problems in gameplay. The game
seemed likely to be the most detailed
golf sim to hit the Amiga, and this it
seems is part of the problem.
Far too much speed needed
sacrificing due to the huge graphical
content, and rather than proceed with
a sub-standard product, Ocean have
decided to concentrate on their
second golfer, Ryder Cup Golf. It will
be out in October and should be in
line for a review next month.
"Oh squidgy - / do so love your Bertie Basset eyes
and Zippy-esque mouth. Thanks James. "
io
AMIGA ACTION • NEWS
... a soccer simulation that combines
If realism with fast arcade action!
ropeaK
m: m
AMAZING GAME-PLAY FEATURES:
k Select one of the many, easy set up BUILT-IN-TACTICS
options or DESIGN YOUR OWN!
k Choose one of three different
modes for pixel-perfect passing.
k Build up moves quickly and
fluid^Anyone can look good, and if you are good you'll PLAY LIKE A
k Large, SUPERBLY ANIMATED players look
as if they're ready to burst our of your screen!
\ k Variable wind direction, wind speed and
pitch conditions that really INFLUENCE THE GAME-PIAY.
k Select to replay in either
y. GRANDSTAND or TOP-DOWN mode.
A A* featuring FULL VIDEO CONTROLS
f m , (rewind, fast forward, freeze
w 9 * frame, slow motion). You can even
W~\ _ change the camera
angle during a replay to
find out what was
happening elsewhere on
OCEAN SOFTWARE LIMITED • 2 CASTLE STREET
CASTLEFIELD • MANCHESTER M3 4LZ
TEL: 061 832 6633 • FAX: 061 834 0650
THEATRE OF DEATH
PUBLISHER: PRICE: TEL:
THEATRE OF
T his was previewed last month, and John, who was responsible
for taking a first look, was more than impressed to say the
least. That inspired us then, to hound Psygnosis until they
caved in and agreed to supply us with a coverdisk demo.
Well, thankfully we got our way, and here it is, a whole disk
packed to the brim with nothing but action.
To load the demo, you need to do nothing more than put the
disk in the drive and turn on the power. The demo will autoboot.
This works on all machines, but if you experience any problems
with it, this will be due to either a duff disk, or the fact that you
have a second drive connected. If you have, disconnect it
immediately or your computer will explode! (Not really, but it had
you worried for a second there!)
There are far too many controls to possibly list here, so you will
just have to find out many of them for yourselves. Just to help you
out, here are a few of the more important ones. There are four
available weapons in the demo. The following descriptions are
applicable when you have direct control of a man and press the
right mouse button.
Machine Gun - Hold down the right mouse button and strafe by
moving mouse cursor.
Landmines - Click the right mouse button once and a landmine
is dropped. These are invisible to
men on automatic mode and are
lethal on contact.
Grenades - Move cursor to
desired location on the screen,
click right mouse button once and
a grenade will be fired to land on
the block indicated by the cursor.
Flamethrower - The flamethrower can be fired in eight
directions. Position the cursor at the desired direction and a best fit
will be produced.
You can also make good use of the vehicles that are lying
around. You can get in a helicopter by walking onto a heli pad,
and, if there are any available you will take off automatically. If a
helicopter meets an obstruction it will fly over it. Another way to
get into a helicopter is simply to walk over it when it is on the
ground.
VGU HFIUE FOILED TG CGtnPLETE THIS m l 55 k ON
camE aw. pull vgur finger gut.
You have failed to complete
this mission and need to pull your
finger out. Or so it would seem.
DEATH
Just when you thought it was safe to enter the woods, a
chopper deploys some big nasty blokes with guns.
12
LMIOA ACTION • COVERDISK
There’s plenty of aggressive stuff from the West Indies
as they attempt to winkle out the last English batsmen.
Take advantage of anything bowled loosely -
only eight runs needed to win the match!.
COVERDISK • AMMOA ACTION
T his demo really was so good that we just
had to give it a full disk. Reviewed elsewhere
in this issue, and scoring a massively healthy
90 per cent, not to mention being awarded an
Amiga Action Accolade.
Our cover disk version is a fully working copy
of the game, with the following notable
exceptions: there is no music, you can only play
the saved game provided on the disk, and
although you can edit the fielding positions for
the team taking part in the saved game, these
changes cannot be saved to disk.
Apart from these, all other features are
functional, so for example, you can create your
own teams and use them with the full version of
the game.
The supplied save game on the disk is a
famous match from 1963, in the second test
between England and the West Indies. Colin
Cowdrey broke his wrist on the final day and retired. However, the match
was so close that with one over to go, England had two wickets in hand
(including the injured Cowdrey) and required eight runs to win.
With three balls to go, six runs were still needed. Shackleton attempted
a single and was run out. Just two balls of the match remained, six runs
were needed to win and Cowdrey had to come in to bat with his arm in
plaster! Fortunately, Allen was facing the bowling and managed to
somehow get his bat in the way of two fiery deliveries from Wes Hal, the
great West Indian fast bowler. Match drawn - but what an exciting match it
had been. Allegedly.
At the moment, this is the only match you can take part in, but watch
out, as in future issues of Amiga Action, we will be including more
historically famous matches, that you can use in conjunction with your cover
disk. Now there's a treat!
To load the demo, all you need to do is put in the disk and turn on the
power, the demo will autoboot and you can begin to put leather on willow
straight away.
GRAHAM
GOOCH’S
2ND INNINGS
GRAHAM GOOCH
PUBLISHER: PRICE: TEL:
Graphics man Stoo Cambridge , erm, doing some
graphics. And no, I don t know why he spells his name
that.
Having split my party up, I proceed to wipe
out the enemy from 3 different directions. Not because I
have to, or anything. It's just more fun that way.
The Terminator and Robocop, alias Stoo and
Jools, complete with lethal plastic guns.
S andwiched discreetly between a fitness
emporium and a hair and beauty salon, the
small, one-room office that Sensible Software
call home hardly fits its image as one of the finest and
most successful software houses around today. Trains
pulling in to nearby March station clatter regularly
past, and a huge pile of discarded boxes soak up most
of what little light finds its way through the room's
blackened blinds. The furniture consists of just six
widely spaced desks wedged against the walls. Only
a single table opposite the door hints at the standards
of the work that goes on in here. It's a shrine,
basically, with carefully arranged game boxes
standing proudly beneath a large Sensible Soccer
banner as if to say "Blinkin' heck, we aren't half
great."
And why the hell not. Wizball, Mega-Lo-Mania,
Sensible Soccer... Sensible Software have consistently
produced top-notch software to become the nearest
thing the industry has to a household name. Their
footy game in particular was a phenomenal success,
becoming one of the biggest selling Amiga games of
all time, and raking in rave reviews from just about
everyone. I mean, come on, just how many of you
can honestly admit to never having got some mates
round for a few rowdy, aggressive, obscenity-packed
Sensible Soccer leagues, eh?
With their latest effort, Cannon Fodder, Sensible
hope to take their standards a step higher. The basic
Having already produced what is commonly
accepted as the king of the footy games, Sensible
Software are now fuming their hand to a game with
more than a few guns and an awful lot of (non¬
mindless) death in it. Groovy.
BY: JOHN ARCHER
AMIGA ACTION • FEATURE
From left to right: Chris Yates, Chris
Chapman, Jon Hare, Stoo Cambridge and
chief programmer Jools.
The further you progress through the
game the more frantic the action gets.
We don t usually let tanks in
here, but we ll make an exception for you.”
Each landscape is shown with
a colourful parallax scrolling extravaganza.
FOD
MISSION 1
m
i
mm
And there was me
thinking the Cold War was over!
This is like the jungle
scene intro except it introduces a
desert so it's different.
what we want". Graphics designer Stoo Cambridge
added: "The reason we make good games is that if
we put something in that turns out crap, we're not
afraid to chuck it out. We're always actually playing
the game - we don't just do it then leave it. Far too
many games come out which have just been
developed then published, without being played."
The six man Sensible team decided early on to
stick with the view used in Mega-Lo-Mania and
Sensible Soccer ("I suppose this overhead sort of
viewpoint is becoming a bit of a trademark for us,"
said Jon), and began working on getting the map
scrolling and the men moving around it. "Then we all
started to put our own individual bits of design into it
as we went along until it slowly evolved into what
you see now," said Stoo.
Many ideas came and went. "The game now is
not as deep as it was originally," said Jon. "For
instance, we took out an idea
we had of leaders giving
commands, and of particular
soldiers having particular
abilities. They were all good ideas, but the game was
starting to feel a bit like a war game. It wasn't instant
enough. Now the soldiers are all equal initially, and
are pretty thick as well, so if you tell them to commit
suicide they will. They have no intelligence at all!
We think that's better because that way you've got
more control over the game."
But Sensible have still managed to include a
sizeable strategy element on top of the attack plans
and you'll need to survive on the game maps
themselves. For instance, initially you have 15 men
for the four maps of the first mission - if all of them
get killed the game is over. If you get through, the
number of soldiers you have left from that 1 5 are
carried over and added to the fifteen for the next
mission - with me? At the end of every mission
you'll have to consider if you've done well enough to
warrant moving on, or if you really ought to do the
idea of the game is to guide four soldiers round a
series of maps completing set missions on the way.
The finished game will involve 24 different missions
and over 74 maps of various terrains, including
jungle, ice, desert, countryside (which borrows more
than a little from that bible-for-all-things-rural,
Emmerdale Farm), and one set inside the enemy base.
Missions include saving hostages, destroying
enemy HQ's, or that old Rambo-tastic favourite,
wiping out all hostile forces. As you progress you'll
be able to use an ever-increasing number of weapons
(but so will the enemy!) and an array of vehicles:
including helicopters, tanks, jeeps and skidoos.
Jon Hare, who co-founded Sensible Software with
college friend and programmer Chris Yates about
eight years ago, said the initial idea for Cannon
Fodder was unusually vague. "We just knew we
wanted to do something kind of strategy-based, but
from our experience with Mega-Lo-Mania we felt that
maybe a bit more action might be helpful this time.
We had a basic idea that we wanted to have a game
where you could send groups on missions, but that
was all, really. We never storyboard games. We just
write out the basic design and functions, like 'if you
click here this will do this' and so on."
Jon believes this freer approach was crucial to
producing a successful game. "The basic plan is that
we'll set an aim, a particular
target for part of the
programming, work out roughly
what we want to do, let the
programmers get on with it and
then constructively criticise what
comes out, gradually getting rid of
the naff ideas and keeping any
good stuff. We change it again
and again and again until we get
BRfllHS
FEATURE • AMIGA ACTION
iiliii'K ill progress
CANNON FODDER
137: 58 AWAY
STOO
JOOLS
Erm, this is one of the programmers cunningly
disguised as a duck.
Hey, this enemy seems to have some cryogenic
capsules or something. Perhaps they re making
Universal Soldiers.
Oh dear. These 3 dear departed souls
appear to be members of the Sensible team. Shame.
Here are the graves of the dead . the
overall score and the individual kill scores of your men.
m
MM
mission again and try and save a few
more soldiers this time.
The best part of the strategy, springs
from the way all 300 plus soldiers are at
your disposal (if you'll excuse the
phrase!) and have their own names
(they're just like real people!). A soldier
who survives a mission will go on to
the next one, taking with him an
experience bonus gleaned from the
last battle. He (or she - Sensible have included a
number of female troops) will then have improved
abilities, such as being able to fire faster and over a
greater range. So with care (ie. not sending them in
to particularly perilous situations) you should be able
to build up a sort of Arnold Schwarzenegger
Commando kind of geezer who can really do some
damage when the chips look severely down.
Jon is especially happy with the way the
personalisation of the soldiers has worked out. When
a soldier dies, his name pops up in a roll-call and his
heroic bucket-kicking is celebrated with a gravestone
on a nearby hill. "The graves show that people have
died, and their names mean they're not just faceless
sacrifices," said Jon. "We've never really done
violent games and I'm only happy with this one
because it makes you think 'Yes, people really die'.
We're not glamourising anything, I don't think."
Now if you have a look at this month's
coverdisks, you'll find a demo
of a Psygnosis game called
Theatre of Death which on the
surface seems to bear an
uncanny resemblance to
Cannon Fodder. But Jon wasn't
too troubled by this unexpected
competition. "In our
experience, every time we're
just about to bring a game out we always find
something else is coming out that's a bit similar. But
at the end of the day it makes no difference. Our
games have still all been successful."
If Cannon Fodder does continue Sensible's
astonishing run of success - and I think it should -
then we might be able to look forward to some even
more ground-breaking stuff from them. "I've begun
to think seriously about some kind of audience
participation computer projects", enthused Jon. "I
think that socially, computers could do with a bit of
“This industry lacks vision. Most
people think progress is just a
new piece of hardware, but... it's
a new approach."
a change. I see no reason why we can't use simple
computer techniques to let audiences join in one
game or a number of games at a live event, and I
think people would really like it."
And Jon would like to see computer
programming accepted as an art form, with people
placing less emphasis on the technology side and
more on the creative aspects. "This industry lacks
vision. Most people think
progress is just a new piece
of hardware, but it isn't - it's
a new approach. A good
game is better than the
machine. The concentration
on the technology
underplays what we
achieve. You strive to learn
everything about a machine
so you can make the best game possible, then some
bugger brings out a new machine and the focus is on
'look at this machine, look what this can do' instead
of on the achievement of the game."
"The other problem with this is we end up doing
endless conversions. Even now we've got to do
another conversion of Sensible Soccer for the Mega
CD, and while we're having to work on that we can't
start working on something new. Few other people in
a creative situation have to produce a piece of work
more than once, whereas we have to reproduce it as
many as 10 times! I wish there was just one format,
because then we could make more new games
instead of endlessly rehashing old ones".
AMIGA ACTION • FEATURE
Network q rally
CHECK OUT THE LATEST
Mobil U
This rally sim's so lifelike you can almost smell the high-octane fumes.
"We have lift off!" Just what you don’t want to hear from your computer
co-driver...
He's screaming pace notes above the shriek of the engine... you're pushing it
to the edge in the final thrilling stages of the Network Q RAC Rally.
You’re strapped into one of the five rally-bred supercars, speeding in the exact
tracks of the '93 Rally leaders. Each car handles differently. Each tests your
driving skills flat out.
You're picking up vital seconds when you hang a bend late, clip a bank and
flip into a roll - damage your car and you dent your chances.
It's the sequel to the top-selling RAC Rally game. But the sound's even more
deafening, the digitised video graphics even more in your face for an
atmosphere that's totally turbo-charged.
Flying around the world's toughest rally course is one thing. Staying on earth
is another.
\rrmmK Q * muv
PRESS
SOFTWARE
CREATIVE LEISURE
Europress Software. Europa House,
Adlington Park, Macclesfield SK10 4NP.
Tel: 0625 859333 Fax: 0625 879962
RALLY
Europress Software
i ii
CO
LLi
; 1
i
SYNDICATE
ELECTRONIC ARTS
£34.99
STRATEGY
93%
2
3
GUNSHIP 2000
MICROPROSE
£34.99
FLIGHT SIM
91%
3
4
CHAMPIONSHIP MANAGER '93
DOMARK
£25.99
SPORTS SIM
78%
4
1 7
DUNE 2
VIRGIN
£30.99
STRATEGY
c*
00
00
5
1 5
WORLD CLASS CRICKET
AUDIOGENIC
£29.99
SPORTS SIM
59%
6
2
GOAL!
VIRGIN
£30.99
SPORTS SIM
00
00
7
8
SENSIBLE SOCCER 92/93
RENEGADE/MINDSCAPE
£25.99
SPORTS SIM
90%
8
6
FLASHBACK
US GOLD
£30.99
PLATFORM
92%
9
10
FORMULA 1 GRAND PRIX
MICROPROSE
£34.99
SPORTS SIM
90%
10
9
DESERT STRIKE
ELECTRONIC ARTS
£29.99
SHOOT'EM-UP
90%
11
13
PREMIER MANAGER
GREMLIN GRAPHICS
£25.99
SPORTS SIM
90%
12
11
BODY BLOWS
TEAM 17
£26.99
BEAT'EM UP
00
13
19
BLADE OF DESTINY
US GOLD
£39.99
RPG
77%
14
12
SPACE LEGENDS
EMPIRE
£29.99
COMPILATION
00
15
14 1
REACH FOR THE SKIES
VIRGIN
£30.99
FLIGHT SIM
93%
16
18
LEMMINGS 2
PSYGNOSIS
£29.99
PUZZLE
95%
17 j
15
THE CHAOS ENGINE
RENEGADE/MINDSCAPE
£25.99
SHOOT'EM-UP
92%
i 18
17 1
STREETFIGHTER 2
US GOLD
£27.99
BEAT'EM UP
90%
19
G
ISHAR 2 - MESSENGERS OF DOOM
SILMARILS
£29.99
RPG
79%
20
16
A-TRAIN
OCEAN
£29.99
STRATEGY
(
^r
00
★ = RE-ENTRY G = NEW ENTRY
S yndicate deservedly holds on to the
top spot, while Goal! proves a bit
short on staying power, dropping
down the chart much faster than its
nearest rivals. Microprose's Formula One
continues to climb after its surprise re-
emergence in the chart last month and
everybody else just shuffles around a
place or two really. The biggest climber is
Blade of Destiny, which we've at last
managed to review (page 39). But where
are the new entries? With only Ishar 2
pumping new blood into the chart, you
have to wonder what's happened to all
the other games released recently...
The stunning Syndicate looks set to be number one for longer I
than Bryan Adams was. Did you notice our deliberate caption
error last month, by the way? We're dead good, we are.
AM 10A ACTION • Ci
Oh, sleigh bells ringing and a what not singing - Christmas
time is here again! Well not quite maybe, but the software
companies are getting ready, and so are we, with a
bonanza of games for your delight.
INSIDE...
BRUTAL SPORTS
FOOTBALL
More blood than a donor clinic, and
more tattoos than Vinny Jones. Oh,
and a football, somewhere...
JURASSIC PARK
Well, there s this bloke, and he likes
dinosaurs, but so do these other two
people, so he asks them...
etc. etc.
■-
VJ
>ooosa
V-T-e
<4hlT
I
sV
V- >
* /P &
BLASTAR
Core s multi-tasking, scrolling,
spinning hardcore, er, blast,
arrives at last with all guns
blazing.
OlvlJ
*1
SUPER LEAGUES
Weve thought long and hard,
fought, tussled and spat. In the end
we got fed up and did whatever
John said, because he sulks.
HOW WE RATE THE GAMES...
THE LOW-DOWN
PUBLISHER Auclogert©
CONTACT 061 424 2244
TEAM HOUS©
PBICl £25.99
S C O R 1
N 01
GRAPHICS
90% |
SOUND __
ee%
PLAYABILITY
92% |
DIFFICULTY
ffleky ,
T he fnt Ypnm was easily the be.'
c acted simulate)n I haw ever seen «
any foimut and wasn’t given a good
enough veving when it appeared in these
pages. Anyone ate toed by the ongoal
(which k just about e ryane who owns 9)
wil discowr horns moi' play due to the
gieater chalenge. A gat e of ton natua?
tends to get ptoyed to decn and fbws am
eventually cfeovEied These ew batsnen
have obnouBfy been poctaig s fie nets.
RCVICW^ BY JSm
SECOND O P I N. I ^ N
Old Chunky gave GCWCC a stih g
a few months ago, so I ddnl bdtit
with 9 much. What a rristaked This
effectively venders all other efforts
absolve - buy it
f Jo flHH.iM Bi ftni
OVERALL. SCORE
90 %
r
\
\
gw abrief idea of what he
thinks of the game.
Overall Score
Our overall impression of
the game, incorporating all
ttwfach
Release details
You Win find out who Is
releasing the game,how
you can contact them,
and the price.
Graphics
Great graphics will score
In the mid 60s to 90s, with
good graphics scoring
about mid 70s to mkJ 60s.
Anything lower than that
Isn't worth you thinking
about .
Sound
Scored In a similar way to
Graphics.
Playability
Always difficult to Judge,
we tend to break It down
Into: How enjoyable It Is
to play, How addictive It
is. How easy It Is to get to
grips with.
Difficulty
We now rale the games
according to the
following categories: A
Cinch, Easy, Average,
SpotOn, Tricky, Very Hard
and Variable. loot might
score something Kke
Average.
Comment
Find out our overatt
Impression of the game
here, and whether ITS
worth buying or not.
Second Opinion
Another member of the
Amiga Action team win
ctors above . Anything
over 60% Is worth a look.
ARCADE ADV.
Pancj&i lurks
immint *.< >/nr-\
it not ovoiy .
< iuntn
/<>/> w«j
The game that seems
to have been well over
65 million years in the
making is here at last -
but has the wait been
worth it? Read on...
W ell, it's certainly a mixed month for Ocean.
On the one hand there's the decidedly
average Burning Rubber (reviewed
elsewhere in this issue), while on the other there's
this. An enormous and impressive computer game
version of Stephen Spielberg's latest box-office
smashtastic masterpiece
Of course Ocean have always been associated
with producing games based on films, but frankly
quite a few of these have been pretty poor efforts,
only succeeding on the strength of their license.
Jurassic Park however, is looking set to become the
most successful movie of all time, and so Ocean may
have realised that their future reputation could well
depend on the sort of job they make of the computer
version. It's bound to sell by the lorryload on the
strength of the film's name alone. So all the stops
have been pulled out to try and produce something
that really lives up to the hype - the programmers
reckon that between them they've put a total of
about 16 years into developing the project. And in
all fairness, it shows.
Perhaps the most startling thing about
the game is its size. Roughly speaking, it is
broken into two distinct sections: an
open-air, isometric perspective part
(slightly reminiscent of The Chaos
Engine), and an indoor 3-D section seen directly
through the eyes of one of the characters (slightly
reminiscent of Legends of Valour).
The outdoor levels take place over eight
different maps, each of which is really quite huge.
Every map corresponds to different dinosaur
paddocks containing all the creatures seen in the
movie plus a few more - for instance, the game
includes a Pterodactyl dome only found in Michael
Crichton's novel and not in the film.
Big words
In these levels you take charge of palaeontologist Dr
Alan Grant, leading him through a series of different
tasks which he has to complete (the Motion Sensor
computers found on each level will generally tell you
what particular mission you must accomplish next).
On the Triceratops level, Grant must search the
paddock for fruit as he has to heal a sick Triceratops
that happens to be blocking the only exit. Whilst on
the Tyrannosaurus Rex level he must suss out how to
evade the bellowing dinosaur king as it chases him
relentlessly along the paddock's narrow paths. As he
goes about trying to solve these bigger problems, he
continually stumbles across little sub-plots or lesser
problems which have to be dealt with first.
The scrolling in these large sections is good, and
Stegosaurus takes
exception to being shot in the
head, surprisingly.
some of the problems are
quite fiendishly designed
(they are all original, so
reading the book or
watching the film won't
give you an advantage!). But
unfortunately the enormity
of the playing area actually
spoils the action. Trekking
round whole maps is very
time consuming and there
isn't always enough going on
to keep you interested. The
desire to crack the mission and
get a sight of your next batch of
prehistoric adversaries is
admittedly a strong one, but the lack
of decent stuff to shoot en route makes
some of Jurassic Parks' maps feel just a little
too big for their own good. Also the background
graphics tend to be rather bland - and a bit more
variation in the way different levels look wouldn't
have gone amiss either.
Most of the effort seems to have gone into
producing the actual dinosaur graphics. These are
sometimes frighteningly excellent. The T-Rex is
especially good (just like in the film, really!), being
both enormous and well-animated. It's worth getting
eaten a few times just to see how impressive meeting
a grisly death between two
sets of sizeable jurassic
incisors can be. Nice,
squelchy, chewy bone-
munching noises mixed with a
truly deafening T-Rex roar
make getting eaten even more
fun.
The 3D indoor parts crop
up at various stages of the
game, and generally require
you to explore a complex of
rooms and buildings until you
find a necessary object, switch
or exit. Life is made
considerably harder by the
fact that all the game's 11
separate complexes are
overrun by that most vicious
of prehistoric beasties, the
Velociraptor. For those of you who haven't seen the
film yet, these man-sized critters move at
exceptional speeds and come fully equipped with
razor-sharp teeth and a long slashing claw, making
them nothing less than devastating killing machines.
The indoor sections of the game are definitely
my favourite. The programmers have done a superb
job in making the 3D environment move smoothly
around you - no moving along a square at a time, or
only turning round in 90 degree stages like in
1 1
( 21
REVIEW <- AMIGA ACTION
i~ ^
looks like Jeff Golblum s
been on the Holsten Pils
again. The kids laugh at him.
At least there are
no violent bits
where people get
eaten
unnecessarily, or
anything like that.
Hr
r
The inside scenes are stunningly
presented, and make the game great
TK
Dungeon Master and the Eye of the
Beholder kind of games. When you
move or turn in Jurassic Park, you
move or turn in one continuous
motion, which makes the game much
more realistic. (Imagine Legend of
Valour speeded up and with more
textured graphics and you start to get
the picture).
The game's speed in these sections -
particularly on the A1200, from which the
screenshots are taken - is a revelation,
especially when you run into a velociraptor or
two. Rounding a corner and charging headlong into
a waiting 'raptor is a severely unnerving experience.
The 'raptors also charge and retreat at break-neck
speed making them difficult targets for your rifle fire,
and even more difficult to run away from. Seeing a
'raptor tail dart fleetingly through the shadows
ahead of you really sets the nerves on edge as you
inch forward, gun poised, eyes sweeping left and
right, trying to predict where the inevitable attack
will come from next.
Monot-osaurus
Even in this extremely impressive and tense section
of the game things can again get a bit monotonous.
Although Ocean have obviously tried to
make this section an action-fest, I
still think the inclusion of a few
more objects to discover or
puzzles to solve might have
increased the player's
involvement. It's very
refreshing to see they've
included an on-screen mapping device, though.
So have Ocean managed to make Jurassic Park
live up to the truly incredible hype? Well, the
answer has to be yes - just. Certainly nobody who
buys the Jurassic Park game will be able to say they
were ripped off, as it has to be one of the largest
games ever. There are really two games rolled into
one, either of which would be able to hold it's head
up high if it released by itself. Also nobody could
accuse Ocean of not making an effort to produce
something special - some parts of the game push the
Amiga both sonically and graphically to its
limits (you should see the intro and
end-of-game sequences on the
CD32 version. Like wow, man).
The gameplay is not quite
intensive or compulsive
enough to make Jurassic Park
an absolute corker, but it sure
as hell makes a fine change
from the turgid and
unimaginative stuff we are used
to getting from big licenses. Even
Spielberg has said he likes it, and
there's a man who knows a success
when he sees one!
THE LOW-DOWN
publisher: Ocean
CONTACT 061 832 6633
team In house
PRICE £25.99
1 ?
GRAPHICS
87%
89%
SOUND
PLAYABILITY
88 °/<
DIFFICULTY
TRICKY
T he rumour mongers can stop spreading
the word. Jurassic Park is a massive and
challenging game that is actually just
about good enough to live up to the hype.
It’s a bit long-winded and average-looking
in places, but basically this is one of the
most impressive licenses yet to hit the
Amiga. Ocean have done themselves proud
with this: indeed they have set a new
standard for film tie-ins that the rest should
follow. I like it, in case you were wondering.
REVIEWED BY John
SECOND OHINION
Oh dear - I’m afraid I’ve never
actually seen the game, because
John went to Ocean to see it. I liked
the film though, if that’s any help at
all to you.
OPINION BY; Paul
22
AMIGA ACTION • REVIEW
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I
I
I
I
I
, J
f ACTION RCVI
e w
; SHOOT’EM
UP
Enter the 24th Century
with guns blazing and
zero life expectancy.
D isposable Hero is best described as an
alright game. Nothing outstanding,
but also, nothing particularly bad
either. The action is a little sluggish at times,
and as I mentioned earlier, the sound effects
could have been vastly improved. It does
play reasonably well, and it keeps you at
your computer for a fair length of time at
each sitting. There are plenty of better shoot
’em-ups around, but that doesn’t mean
Disposable Hero isn’t worth a look.
REVIEWED BY Steve
SECOND OtPINION
There are loads of options and good long
levels, meaning that you should be
considering the purchase of two shoot
‘em-ups this month. However, if you re
skint, then Blastar wins by a neck.
opinion by Paul
PUBLISHER: Gremlin
CONTACT: 0742 753423
TEAM: In House
PRICE £25.99
I t's a shame, for this release at least, that it has
fallen in the month that I came across what I
consider to be the best shoot 'em-up on the
Amiga to date. Anything is going to have its work cut
out for it to come even close to Blastar as far as I'm
concerned, and unfortunately Disposable Hero is not
really in the same league.
Set in the middle of the 24th century, mankind
has, at last, taken to the stars, discovering strange,
and sometimes dangerous new worlds. In the year
2459 the Free Worlds bond was formed to ensure
co-operation between the major solar systems.
So, to cut a long story very short indeed, once
formed this organisation has kicked off in big style
with an unknown force.
A group of men have been selected to combat
this and have become a special task force
known as D-Hero, of which you are a
member. You start your defence of the
universe with three spaceships, a
default set of weapons and a full
energy bar. Your ship becomes
severely damaged if it is involved in
any sort of collision with an enemy,
and naturally, if you sustain too
much damage one of your ships will
be destroyed.
Your ship can be upgraded by
picking up blueprints. These are only
technical plans for advanced weaponry,
and when you pick one up it is transported to
the factory where it will then be constructed. This
takes a length of time and will not be immediately
available for you to use.
The game itself doesn't play all that badly at all,
although it is a little on the slow side. The endless
flying across the screen from left to right is a little
too linear for my liking, a different perspective now
and then would have been much appreciated just to
break up the monotony.
Another minor gripe are the sound effects. They
are nice enough, but there just aren't enough of
them. A few more beefed up gun sounds would have
enhanced the atmosphere no end.
Having said that, I quite like Disposable Hero,
and will probably go back to it again. It's just that I
feel there are much better examples around.
s c o f?
GRAPHICS
N G
73%
SOUND
PLAYABILITY
TRICKY
DIFFICULTY
DISPOSABLE
HERO
Well it looks like I m armed with the space-
combat equivalent of a peashooter again. Great
v
> ft
THE LOW-DOWN
REVIEW • AMIGA ACTION
25
SPEED
Goochies back
bigger and better
than before.
AMIGA ACTION
ACCOLADE
mM
l *
AWAW.V.'vWy
WmA
w
$
9313
HT71
A prime and
succulent short ball
waiting for
punishment. Make
the most as they
don t send many of
these down.
GRAHAM GOOCH’S
2ND INNINGS
D espite cricket being one of the hardest sports
to simulate into a video game, Audiogenic
did themselves proud with Graham Gooch's
World Class Cricket after literally years of
work. Now with this latest add on
disk they've ironed out the odd
hitch here and there, as well as
adding a few extra goodies.
The most significant
improvements to the game are
the computer controlled
batsmen who are a damn sight
smarter than last time and
certainly know where their off
stump is! This time there are no
obvious weaknesses to exploit and
any wicket taken is a result of pure
cunning and guile.
All the county teams are now available for selection
with batting and bowling statistics so up to date,
they've hardly happened yet. This is ideal for grudge
matches against 'friends 1 who come from different
parts of the country.
Famous moments in cricketing history can also be
relived and played out by the computer, allowing
you to join in and take over whenever you feel like
it. These matches include Botham's Ashes from
1981, Graham Gooch's 333 runs versus India in
1990 (the sixth highest test score ever) and Fred
Trueman's 300th Test wicket against Australia in
1964 with ball by ball accuracy.
Statistics can now be viewed from any innings at any
stage of the match which is bound to keep
the scorers and train spotters of this
world happy for hours.
These improvements and extras
may sound petty to outsiders
who've never owned the game,
but to anyone who plays
regularly they are priceless
variations giving it miles and
miles more lastability.
Unfortunately the theme tune
hasn't changed but at least you can
switch that off. It's just a shame they
couldn't use the BBC tune but that's
already been used on the Botham
game a few years ago. The ringing echo of leather on
willow seems to be crisper than before.
More attention has been paid to the general
gameplay, including playing onto your stumps (the
ball hits the wickets after hitting the bat) which adds
realism to an already convincing simulation. If you
own this game - buy this disk today. If you don't own
either - buy both.
THE LOW-DOWN
PUBLISHER: Audiogenic
CONTACT 081 424 2244
team In House
PRICE: £17.99
© C O R 1
GRAPHICS
N G
90%
SOUND
85%
PLAYABILITY
CM
O
DIFFICULTY
Tricky
T he first version was easily the best
cricket simulation I have ever seen on
any format and wasn’t given a good
enough viewing when it appeared in these
pages. Anyone absorbed by the original
(which is just about everyone who owns it)
will discover hours more play due to the
greater challenge. A game of this nature
tends to get played to death and flaws are
eventually discovered. These new batsmen
have obviously been practising in the nets.
REVIEWED BY. Jim
SECOND OPINION
Old Chunky gave GGWCC a slating
a few months ago, so I didn’t bother
with it much. What a mistake! This
effectively renders all other efforts
obsolete - buy it!
OPINION BY Paul
OVERALL SCORE
AMUGA ACTION • REVIEW
CAESAR
THE LOW-DOWN
publisher Impressions
CONTACT: 071 351 2133
team D. Lester & S. Bradbury
PRICE: £29.99
T he original Caesar scored many points
over its competitors with the sheer depth
of the strategy involved. Practically
everything you might expect to encounter in
the building of a new society was carefully
included without making the game at all
inaccessible. The Deluxe version comes
over more as a marketing trick than a
particularly improved game though, and as
such is only worth considering if you haven’t
got the original. And I still prefer Sim City.
REVIEWED BY; John
SECOND O -P I N I O N
Nice graphics and a great deal of
thought required in what is a very
enjoyable strategy game. Caesar Deluxe
unfolds into a classy build em-up, and is
a surprise hit for me.
opinion by Paul
Occasionally
a messenger will
arrive to tell you
of important
events taking
place elsewhere
in the empire.
DELUXE
Here’s a real chance
to find out what
people are on about
when they say “Rome
wasn’t built in a day. ”
A few years back a physically unremarkable man
in a toga did a pretty fair job of taking over the
world. Before his life was prematurely ended
at the hands of his supposed chum Brutus, Kenneth
Williams ("Infamy! Infamy! They've all got it in for
me!"), a.k.a. Julius Caesar, briefly managed to
become ruler of a Roman Empire which
covered most of Europe and North
Africa. He also managed to bonk
Cleopatra, even though his
other chum Mark Anthony had
been keeping the bed warm
while poor Julius was away.
But Caesar the computer
game has nothing whatsoever to
do with Julius Caesar (nice intro then -
Ed). Instead the title refers to Caesar Augustus,
a much earlier emperor who unfortunately I don't
know anything about! But actually the game doesn't
really seem to have much to do with this Caesar
either. He just sits quietly in Rome or somewhere and
waits for you to impress him.
Impressing such a powerful man is no easy task.
Basically, you must start a brand new
city up from scratch, developing an
irrigation system, roads, houses,
industries, hospitals, schools,
entertainments, armies and just about
anything else needed to make a suitable
environment for the development of a
cultured and peaceful society. If you do
it well enough, Caesar may deign to
notice your prodigious talents and
promote you to another more valuable
province, where you will have to start
all over again.
The game is played via a series of
icons ranged along the bottom of the
screen. These are a Town Planner's dream,
you to improve the city's infrastructure at t!
a button. Roads and pipelines can be
laid by just dragging the mouse along
the landscape, while houses, theatres
and the like can be dumped at the
touch of a button wherever takes your
fancy - planning permission and protesting green
groups are a thing of the distant future.
It may not come as too much of a surprise when I
tell you that Caesar Deluxe is a revamped version of
Impressions' earlier game, the critically acclaimed
Caesar. New additions include enhanced graphics
and sound, an extra advisor to help you suss out your
industrial progress, and a facility for removing mislaid
pipes and roads without having to level out all the
ground. Also, the behaviour of the Barbarians has
apparently been substantially tweaked (youch!).
These changes don't really affect the gameplay
very much, however, and some niggly points remain
unaddressed. For example, the poor screen
scrolling can still cause you to
accidentally lay a massive stretch
of pipe or road whether you
wanted to or not. When you
start a new game the gameplay
is far too unforgiving, meaning
you often have to reload a saved
game and tediously repeat a bit of
bureaucracy to make sure you get it
right next time.
That said, Caesar Deluxe is still a worthy
alternative to Sim City, and battle-mongers will be
pleased to note that if you own a copy of
Impressions' Cohort war game, you can actually use
it to have more control during fights with the brutal
Barbarian hordes.
S C O R 1
1 N G
GRAPHICS
72%
SOUND
70%
PLAYABILITY
75%
DIFFICULTY
TRICKY
KEWFIV «4MIG4 ACTION
27
Kill loads of aliens in
space and avoid
getting killed
yourself if possible.
N ot so long ago, the words shoot 'em-up
meant little more than white pixels at the
bottom of a black screen, firing a straight
line in an upward direction at rows of red and green
pixels who were slowly advancing downwards
towards the player.
The game Space Invaders may have been crude
by today's standards, but this piece of genius
programming had an enormous effect on the shape
of modern computer gaming. I can't think of another
single product that has had such a profound effect.
It is astounding then, when you look back, just
how far we have come in such a short space of time.
This type of game has endeared itself throughout the
period, with classic names such as Zaxxon, Nemesis,
R-Type, and the now legendary Project X leaping
immediately to mind.
Blastar is billed as the next step forward in the
The perspective in
Blastar switches at
various stages in the
game. For instance
the end of level
guardians are viewed
from the front.
",
advancement of the shoot 'em-up genre, and despite
being more than a little sceptical after my first look,
I have to say that after careful consideration, I
would tend to agree.
You must pilot Blastar, the mother of all space
ships through five main stages, each containing two
sub levels and an end of level guardian. Each level
features a similar brand of multi directional scrolling
shoot 'em-up action, but unlike most games of this
type, the programmers have added a little extra
variety by making each of the sub levels a separate
mission with its own targets and goals. These
missions include shooting and destroying organic
defensive systems, blowing up lavic generators and
obliterating alien asteroids.
Another nice feature is the ability to, if you are
quick enough, avoid confrontation with the
particularly fearsome end of level guardians. This is
not easily achieved though. As soon as the level's
final main target is destroyed, a dimensional gate
appears somewhere within the map. The
player has only ten seconds to locate and
escape through this port. Miss it, and
it's an all-out battle against the end
of level guardian I'm afraid!
If and when you successfully progress through
the game, you will be given the opportunity of
docking at a place where you can buy extra
hardware to add to your arsenal.
Alien Spotters
It is said that the game contains somewhere in the
region of 400 different types of alien for you to work
your way through. I cannot verify this because, I am
glad to say, that I am not bland enough to even
consider attempting to count them (perhaps a job for
John there!). We'll just have to take Core's word for
it on that one and I'm sure we have no reason to
believe that it is an untruth.
When I first played Blastar, I have to confess to
being less than impressed. There seemed to be very
little cohesion in the game at all, and all I seemed to
be doing was zooming around the screen, smashing
Your ship can
rotate through
360 degrees,
and can thrust
off in all
directions.
As with all Core titles, Blastar is not lacking in the intro
department, adding plenty of atmosphere to the game.
t P
a .o
AMI94 ACTION •REVIEW
2Sj
publisher Core Design
CONTACT 0332 297 797
TEAM: In House
PRICE £25.99
I f you have read the review, you will know
what I think of Blastar. If you are the type
of person who likes to just skip straight to
the comment, I’ll summarise it just for you.
Blastar is by far the best shoot ‘em-up on the
Amiga in my opinion. I like everything about
it, from the missions aspect of the sub levels,
to the fast and frantic, yet controllable
action, and even the music, which is right up
my street. This is almost faultless, and
certainly lays Project X to rest as far as I’m
concerned. reviewed b\ Steve
SECOND OPINION
The question of whether it beats PX is still
one for debate in my opinion, although it
is certainly an equal. Now pardon me
while I dodge Steve’s flailing fists.
OPINION by Paul
When you reach a shop, it is time to upgrade your ships weaponry, and
recharge your shields. Essential if you are to succeed.
■■■■■■■
i til Him
iiiiiiiiini
^ I THE LOW-DOWN
As the Blastar scrambles for its treacherous mission, prepare
yourself for intergalactic adventure beyond your wildest dreams.
into aliens, and occasionally, if
I was very, very lucky, actually
managing to shoot one or two.
Never let it be said that I am afraid to admit
when I'm wrong, because in Blastar's case I most
certainly was. I can now see that my initial dislike
was due to that disease all gamesplayers suffer from,
namely the I-can't-do-it-so-it-must-be-bobbins
syndrome. In reality, Blastar is one of the most
playable games I have come across in a long time.
Once you get the hang of the control system you will
find that everything starts to flow naturally, and
in time becomes second nature. Soon, you
will be able to carry out complex
manoeuvres that you wouldn't
have believed possible when you
first picked up the joystick. A
special mention must also go
to the music, an area which
is sadly neglected in
almost every game that is
released. Maybe I'm
biased, but I think the
type of music used in
Blastar, namely dance
music of the ever so
slightly trancey variety,
really lends itself to fast
action games of this ilk.
Nothing gets the adrenalin
pumping as much as listening
to a good, throbbing bassline
(well, almost nothing!), all the
while obliterating hordes of vile
aliens. Nice one Core.
Shoot 'em-up fans
really should lap this
up. I was never a big
fan of Project X to be
honest, and in my
opinion, Blastar
totally wipes the floor
with it, and any other
game of this type on the Amiga that you would care
to mention. There are those who will refuse to
acknowledge Blastar as a better game than the Team
17 effort, but, believe it or not, there are still some
people who believe that the 500 is a better machine
than the 1200, and what I think of those people
really is unprintable!
There are a multitude of
different backgrounds in this
game. Some with bubbles,
some without!
S C O R
1 N G
GRAPHICS
84%
SOUND
PLAYABILITY
86%
DIFFICULTY
Spot on
REVIEW • AMIGA ACTION
29
ACTION REV
1 E W
P u
Z Z i
L E
.. . I {§> ; ® fenOP'lO ’QQiSQ©
GEAR WORKS
Gosh, fh/s puzzler really gets
the old COG-nitive functions
working in overdrive.
R ight hold on one minute. Before you read any
further, just have a look round the page at
the screenshots... OK? Now, as you were
staring at the far from storming graphics, did you
start to wonder if we usually reliable people at
Action had boobed and accidentally slipped a PD
page into the full-price section, or what? Well,
please be assured that we haven't messed up this
time and yes, these really are images from a seriously
new wad-reducing puzzle game.
The rather bizarre objective of Gear Works is to
convert 12 of the world's most famous monuments
into clocks. To achieve this, you have to join
together a series of cogs inside each building which
emanate from the power generator on the
ground floor. Each level is played a
screen at a time, and to move on
you have to join the two red
cogs placed at opposite ends
of the play area. This is
achieved by placing cogs
on the numerous pins
dotted around. You have
three sizes of cogs, which
interlock together in
different ways and
automatically appear one
at a time. This means you
have to make do with which
ever piece you get.
Anyway, gameplay
explanation over, take a look at
the screenshots again and try to
imagine what they might, nay,
should have been like. Think how
much bigger the main game screen
could be. Consider how little effort
it might have taken to make the
control panel along the bottom
look less like a Speccy rip-off. Be
amazed that nobody realised the between-level
bonus fruit machine looked like something from
'Learn How to Programme your Commodore 64'.
Most of all, think of games as far back as Defender of
the Crown and then wonder how 'Gear Works'
excruciatingly dismal renditions of famous
landmarks can dare to be so bad.
Of course there are some puzzle games with a
decidedly bland presentation which still manage to
play well. Klax, Tetris (the Infogrames version) and
Did you know that in Los Vegos
amusement arcades are insured
against not making a daily profit?
COINS 00
EE3* 3 El
Pipemania, for instance, could
never exactly be described as
having avoided a beating from the
ugly stick. But they still played like a dream, and that
is what really counts in the final analysis. Gear
Works, however, just does not have enough variety
or strategy to keep you engrossed or tempt you back
for more. The programmers have attempted to put a
bit more variation into the game by including a
couple of creatures that rust cogs and break off pegs,
but these really just feel like tackily-
programmed add-ons. And you're
hardly likely to be tempted to
play on just to wait for the
end-of-level reward scenes
when they're as pathetic
as these ones. This isn't
really that highly
recommended, I'm
afraid to say.
The leaning tower of
Pisa, as drawn on a very
early architectural sketch
one presumes.
This is your
reward for turning
the old Pisa tower
into a clock.
Aren t you glad
you bothered?
L1VCS:
THE LOW-DOWN
publisher: The Software Business
CONTACT 0480 496497
team: Hollyware Entertainments
PRICE: £19.99
T his game would be OK as a PD game, or
just possibly a budget release, but to
charge full whack for it is just ridiculous.
If you’re mad on puzzle games and you feel
like emptying your pockets that much, why
not get a CD32 with Diggers instead? Gear
Works just doesn’t have anywhere near
enough variety or features to keep you
coming back for more, even after you’ve
had a game or two, whilst the poor level of
presentation is really inexcusable.
REVIEWED BY: John
e E C O N
OPINION
As a budget game it might be a
good buy for complete puzzle
fanatics, but as it stands, Gear
Works - though some ideas are
good - lacks the makings of a
OPINION BY. Paul
OVERALL SCORE
10
RUBY CHARTBUSTERS
ST AMIGA
1869 ASOO OR A1200 VERSION . N/A . 19.95
A TRAIN . N/A . £4.95
A TRAIN CONSTR KIT . N/A . 13.99
A 320 AIRBUS . £5.55 . 25.55
A 320 AIRBUS USA . £5.55 . £5.55
...N/A . TBA
..TBA . TBA
..N/A . 13.99
.25.55 . £5.55
A 320 AIRBUS APPROACH TRAINER* ....
ATAC* . TBA . 24.99
ABANDONED PLACES 2. . N/A . £4.95
AIR FORCE COMMANDER* . 19.95 . 19.95
ALIEN 3* . TBA .7B4
ALIEN BREED SPECIAL EDITION 92 . NA . 9.95
ruwcn/u/vv \ai~ru£ir\ i ung .....
ANCIENT ART OF WAR IN THE SKIES .
APOCALYPSE* .
. 23.95....
. TBA
...£3.95
19.95
ARCHER MACLEANS POOL .
. 17.95....
17.95
ASSASSIN .
N/A
1795
B 17 .
. 23.95
23 96
BC KID .
. 17.95..
..17.96
BAT2 .
?4 95
BATTLE ISLE .
...£0.95
BATTLE ISLE DATA DISK. .
BATTLE ISLE 93 .
. N/A .
....13.95
.... 17.95
BATTLE TOADS* .
. 1795
1795
BEAVERS .
. N/A .
.... 17.95
BLASTAR*.
BLOB*...
..N/A...
..TBA..
17.95
17.99
17.95
TBA
BODY BLOWS VERSION 2 . N/A
BRUTAL SPORTS FOOTBALL* . N/A
BURNING RUBBER* . N/A... ........TBA
BURNING RUBBER* 1200 VER. . N/A . TBA
CAESAR .. 19.95 . 19.95
CAESER DELUXE...
CAMPAIGN...
...N/A . 19.95
...22.95 . £2.95
CAMPAIGN DATA DISK. . 14.95 . 14.95
GAP77ME;?'.. N/A . 19.95
CASTLES 2 24 05 04 ox
CHAMPIONSHIP MANAQERWi
CHAOS ENGINE 1 MEG . 17.95 . 17.95
CIVILISATION 1 MEG . £3.55 . .23.55
COHORT 2 . N/A . 19.95
COMBAT AIR PATROL*.
CREATURES .
..19.95...
..19.95
CYBERSPACE*...
D'DAY .
D HERO*...
..*17.95. . 17.95
.19.95 . 19.95
.N/A . 19.95
19.95 . 19.95
N/A . TBA
DALEK ATTACK . 10.95 . "l0.95
DARKSEED .
. N/A
24 95
DEEPCORE* .
. N/A...
. 17.99
. 24.95
£3 95
DIGGERS* .
DOGFIGHT .
. N/A .
TBA
DOMINIUM* .
. N/A ..
£0 95
DUNE 2 .
. N/A ...
. 19.95
EPIC 1 MEG .
. 19.95
19 95
EUROCHAMPS* .
EYE OF THE BEHOLDER .
EYE OF THE BEHOLDER 2 1 MEG .
. N/A .
. N/A .
. N/A .
. TBA
....£0.55
93 05
F117A* .
FA PREMIER LEAGUE FOOTBALL* .
. TBA .
....£1.99
. TBA
FALCON 3* .
. 24.95 ...
.. 24 95
FLASHBACK (ANOTHER WORLD 2) .
FOOTBALL BOSS * .
. TBA .
. 19.95
. 16.95
MEAN ARENAS .
MICROMACHINES *
MICROPROSE GRAND PRDC(aKaSLmC^ISMLZy is.99
MICROPROSE GOLF .. 16.99 . 16.99
MONKEY ISLAND 2 1 MEG . N/A . .23.95
MONOPOLY* . N/A . 18.95
MORPH . N/A . 17.95
MORTAL KOMBAr . N/A . 20.99
NAPOLEONICS* . 27.95 . 27.95
NICK FALDOS CHAMP GOLF . *24.95 ......24.95
NICKY 2*. . N/A . 17.95
NIGEL MANSELLS A500 ORA1200 VERSION.... 19.95 . 19.95
NIPPON SAFES INC . TBA . 19.95
ONE STEP BEYOND* .TB4. 14.95
OVERDRIVE* . N/A . TBA
OVERKILL* AGA ONLY. . N/A . 17.95
PGA TOUR GOLF + DATA DISK . N/A . 19.95
PGA TOUR DATA DISK . N/A . 12.95
PATRISION* . N/A . £2.95
PINBALL DREAMS . N/A . 16.95
PINBALL FANTASIES . N/A . 19.95
PIRACY* . N/A . ......19.95
PERFECT GENERAL . N/A . £3.95
PERFECT GENERAL DATA DISK . N/A . 16.95
PREMIER 1 MEG . N/A . £0.95
PREMIER MANAGER 1 MEG . 17.95 _ 17.95
PREMIER MANAGER 2* 1 MEG . 17.95 . 17.95
PROPHECY . 19.95 . 19.95
PUSHOVER (PUZZLE) . N/A . 17.95
PUTTY . N/A . 17.95
RAGNAROK* . £4.95 . £4.95
REACH FOR THE SKYS . £0.95 . £0.95
ROBOCOP 3. . 17.95 . 17.95
SCRABBLE NEW . 18.95 . 18.95
SENSIBLE SOCCER 9203 ISSUE 2 . 17.95 . 17.95
SEVENTH SWORD OF MENDOR* .7RA. TBA
SHADOWWORLDS 1 MEG . 17.95 . 17.95
SIM EARTH . N/A . £4.95
SIM ANT 1 MEG . N/A . 24.95
sim crmpopuLOus . 19.95 . 19.95
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EXPORT WELCOME
Take control of a tribe of
hairy Vikings and completely
atomise the opposing team.
Sheer brutality!
BRUTAL
SPORTS FOOT
B y 2034 American Football was officially
classed as being boring and audiences were
staying away in droves. They much
preferred to go out and watch a drive-by shooting or
gang-land murder than to nipping down to the local
superbowl to see a bunch of sissies in body armour
run round grunting a lot.
Then in stepped the aptly named Dan Syco. In a
flash of pure inspiration he envisaged a way to bring
the fans back to sport and introduce a much needed
form of population control. All you had to do to
solve all society's problems, he said, was make a
sport totally based round death and violence (Ah,
somebody with a bit of sense at last!).
And so the most downright gut-wrenching sport
the world has ever seen was established and
imaginatively called Brutal Sports Football. And, of
course, it pulled in enormous crowds.
The, erm, 'rules' suited public taste perfectly.
You could win a Brutal Football game by outscoring
the opposition (yawn) OR by slaughtering six out of
their seven players (great). Each game lasted for
Beating the Opposition
AMIGA ACTION • REVIEW
▼ Ay up. Its Vinnie Jones! He
must have had a pre-season
transfer to Wimbledon Warlords!
▼ A group of players find some
space and charge hell-for-leather
towards the opposite goal, grenades
and shields at the ready.
BALL
seven minutes and the rules stated that from the
moment the game began, the rules no longer applied
(ream). Finally, if a game ended in a draw the ball
was dispensed with altogether and injury time was
played. But here injury time didn't refer to the
amount of time lost during normal time when
injuries to players are treated. Oh no. Here it
referred to the time you had to actually inflict
injuries onto the other players. Each team fought to
the death, with the first person to kill
six opponents winning. Now if that
isn't a much better way of sorting out
the men from the boys than just
throwing a little ball about, I don't
know what is!
The computer version of Brutal
Sports takes up the jokingly over-the-
top violence of its storyline with
gusto. Single games are called
'unfriendlies', and the now-essential
game stats would rather show the number of
punches thrown and head-kicks delivered, than
weedy stuff like the number of shots on goal and the
amount of ball posession. And then of course,
there's that amusing play on the idea of injury time.
The game remains admirably OTT during the
actual matches. As well as being able to just punch
people or polish off an already-flattened opponent
with a few sickening head-stomps, a variety of
weapons randomly pop up on the pitch and can be
< Just a small
example of the
mindless slaughter
to be enjoyed
duiing the aptly
named injury time
A The Brutal Sports version of the NHS You can
treat your players with first aid. rejuvenate them
with the WO % successful electric shock
treatment or. erm. sew their heads back on
picked up and used with horrendous results.
These weapons and so called 'tackling
techniques' can also be used on your own players.
Naturally you don't want to do this too often (unless
ripping the other team to pieces isn't psychopathic
enough for you), it certainly adds to the general
carnage on display. So, if some aggressive
manoeuvre misses its intended target the chances
are that you'll still be able to inflict some life-
threatening wound on one of your own unsuspecting
team-mates.
When a player dies during a game, his head
falls off. Yes, just in case the sight of
countless spurts of blood and cries of agony
from the unfortunate player had failed to
convince you that his days were indeed
numbered, you also get a chance to play
footy with his bonce. In fact, loose heads
can be pretty darn useful as weapons if
hurled or drop-kicked at some nearby
opponent.
Other slightly less violent features also
crop up from time to time; including
lightning strikes, ice cubes, magic potions,
running balls, and my personal favourite,
the joy pad swap which temporarily
gives you control of the other team. See
that stupendous info panel again for
more details.
But who cares about shandy¬
drinking features like this.
Violence is what it's all
about and Brutal Sports
ACTION
►
■
THE LOW-DOWN
PUBLISHER Millenium
CONTACT: 0223 844894
team: In House
PRICE: £25.99
It's surprising how easy il ►
is to score when the
opposition are all stuck in
blocks of ice.
◄ Monty Python s white rabbit (see the
Holy Grail) and a couple of lizards line
up for a slice of Viking toast.
contains enough of it to require an instruction
manual filled with a whole glossary of terms to help
you irritate your envious mates. To 'ace' someone is
to remove their head in one attempt, a 'belly vent' is
a sword-slash across the midriff, to 'kebab' someone
is to skewer them as they come down from a catch,
to 'mince' someone is to turn him into burger meat
by extreme use of a sword, and 'ratatouille'
describes the state of a player after a mincing. The
list is endless.
As I'm sure you must have guessed by now, the
violence in Brutal Sports is strongly laced with
humour. The game never takes itself too seriously,
so playing it is nothing but fun (honest, worried
mums). Getting a few mates round for some two-
player frenzies provides about as much of a doss as
you could ever expect from your trusty Amiga.
Brutal battering
At first I found the match-play a bit too clumsy and
constricted - the players just seemed too big for the
pitch. Thankfully I soon wised up to the fact that the
less space the players have to run around in, the
more chance there is of some good hard physical
contact. And it has to be said, that dreaming up
new ways to savage an opponent really does have
even more appeal than just running round with a
ball tucked under your arm.
But Brutal Sports has its flaws. The most
immediate of these is the apparent slackness of the
game's presentation. The graphics seem a bit dull
throughout, and this is certainly true of the stats and
menu screens. Perhaps a few more sound effects
wouldn't have gone amiss either (although what
effects have been included are admittedly good) and
▲ This is a
Viking kicking a
ball towards the
goal Do I have
to explain
everything, for
heaven s sake?
there has definitely been a lack of effort involved in
the one-player option. Although it is nice to be able
to play against other types of teams (Lizards, Wild
Goats and Rhinos), each with their own special
moves and skills, the leagues are just too small to
get you as involved as you might get in say,
Speedball 2.
Further comparisons with Speedball 2 highlight
a few more places where Brutal Sports could have
done better. For instance, each player in Speedball
2 had his own name and face; in Brutal Sports each
player looks exactly the same. This really does make
the game less involving. Also, after a Speedball 2
match there was a huge number of team-improving
options available; in Brutal Sports there are
essentially only three and this greatly lessens the
strategic possibilities.
It would be unfair to end on such a negative
note. In spite of some limitations, this is still a fine,
erm, sports simulation which deserves a place in the
collection of anyone who likes games to be a bit on
the rough side and thinks sportsmanship should be a
thing of the past. And that's most of you, probably.
score
1 N G
GRAPHICS
88%
SOUND
84%
PLAYABILITY
89%
DIFFICULTY
AVERAGE
A mix of violence and humour is always
a winning combination in my book,
and Brutal Sports piles on both in
spades. The two-player game is superb, and
a good deal of thought has evidently gone
into making the whole game as
humourously tasteless as possible. If the
same effort had gone into the rest of the
game design, Brutal Sports could have been
a classic. As it is, it’s just very good.
REVIEWED BY; John
SECOND OHINION
Brutal Sports Football is certainly not
a game for people of a nervous
disposition. There's so many options
for you to tinker with! As for injury
time, I just love it!
opinion BY Andy
OVERALL SCORE
▲ The repel icon encases a
player in an impenetrable
force-field which comes in
very handy when squashing
people against walls.
AMfOA ACTION • REVIEW
Ifs the ultimate road race. It thunders through six European territories
and bullets accross the U.SA Ifs not just a head-to-head between happy
snappin', joy riding, boy racers... this is seriously hot competition against
the meanest drivers on the tarmac. Beef up your hatch-back to enhance
the speed and handling, plan your route and burn off the bizzies.
So fire up your engine and pump up the gas for some fearsomely
dangerous road racing. BURNING RUBBER... the sweet smell of victory.
OCEAN SOFTWARE LIMITED - 2 CASUjgm
MB 4LZ - ENGLAND - TEL: OhLMfflBmA
1TLEFIELD • MANCHESIE-I
1 n
rm\ J a
MM 4J
1 d
0 _}
Wj
Enter the mines of Zarg
and try to become the
Ace of Spades!
A dedicated team of hardy Grablins gather
outside the Zarg control centre ready to embark
on their tunnel-tastic adventures.
Take your gems to the Zarg
bank and swap them for a few
well-earned zogs.
Using a tunneller speeds up digging
I t's here at long last! Our first full look at
a new game for Commodore's latest
foray into the world of interactive CD.
Surely we can expect a veritable feast of
eye-popping graphics and ear-busting
sonics? Beyond a shadow of a doubt we will
instantly become the envy of all our chums
as they sit, mouths hanging open wide, as
sheer arcade brilliance explodes across the
screen? In short, this will be something to
blast everyone's socks off and make the
whole world cry "Lordy, this CD32 sure is
really smart!"
So, trembling with excitement, the
gorgeous gold CD thingy is slipped into the
rather plasticy Amiga console thingy (look, we deal
in games, not hardware, alright?) and we wait with
bated breath. And then, after a few moments of
staring at an, erm, 'enigmatic' black screen,
something really rather dull happens. Yes, instead of
the high-definition, 256,000 coloured graphical
extravaganza we expected, we get a distinctly tacky
looking driving-through-a-tunnel sequence that
wouldn't look out of place on your trusty old
Commodore 64. Still, the music's OK in a cheesy
kind of way, so let's not give up all hope yet.
Well now let's move into the intro sequence
where things begin to look up slightly. As the music
bobs merrily along, a series of colourful and
effective landscapes whisk by, showing us the
approach to the mining control centre on the barren
hostile planet of Zarg and a particularly good piccy
of the various tribes of miners you'll meet on your
subterranean adventures.
Once you're properly into the game, it quickly
becomes apparent that you're going to
have to read the in-game book if you're
going to have the foggiest idea of
what's going on. This is a bit of a pain,
to be honest, but at least a few
illustrations and jokes have been
included to make it as good a read as
possible. It also hints at stuff like dinosaurs, lost
civilizations and nifty ways to trap and kill your
opponents. This starts to set the mouth watering as
the game continues. But still, we're hardly seeing
any awe-inspiring new-technology kind of stuff yet.
Finally we can move into the actual game. And
frankly the first glimpse of the main playing area was
possibly the most underwhelming experience I've
had since seeing Alien3. The view is a standard side-
on view of a little bit of the planet surface and an
awful lot of the planet's soil. Practically the only first
impression you get is one of brownness, sheer,
screen-filling, certainly-not-
256,000 colour brownness.
Then, with a heavy heart, you
start trying to get your five
miners to do what you tell
them to - and generally fail
dismally. The whole operation
system just seems completely
unintelligible, rows of icons
pop up all over the place and
you don't even have the
slightest idea of what to do
with them, even after reading
the in-game book. All you
These Hobbish
look set to dig
through to the
water on the left.
Not a good idea,
unless they ve
got some flood
gates handy.
lvA^V A*C
Hmm. This landscape
seems to be designed in
the shape of the letters R
and S. I wonder what word
they might be at the end
of, then?
!;
A,
k*
.r; v
r\
f*
a. "
u jii
S' J " m
know at this stage is the basic point of the game,
which is that you must get your miners to excavate
countless tunnels and shafts in a search for buried
gems and treasures. These incidentally can be traded
in at the bank to bolster your chosen race's flagging
fortunes. Each miner can be used separately and can
be instructed by a series of icons to perform a
number of different activities - including digging in
eight directions.
So, this game is utter rubbish, then? Nope, it
most certainly isn't. Forget it if you were expecting
to be blown away by the abilities of some new
hardware, persevere with the controls for a while,
and hey presto, you suddenly find yourself more
hooked than hooked itself.
Manic miners
mesmerising. Blade Runner-esque soundtrack which
cleverly eschews a conventional tune in favour of a
few haunting chords and industrial sound effects so
that it never becomes tedious. If you're still looking
for a reason why this is a CD specific game, the
soundtrack will just about do it for you.
The game is perfectly paced, never becoming
too frenetic and only becoming a bit dull if you get
down to just one miner. It is also beautifully
structured so that you are not just restricted to a
purely linear progression through the game's levels.
There is an overall game objective (collect enough
money to buy something your race has always
wanted) as well as the objectives for each level.
And... well, lets just say I love it, shall we?
THE LOW-DOWN
PUBLISHER: Millenium
CONTACT: 0223 844894
team Toby Simpson
PRICE: See Paul’s opinion!
S C O f?
GRAPHICS
os*
CO
z
SOUND
PLAYABILITY
94%
DIFFICULTY
SPOT ON
Electronic maps of the levels may be
rather costly, but they re worth every penny.
It's difficult to say exactly what makes this game so
addictive. Normally nobody would be expected to
describe the sight of five little man digging tunnels as
compulsive, but, well, it just is, OK? No doubt a big
part of the game's appeal comes from the way you
play each mining section against a computer-
controlled opponent. To win a level you either have
to collect a specified amount of treasure or else wipe
out all the enemy miners. This latter option can be
achieved in a number of ways, including punching
them into submission, trapping them in a flash flood,
running them over with a tunneller or even blowing
them up with dynamite and there's more.
The game's strategy side grows deeper
when you start spending some of your hard-
earned cash on buying a few mining-related
commodities. Bridges, lifts, corkscrews,
tunnellers, trains, dynamite, inflatable
dinghies... you name it, and the Zarg
shopping centre's got it. Admittedly it takes a
while to suss out how to use some of these,
but the game is more than addictive enough
to make sure you keep trying until all
becomes, as they say, clear. In fact, finding
out for yourself exactly how the equipment
works soon becomes part of the fun.
All this activity is accompanied by a truly
A totally addictive and stunningly
original masterpiece. Hardly the sort
of game to show off what the new
CD32 is capable of, but a truly marvellous
game in its own right. The only big
drawback is the lack of a decent instruction
manual to help you along at the beginning,
but with a little effort you’ll find yourself
totally absorbed in a puzzler to rival even
the mighty Lemmings series. A game to
grow old with.
REVIEWED BY: John
SECOND OtPINION
It s dead good. OK - now that s out of the
way, you might like to know that Diggers
is free. Well, not free exactly, but it s
bundled in with the CD32, and won t be
released standalone for a bit.
opinion by Paul
OVERALL SCORE
REVIEW •AMIGA ACTION
’ BLUES '
BROTHERS
99
£8
"LEMMINGS 2 v
PLUS FREE T-SHIRT
h £17.99 «
Football Crazy.£12.99
Lure of the Temptress.£ 14.99
Robocop 3.•.£14.99
Super Fighters.£14.99
Jimmy White Snooker.£14.99
Dune.£14.99
Dream Team.£14.99
Epic.£14.99
Jaguar XJ220.£9.99
Thunderhawk .£9.99
WWF2 - Euro Rampage.£14.99
Lemmings 2 + FREE T-SHIRT.£17.99
Lion Heart. £17.99
Curse of Enchantia.£12.99
Civilisation...£19.99
Doodle Bug. £10.99
Amos Professional. £39.99
Darkmere.£14.99
Nigel Mansell's Grand Prix.£14.99
Body Blows.£16.99
Federation of Free Traders.£5.99
Sim City/Populous.£14.99
Premier Manager.£15.99
4D Driving.£5.99
Spritz Paint.£5.99
Bombozal. £5.99
KickOff 2.£5.99
100% CERTIFIED FULLY GUARANTEED
20.£8 100.£30
50.£17 250.£70
(PLEASE ADD £3.00 P&P ON
ALL BLANK DISK ORDERS)
EDUCATIONAL
Shapes & Colours.£5.99
First Letters.£5.99
Telling the Time.£5.99
Thngs To Do With Numbers.£5.99
Spellbook.£5.99
LEMMINGS 2 + FREE T-SHIRT ONLY £17,99
SOME GAMES MAY NOT YET BE
AVAILABLE BUT WILL BE SENT ON
DAY OF RELEASE
KICK OFF 2/PLAYER MANAGER/FINAL WHISTLE
AUNT ARTIC ADVENTURE.£5.99 JOHN BARNES FOOTBALL.£9.99
CONTINENTAL CIRCUS.£5.99 MOUSE MATS.£2.00
FIGHTER JOYSTICK.£5.99 DADBBRftY o £6 99
(FULLY MCROSWITCHED, 2 FIRE BUTTONS) PAPERBOY Z .
FLIGHT OF THE INTRUDER.£9.99 PREDATOR 2.£5.99
LANGUAGE
LEARNING
PACK
SPANISH TUTOR.RRPE19.99
FRENCH MISTRESS.RRPE19.99
GERMAN MASTER.RRPE19.99
ITALIAN TUTOR.RRP£19.99
ALL 4 FOR
ONLY
£19.99
A320 AIR BUS.21.99
ADI ENGLISH (1 M2).18.99
ADI ENGLISH (12-13).16.99
ADI MATHS (11-12).15.99
ADI MATHS (12-13).16.99
AGONY.10.99
AIR BUCKS.17.99
AIR SUPPORT.16.99
ALIEN BREED SPECIAL EDITION 1 MEG....8.99
AMOS EASY (first steps to programming) 22.99
AMOS PROFESSIONAL (the ultimate amiga
FI6 STRIKE EAGLE 2(1 MEG).
FI 9 STEALTH FIGHTER.14.99
FABLES & FRIENDS - LEGEND OF KRYANDA 19.99
FALCON CLASSIC COLLECTION.9.99
FANTASTIC WORLDS (realms, pirates,
MEGALOMANIA, POPULOUS, WONDERLAND) .22.99
FINAL FIGHT.16.99
FIRE & ICE...16.99
FLAME OF FREEDOM (MIDWINTER 2).
FLASHBACK.17.99
FLOOR 13.19.49
LOMBARD RAC RAL
LOTUS TURBO CHALLENGE 2.11.99
LOTUS 3 THE FINAL CHALLENGE.17.49
LURE OF THE TEMPTRESS.19.99
MANCHESTER UNITED EUROPE.9.99
McDONALDLAND.17.49
MEGA SPORTS (sumh®igames is2.wnihgam£5)..16.99
MICRO ENGLISH (a yearstog c.s e. and conforms
TO NATIONAL CURRICULUM) ..19.99
MICRO FRENCH (beginners to G.c s.E. and con¬
forms TO NATIONAL CURRICULUM) .1 5.99
ROME.19.49
ROAKE’S DRIFT.15.99
SABRE TEAM.15.99
SECRET OF MONKEY ISLAND (1 MEG).. 18.99
SECRET OF MONKEY ISLAND 2.23.99
SECRET OF THE SILVER BLADE (1 MEG).. 19.99
SENSIBLE SOCCER.10.99
SHADOW OF THE BEAST 3.19.49
SHADOWLANDS.19.49
SHADOW WORLDS.15.99
PROGRAMMING TOOL) .44.99
APIDYA.16.99
AQUACTIC GAMES.19.49
ARCHER MACLEANS POOL.17.99
ARMALYTE.3.99
ARMOUR GEDDON2.19.49
ASHES OF THE EMPIRE.23.99
ASSASSIN (1 MEG).17.49
B17 FLYING FORTRESS.22.99
BATMAN THE MOVIE.8.49
BATTLE ISLE (NOP).19.99
BEACH VOLLEY.8.49
BILL'S TOMATO GAME.15.99
BLACK CRYPT.10.99
BLUES BROTHERS.8.99
BUSINESS PACK FOR AMIGA - worosworth
WORD PROCESSING. K-SPREAD 2, SPREADSHEET & K DATA
DATABASE .64.99
CAPTIVE.8.99
CASTLES (1 MEG).19.49
CAESAR.19.49
CELTIC LEGENDS.19.99
CHAMPIONSHIP MANAGER.12.99
CHAOS ENGINE.19.99
CHART ATTACK (lotus esprit, ghouls 'n' ghosts.
JAMES BONO, VENUS THE FLY TRAP) .1 9.49
CHUCK ROCK.8.99
CIVILIASTION.22.99
COOL WORLD.14.99
CRAZY CARD 3.16.99
CREEPERS.19.49
CURSE OF ENCHANTIA.17.99
CURSE OF THE AZURE BOND (1 MEG) ..17.99
CYBER ASSAULT (LIGHT PHAZER GAME) ..9.99
C-YTRON.18.49
D GENERATION.10.99
DARKMERE (1 MEG).15.49
DARK QUEEN OF KRYNN (1 MEG).21.99
DEATH KNIGHTS OF KRYNN (1 MEG) ...19.99
DESERT STRIKE.22.00
DOODLEBUG.13.99
DUNE.19.99
DUNE 2.17.99
DUNGEON AAASTER & CHAOS STRIKES BACK
(1 MEG).19.49
DYNA BLASTERS.19.99
ELVIRA 2 - JAWS OF CERBERUS (1 MEG)22.99
ESPANIA THE GAMES 92 (1 MEG).19 49
EXILE.18.49
EYE OF THE BEHOLDER (SSI)(1 MEG).19.99
EYE OF THE BEHOLDER 2 (I MEG).23.99
FORMULA 1 GRAND PRIX.23.99
FUN SCHOOL 2 (2-6).7.99
FUN SCHOOL 2 (6-8).7.99
FUN SCHOOL 2 (8+).7.99
FUN SCHOOL 3 (2-5).16.99
FUN SCHOOL 3 (5-7).14.99
FUN SCHOOL 3 (7+).16.99
FUN SCHOOL 4 (2-5). 16.99
FUN SCHOOL 4 (5-7). 16.99
FUN SCHOOL 4 (7+).18.99
GAUNTLET 2.7.99
GOAL.16.99
G.GOOCH WORLD CLASS CRICKET.17.99
G.TAYLORS SOCCER MANAGER.18.99
GUNSHIP 2000.17.99
GUY SPY.19.49
HARLEQUIN.12.99
HEART OF CHINA (1 MEG).22.99
HEROQUEST + DATA DISK.19.49
HOME ALONE.16.99
HOOK.15.99
HUMANS.17.99
INDIANA JONES 2 ADVENTURE(FATE OF
ATLANTIS).23.99
INDIANA JONES ADVENTURE.9.99
INDY HEAT.16.99
INTERNATIONAL RUGBY CHALLENGE... 17.49
INTERNATIONAL SPORTS CHALLENGE.. 10.49
ISHAR - LEGEND OF THE FORTRESS.15.99
JACK NICKLAUS GOLF.6.99
JAGUAR XJ220 (1 MEG).14.99
JAMES POND.7.49
JAMES POND 2 ROBOCOD.18.99
JIMMY WHITES SNOOKER.14.99
JOHN BARNES EUROPEAN FOOTBALL . 16.99
JOHN MADDENS (UB) FOOTBALL.16.99
KGB.19.99
KICK OFF 2 (1 MEG).8.99
KICK OFF 2.9.99
KICK OFF 2 FINAL WHISTLE.9.99
KICK OFF 2 GIANTS OF EUROPE.7.99
KICK OFF 2 RETURN TO EUROPE.7.99
KICK OFF 2 WINNING TACTICS.7.99
KIND WORDS 3 WORD PROCESSOR ... 29.99
KNIGHTMARE.19.99
KNIGHTS OF THE SKY (1 MEG).32.99
LEANDER.10.99
LEMMINGS.12.49
LEMMINGS 2.20.99
LEMMINGS DATA DISK OH NO!.9.99
LETHAL WEAPON.18.99
MICRO GERMAN (beginner roG C.s.E and business
CONFORMS TO NATIONAL CURfBGAUM).1 8.99
MICRO MATHS (11 YRS TOG C S.E CONFORMS TO
NATIONAICURRICUIUM).1 5,99
MICROPROSE 3D GOLF.19.99
MIDWINTER. 15.99
MINI OFFICE (WORD PROCESSOR, SPREADSHEET, DATA
BASE AND DISK UTWTIES PROGRAMS).38.99
MONSTER PACK 2 (KILLING GAME
SHOW,AWESOME,BEAST 2).13.99
MOTORHEAD...11.99
NIGEL MANSELLS WORLD CHAMPIONSHIP. 19.49
OFFICE (WORD PROCESSOR, SPEU CHECKER. SPREADSHEET &
STATISTICS, DATABASE, GRAPHICS & BASIC OTP).44.99
OPERATION WOLF.8.49
PAGE SETTER 2.0 DTP.34.99
PAGE STREAM 3.2 DTP.131.49
PAINT 'N' CREATE (educationai art package for
KIDS OVER 6 YEARS).18.99
PANG. 8.49
PARASOL STARS.15.99
PGA TOUR GOLF + COURSES.19.49
PGA TOUR GOLF COURSE DISK.11.49
PINBALL DREAMS (1 MEG).16 49
PIT FIGHTER.9.99
POOLS OF DARKNESS.21.99
POPULOUS & SIM CITY.16.99
POPULOUS 2.18.49
POPULOUS 2(1 MEG).19.49
POPULOUS 2 + DATA DISK.21.99
POPULOUS 2 CHALLENGE DATA DISK... 11.99
POWER UP (CHASE HO, TURRICAN, X-OUT, AITERED BEAST,
RAINBOW ISLANDS) (NOP).9.99
POWERMONGER.19.49
POWERMONGER WORLD WAR 1 DATA DISK. 11.49
PREMIER MANAGER.11.99
PREMIERE.15.49
PRINCE OF PERSIA (1 MEG).9.99
PRO TENNIS TOUR 2.10.99
PROJECT X(1 MEG).18.99
PUSHOVER.16.99
PUZZLE BOOK 1 .5.99
PUZZLE BOOK 2.5.99
RAILROAD TYCOON (1 MEG).19.99
RAMPART.15.99
RAVING MAD COMPILATION.7.99
REACH FOR THE SKIES.19.99
RED BARON (1 MEG).22.99
RISE OF THE DRAGON (1 MEG).25.99
RISKY WOODS.18.99
ROAD RASH.19.49
SHUTTLE.19.99
SILENT SERVICE 2 (1 MEG).22.99
SIM ANT.22.99
SIM CITY & POPULOUS.15.99
SIM CITY ANCIENT CITIES.8.99
SIM CITY FUTURE WORLDS.8.99
SIM CITY TERRAIN EDITOR.8.99
SISCO HEAT.5.99
SPACE CRUSADE.12.99
SPECIAL FORCES.22.99
SPEEDBALL 2.15.99
SPELLING FAIR (7-13yrs).18.99
SPRIT OF EXCALIBUR (1 MEG) (NOP).9.99
STARUSH.18.99
STEVE DAVIS SNOOKER.3.99
STRATEGY MASTERS (POPULOUS, HUNTER,
SPIRIT OF EXCALIBUR, CHESS PLAYER 2100,
DEUTEROS).19.99
STREETFIGHTER 2.18.49
STRIKER.18.99
SUPER HERO.19.49
SUPER SPACE INVADERS.18.99
SUPREMACY.18.99
SWORD OFSODAN.6.99
SYNDICATE.17.99
T.N.T. (APB, HARD DRIVIN', TOOBIN,
DRAGON SPRIT, XYBOTS) (NOP).7.99
TEAM YANKEE.17.99
TERMINATOR 2.18.99
THE ENFORCER (LIGHT PHAZER GAME)...9.99
THE LOST TREASURES OF INFOCOM 1
(20 CLASSIC INFOCOM TITLES).27.99
THE MANAGER (NOP).19.99
THUNDERHAWK.9.99
TITUS THE FOX.9.49
UTOPIA.11.99
UTOPIA NEW WORLDS DATA DISK.11.49
VIKINGS - FIELD OF CONQUEST.16.99
VROOM.15.99
VROOM DATA DISK.12.49
WALKER.19.49
WHEELS OF FIRE (HARD DRIVIN', POWER
DRIFT, CHASE H.O., TURBO, OUTRUN) (NOP) 7.99
WING COMMANDER .9.99
WIZ KID.18.99
WOLFCHILD.11.99
WWF WRESTLING.14.99
WWF WRESTLING 2.15.99
ZOOL (1 MEG).15.99
ZOOL.11.99
NAME.
ADDRESS
POSTCODE.
TELEPHONE.
ITEM.
ITEM.
ITEM.
ITEM.
ALL PRICES INC VAT
CREDIT CARD NO:
I I I I I I I I I TTTTTTT1
CARD EXPIRY NUMBER:
SIGNATURE.
TEL: 0908 379550
DIRECT SOFTWARE LTD,
AMAC 1 ISC UNIT 3,
CROSS KEYS SHOPPING
MALL, ST NEOTS, CAM¬
BRIDGESHIRE, PE 19 2AU
■ftRANG
:HENfiVfl|
ROLE PLAYING
f"ipAIMSqf
A PKANtA
Jjtjr i-
ffL «S
" !
LlSe
© Si
Oa
TflMION
BLADE OF
DESTINY
f THERE IS A ONE-LEGGED MAN SITTING AT A STRE.
CORNER. HOLDING ONE HAND OUT TO VOU.
,.ALMS FOR THE POOR, IN THE NAME OF TRAMIA!
W, VOU STINK! GET OUT OF MV SIGHT!
.SORRV, BUT WE'RE SHORT OF CASH OURSELVES.
THIS ONE DUCAT IS ALL WE CAN AFFORD.
THE LOW-DOWN
Your adventure
begins in the
Temple of Travia in
Thorwal. When mf le of TRAVift in thorwrl
you leave here
untold hardships
and adventures ***’
await you.
It’s off to Arkania to
meet our destiny and
suffer an Attic attack!
DRUID
I am a big RPG fan. Actually that's not quite
true anymore. These days, this type of game is so
run of the mill that it takes something pretty
special to leap off the shelf and grab me. US
Gold's last effort, Legends of Valour took a
different approach to anything that had
gone before, and although it didn't quite
work it must be commended for at least
having a go.
It has to be said that right from the off I
was disappointed with Blade of Destiny. I
was expecting to see another smooth
scrolling 3D extravaganza, but unfortunately
we are back to that old familiar flick screen
job. Ah well, I suppose you can't have everything
all of the time, can you?
Apart from that minor criticism though, Blade of
Destiny is not at all bad. It is the first game in what
would appear to be an ongoing series going under the
title Realms of Arkania. This first adventure takes
place in Thorwal, located in the far north west of
Arkania, home of intrepid seafarers and rich in the
treasures of countless robberies!
What a top guy! Bronzebuckle is the type of
person you would want next to you in battle.
NftME : BRONZEBUCKLE
RErsHr •.
§• $ -WEIGHT : 2840 OUNCE:
v ilk OEITV' : BORON
1 MONEY T CD 1C OB
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: LP : 30 ; AP : BB : ENDURANCE: 3S
fWfljBTG RESISTTftXCE:] -£ >
Unfortunately, all is not well in Thorwal. Vicious
gangs of Ore warriors threaten the peace and
tranquillity of the inhabitants. They have only one
hope of salvation - The Blade of Destiny - the now
legendary cyclops sword which vanished with its
owner in the Orclands many years ago. There are two
questions that have to be answered. Does the
legendary weapon actually exist? And can this mighty
artefact stop the wild hordes? You
and your intrepid party must find
the answers to these secrets, and
in the process save the good
people of Thorwal.
If you've ever played an RPG
before then there will be nothing
to surprise you in this - all of the
usual sword and sorcery
refinements have been included.
If you have never encountered a
game of this type before, then a
most pleasurable experience
awaits you. All you can possibly
say about Blade of Destiny is that
it is a good, solid RPG. Nothing
more, nothing less...
PUBLISHER: US Gold
CONTACT 021 625 3366
TEAM: Attic
PRICE: £39.99
S C O R
GRAPHICS
1 N G
73%
SOUND
70%
PLAYABILITY
81%
DIFFICULTY
VARIABLE
■ ■
I have mixed feelings about this one. On
the one hand I can see that it is an
excellent RPG, rich in storyline and high
on interest for the player, however, having
seen what machines such as the PC are
capable of in this field, I find myself wanting
just that little bit more. Still, if the Amiga is not
capable of such amazing feats, as we are
constantly informed it is not by various
people, then Blade of Destiny is a more than
acceptable substitute.
reviewed BY Steve
SECOND OtPINION
A beautifully presented game with an
involving storyline, sadly let down by its
distinct lack of original ideas. And it is all
but impossible to play without a hard
drive. Shame really.
OPINION BY; John
OVERALL SCORE
REVIEW •AMIGA ACTION
With the mighty reds still atop
the league, it’s time to stride
down the tunnel and sample
the lush green turf once again.
■Ml A slightly more interesting ploy screen.
Now if only I was winning...
PREMIER MAI
F ootball management games have always been
pretty much the same, since there is only so
much a programmer can do with a set of team
statistics and a basic game engine at his disposal.
Domark's Championship Manager and its more
modern brother stand proudly at the top
of the pile in most peoples eyes,
including as they do so many of the
realistic features of what
(probably) occur in the daily
running of a footy club.
To me though, Premier
Manager is the number one as far
as management games are
concerned. True, it doesn't have a
lot of action in the playing sequences,
but the way it's presented, and the
moderate but fair level of difficulty
mean that it stands above all others.
Imagine my delight then, when -
despite the fact that PM is still riding
high in the charts - I learned of a sequel wending its
ball-dribbling way to the office.
Premier Manager 2 has been programmed once
again by Realms of Fantasy, and takes the bones of
the orignal and builds on them in every way. Well I
say 'build' - the fact is that PM2 incorporates only a
two player option, as opposed to the original four.
The reason for this is a bit unclear, but the chances
are you'll be playing it alone more often than not, so
it's really no big deal...
A good squad of players is all important, and the
selection is an aspect which has been left largely
untouched. Players can still be bought and
transferred via the transfer market, although to be
honest the prices are a touch on the high side (would
you pay in excess of £300,000 for a midfielder from
a third division club?).
A third substitute is now available in the shape
of a goalkeeper, and whereas previously a choice of
the standard formations were offered, there are now
sixteen shapes that your team can take, including the
defensively ridiculous 2-3-5! Styles of tackling,
passing, marking and shooting can also be dictated,
and changed at will during a match.
Life still begins in the lower reaches of the part
time leagues, but with a bit a financial wrangling
you can soon be enjoying palatial surroundings with
the brand new ground improvements option,
whereby your stadium actually builds up in front of
your greedy little eyes.
An important thing to remember in
Premier Manager 2 is the power of the
people. No, I'm not on about 70's
hero Citizen "Wolfy" Smith, but
the supporters and directors,
whose confidence in you will be
reported through your witch-like
secretary after every match.
Provided you can tie your
players to reasonable contracts
before the season begins (yes -
another new feature there for budding
agents), you can compete in the league
and up to six domestic and foreign cup
competitions. Those who like some
action will be pleased to know that the
play screen has been vastly improved, with a
scoreboard-like readout showing a limited number
of plays as they take place.
An important point to note is that the finances
have been tightened up, with bank loans now far
more realistic, so check on the state of your wad
before borrowing countless millions!
A brand new menu screen in all its I
f splendour. Pardon me, but I have a fax in...
no riHiCH
\ nonDHO UEEK U OF 1333 _J
AMIGA ACTION • REVIEW
THE LOW-DOWN
publisher: Gremlin
CONTACT 0742 753423
TEAM: Realms of Fantasy
PRICE £25.99
S C O f? 1
GRAPHICS
N G
82%
SOUND
70%
PLAYABILITY
90%
DIFFICULTY
TRICKY
; 1
A standard comment for a sequel such
as this would be that owners of the
original need not apply. Well I am an
owner of the original, and I will certainly be
hovering around the post room when the
boxed copy of Premier Manager 2 is due. It
takes the whole football management
scenario one stage further, and although
more complex than its predecessor, loses
none of the addictive appeal which made it
the success it was. Another big time winner
from Gremlin, especially considering the
foreign data disks that are on their way.
REVIEWED BY; Paul
SECOND OHINION
I’m afraid I have to agree with Paul in
every department. It’s certainly one of
the better footy management sims.
OPINION BY; Andy
OVERALL SCORE
MGER
KICK
START
YOUR
irope
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4MI ...... :
Look at that, eh. Typical policeman, hiding
behind a sign. I mean it just doesn’t give
speeding psychopaths a chance, does it?
Put the pedal to the
metal, the heel to
the steel and speed
off into the sunset.
Kevin and Sharon alert! Erm, and John alert as well, actually.
Still, my other car’s a Rolls Royce, so that’s OK.
impressiveness; in Europe
we have to look distinctly
average in a Fiesta or Golf,
while in America we can pose to
our hearts content in a Firebird or
Trans Am. This must go to prove Europeans
are more secure in their masculinity, or something.
But none of this really matters anyway, because
practically all the cars look pretty awful thanks to
some of the cheesiest digitising I've ever seen. The
cars in Test Drive looked better than these, and how
many years ago was that?
Furthermore, once you've finally got to the
driving section (after being treated to some well-
dodgy music supposedly evoking the atmosphere of
the zone you're
entering), it turns out
that your car ends up
looking like a bland and
poorly animated tonka
toy no matter how big
and flash it looked (or
tried to look) on the
selection screen.
The track graphics
also leave a bit to be
desired. They're not
dreadful, but there isn't
anything any better than
the run-of-the-mill stuff
we're used to in this
genre. And the same
goes for the sound - the
& acing games are funny things. From the dawn
of the home computer explosion, people
have continued to swarm out in droves to
pick up the latest fast-driving, hard-cornering, turbo¬
charged driving sim, often irrespective of whether
it's actually any good or not. Belting round a formula
one track, hurtling at breakneck speed down narrow
twisting roads, making dare-devil leaps over
seemingly impossible distances - the format hardly
seems to matter. As long as a game puts you in
control of something with wheels and the basic
object is to go as fast as possible then it seems almost
guaranteed to pull in the punters.
Still, although there have been few really great
racing games (Formula One Grand Prix and Crazy
Cars III stand head and shoulders above the rest),
there haven't been too many real dogs either. But
with its primitive graphics and tedious gameplay,
Ocean's Burning Rubber very nearly lets the side
down, but not quite.
The race takes place Outrun-style through a
series of different countries and cities in Europe and
America. A guy called Fast Fred has taken up his
father's chain of car-part shops and has organised a
series of underground races around various different
parts of the world.
Before you start you choose your favourite car
from a choice of twelve, six American and six
European. It has to be said here that the American
cars win hands down in terms of sheer size and
AJMI0A ACTION • REVIEW
Wow it’s a Firebird, that essential girl-pulling utility for
guys who are a bit lacking in the trouser department.
THE LOW-DOWN
publisher: Ocean
CONTACT 061 832 6633
TEAM: In House
PRICE: £25.99
SCORING
GRAPHICS 57%
DIFFICULTY Very Hard
A massive and reasonably varied
racing game sadly let down by some
very cheesy music, bog-standard
graphics and an almost criminal lack of
attention to the way the whole thing plays.
It’s so consistently annoying and tedious that
it’s difficult to believe the programmers play-
tested it at all. We really should be able to
expect a bit more nowadays - after all, this
is not exactly a new genre, is it? For die-hard
racers only.
REVIEWED BY; John
SECOND OPINION
Well I quite liked it to begin with,
what with the hot hatch theme and
all, but those right-angle turns are
ridiculous, and the flaws outweigh
the other good points.
OPINION BY Paul
SOUND
60%
PLAYABILITY
56%
usual whining engine
noises and tuneless heavy
metal soundtrack remain
firmly in place.
Worst of all, the
averageness on show sadly
continues in the gameplay too.
Your car gradually gets more and
more battered as you smash into other
cars and roadside obstacles. When you're
finally reduced to a twisted pile of useless junk, you
realise you have to concentrate more on being
careful rather than being fast. This system would be
OK if the game wasn't so blinking hard. Each stage is
extremely long but the damage to your car mounts
up at an alarming rate, and a few all-too-brief
attempts soon make it obvious that the only way to
get anywhere at all is to take it slowly. Now is it just
me, or is this not a spectacularly bad idea for a
computer game? Where are the thrills and spills? If I
wanted to drive carefully I could jump in my very
own sky-blue B-reg Fiesta (yes, it is as bad as it
sounds) and drive round to my granny's!
Maybe Burning Rubber wants to be more of a
driving simulation than a straight racing game, but if
this is the case it still fails to hit the
mark. Even if you're willing to put
up with the slow-driving tedium,
there are plenty of other frustrating
elements which are almost certain
to wear your patience down very
quickly. The worst of these is the
lack of restarts. As I've said, the
stages are all very long, but if your
damage gauge reaches 100% you
have to restart the level right from
the beginning, regardless of how
far you'd got. This soon becomes
hideously annoying, and any
incentive to try again is killed off
by the fact that the game gives
you no idea of how near you got
to the end of the stage. Surely it
wouldn't have been difficult to
show distance travelled by
drawing a line along the road¬
map or something.
More annoyance is provided
by the police cars, which every so
often decide to try and pull you
over. Avoiding these does at least
add a bit of much-needed
excitement to the game. If a
police car zooms past and then
crashes straight into you, which sometimes happens,
you can't do the slightest thing about it. This may
mean a loss in forward momentum and it becomes
ail but impossible to get past the police car. So,
before you know it you've got 100% damage again
and the game is over. And, more likely than not,
you've got a few clumps of hair in your hands too...
Spoilers
In fact, almost everything about this game is at least
slightly annoying. The route selection map you have
to trawl through before you start racing is far too
complicated and tricky to control. The shop where
you buy extra stuff for your car (no spoilers, sadly!)
is both tediously designed and pointless as hardly
anything you buy has much affect on the way the
car performs. And finally, although you're
supposedly racing other people, you seldom see any
of them. They might as well not be there at all.
The only thing in Burning Rubber's favour is its
size. There really is a huge amount of road to cover,
and the locations are just varied enough to keep you
interested. I accept there might be a few driving
nutcases out there who might find a stiff and
longterm challenge in Burning Rubber. But I'm not
one of them.
JtEWElV •AJMIOA ACTION
45
Fire up the Fokker,
crank up the Camel
and glue on those
groovy goggles!
THE LOW-DOWN
publisher Microprose
CONTACT: 0666 504326
TEAM: MPS Labs
PRICE: £34.99
D ogfight attempts something original
and should be commended for it.
This does not come off quite as
spectacularly as was hoped, but is still a
more than enjoyable game. The What If?
option is at first pretty enjoyable, but after a
while your interest wanes and you want
something more. Fortunately, through the
mission option, this has been catered for,
and both arcade and simulation fans should
find something to satisfy themselves with.
REVIEWED by Steve
SECOND OPINION
As a non-flighty type, I found this effort
easily accessible and a really refreshing
change. It is a game more for the learner
perhaps, though even experts will find it
challenging fun.
opinion by Paul
▲ As with all plane
games, all of the usual
external views are there.
M icroProse are very keen for reviewers to get
this point across, so to make sure I don't
forget it, I'll do it now, right at the
beginning. Dogfight is not strictly speaking, a flight
sim. It is in fact a dogfighting sim, and, as far as I'm
aware, one of the first of it's kind.
The main appeal of this game, and undoubtedly
it's main selling point, is the ability to pit planes from
different eras against one another. You can choose
from 12 different aircraft, from the Sopwith
Camel of yesteryear to the British made
Tornado of today. Whilst you can
either match them in a fair fight, ie
FI 6 Fighting Falcon versus a Mig
23 Flogger, or go completely
stupid and set up a confrontation
between a Fokker triplane and a Sea
Harrier. This may seem like a pointless
exercise, because until you have
experienced it first hand, you would assume that the
Harrier would come out on top every time.
However, experienced pilots will soon find
themselves taking out two or three of the more
powerful fighters with ease.
Of course, Dogfight is not as shallow as would
first appear. If it were MicroProse would certainly
have had a bit of a problem on their hands. To
combat this, a strategy element has been
incorporated to enhance the game's longevity. This
basically entails following a mission through from its
conception to completion, with you playing the
major role, having a hand in everything.
This feature will undoubtedly provide
more long term interest, but, to be honest, you
will not really be bothered with it at first, and all
you will want to do is loose off a few rounds at the
Red Baron.
For the plain and simple reason that Dogfight
has attempted to do something original, MicroProse
must be commended. It is not the finest simulation
ever seen, but then again, it isn't supposed to be. If
you go in expecting an advanced flight sim you are
guaranteed to be disappointed. Take it at face value
and you might just find you are more than impressed
with what lies within.
CD
0
0
ft
1 N G
GRAPHICS
79%
SOUND
73%
PLAYABILITY
82%
DIFFICULTY
AVERAGE
▼ Lining up a Sopwith Camel in a
fighter maybe easy, but missiles simply
refuse to lock on.
▲ The missions in Dogfight take
place all over the world, in all the
famous battle arenas.
REVIEW • AMUGA ACTION
45
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ACTION REVIEW
SPO RTSSIM
EURO
From the ashes of FA
Premier League rises
the firey phoenix that
is Euro Champs.
European Champions
plays just as well in
overhead mode as it does
using the side-on view.
I like Sensible Soccer. In fact it may
very well be my favourite game of all
time. It's one of the very few games
that I play out of office hours, and
until recently it undoubtedly rested
at the top of my personal charts.
But then a game called Goal
came along, and although I don't
rate Kick Off 2 at all, Goal was
really good, and I liked it. A lot. So
much so in fact, that it now challenges
S.S. (sorry, but I refuse to call it "Sensi"
anymore) as my all time thigh-slapping
lip-smacking number one.
The thing is - where do we go from here ?
(Hopefully onto another magazine you bland sack -
Karen). I mean, does anybody out there really
believe that games such as these can be usurped by
new products? Sensible Soccer 2 is in development,
it's true, and I'm sure that it will take the excellence
one step further with it's managerial aspects, but can
anyone else seriously expect to conquer this most
famous of gaming niches?
Oh dear, I am sorry. Got carried away with
myself there for a moment and started to sound
rather dull (So what's new — Karen). Whether
anyone will out-Sensi Sensi (aargh!) or out-score
Goal will always be a matter for debate, but a
matter of fact is that Ocean come very close with
European Champions.
Yes that's right - European Champions, the one
time FA Premier League Football, that was rumoured
to have lost the licence because sour-faced Graham
Kelly and his mates didn't think it was much cop.
Well anyone who holds strong their faith in Graham
Taylor to lead the national squad to glory must be
pretty clueless, as proven to some extent by the fact
that Euro Champs is really pretty smart.
It's the options which strike you first. There are
absolutely reams of them, and it is touches like this
which make a game stand out from the crowd.
Firstly, you have a choice of teams from the entire
Premier League (or to call it by its correct name, the
FA Carling Premiership), Italian Series A, and the top
flight of the Spanish, German and French leagues.
Whatever the hell they're called.
This amounts to around a hundred first class
international teams, which when you consider that
each team member was correct as of just a few
weeks ago, and that every strip is detailed to the
smallest bit of trim, is a hell of a lot of work in itself.
In the old onion bag
The young Derby County striker bursts
through the defence and... its a GOO A ALU!
Absolute corker!
Now you know when you're playing a football game,
and you score a goal, and then another, and another,
and another - and sometimes you get to wishing "if
only I could score an absolute corker?" Well in Euro
Champs you can, often, and quite easily too. It's all
thanks to some innovative game design by
programmers Audiogenic, you see...
When a player under your control is in
possession of the ball, depending on which of the
options you chose to use at the outset, there are a
number of ways to play. The simple way to begin is
by use of the Ping Pass. We all know the pitch
AMIGA ACTION • REVIEW
THE LOW-DOWN
publisher: Ocean
CONTACT: 061 832 6633
tean Audiogenic
PRICE: £25.99
I ’m very surprised to be reporting that
what we have here is a top class soccer
sim, very much in the same league as
Sensible Soccer and Goal. In combining
aged methods with new and effective game
design, Audiogenic have provided Ocean
with a stonker that will be around for yonks.
Some will be put off by its dated look and
seemingly complex play unfortunately - but
give it half an hour or so, and you II soon be
lost in its depths.
REVIEWED BY Paul
SECOND OPINION
Not quite Sensi, but better than Goal -
European Champions will never stand
accused of being overly fast, but more
than compensates with its excellent frills.
A must for any football fan!
OPINION BY; Andy
(49
REVIEW • AMIGA ACTION
S C O R
1 N G
GRAPHICS
75%
SOUND
79%
PLAYABILITY
90%
DIFFICULTY
SPOT ON
TrnriTrns
U USfaiK 2j MU1L ^
This is where all you budding Brian Cloughs or
Graham Taylors can practise your art.
scanner is useless, and if anyone out there uses it,
then you're a very sad person indeed. What happens
when you're in this mode, is that whenever a player
is available for a pass, a short "Ping" will sound, and
a circle will appear above his head. If you think he's
well placed, then a simple tap on the button will
send the ball direct to his feet, provided you're
quick. Now who needs a scanner?
For those - ah - I haven't mentioned the
perspective yet, have I? Well as you'd probably
Man Utd look on in dismay as the all-
conquering Derby County smack home yet
another goal. Not that I m biased at all.
gathered from the screenshots, a
choice of pitch side or overhead
is offered, and can be toggled
during a match at the touch of a
key. I thought pitch side
perspectives were obsolete, to be
perfectly honest, but in the case of
Euro Champs - especially with the range
of stunning passes and shots available - it
works extremely well. Sorry about that - we'll
carry on, shall we?
For those who are more adventurous in their
football, and perhaps wish to emulate the free-
flowing joy provided by the craftsmen of
Manchester Un-(oh please... - K), the Point To Pass
mode is brilliant. When in control of the ball, this
option allows you - by holding down the button - to
manipulate a pointer around the pitch, indicating to
where you want to kick the ball. Longer and far
more realistic passes than any other
footy game are possible via this method,
as too are spectacular wickedly driven
goals.
For the more ambitious still, a quick
tap of the button when the ball is in
flight will see that the receiving player
uses it as quickly as possible, and to the
best of his ability. Quite often this results in superb
lofted chips or deft headers - enough to put a grin
on the face of even the staunchest SS/KO fan.
If you feel the whole thing is too much for you,
enlist the help of someone else, and co-operate to
beat a computer opponent. This is a nice option, but
to be honest takes too much getting used to to be
instantly appealing. Failing teamwork, a huge
selection of tactical options should provide the
Halifax Towns among you with at least some chance
of success.
For all it's innovative game design, Euro Champs
(and yes, it does resemble Audiogenic's previous pig
bladder effort, Emlyn Hughes, in more ways than
one) does have a downside, albeit a slight one.
It certainly isn't as quick as the "big two", and
in certain cases, due to the plethora (nice word that)
of options, it does seem to play on autopilot for
seconds at a time.
Having said that, I wouldn't like to see anything
dropped from the game. It appears to try too hard at
times, but despite the fact that it doesn't quite
warrant a 90% score, it adds a surprisng breath of
fresh air to its corner of the market, and is a worthy
winner of an Accolade for its sheer disrespect for
those who went before it.
ITM TTP ■n r O TCl
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ACTION REVIEW
RACING
Jump into the hot
seat, with the
game that’s less
expensive than a
Silverstone hotdog.
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The pit stop is more than just an
additional animaton. Damage to your
car is sustained quickly, and you II
need repairs at regular intervals.
FI 7 CHALLENGE
I like racing games, I really do. But
generally I'm an impatient person, and
that can be a problem. You see, while I
have absolutely no objection to waiting a
couple of minutes for something to load into
the Amiga, one thing that does get on my
nerves is that in the majority of cases, I'm
expected to sit around for an additional few
moments between each and every race while
the next track or winning sequence (not
applicable in my case very often, admittedly)
load up too.
Usually, I get cheesed off about three
races into a competition or season, and end
up making a cup of tea (I've given up coffee -
indigestion and all that, you know) and watching
Grandstand, which is a pain in itself, because I don't
like horse racing much, and that's all they seem to
show these days.
Small hardware
But I'm woffling now, I know, when basically what
I'm trying to tell you is that FI 7 Challenge has no disk
swaps at all once loaded. And that's good.
It's versatile too, and takes advantage of small
hardware plusses such as modern chips and external
drives, to give you a better overall picture and
additional animations.
There are four cars to choose from, each with
different strengths depending on the course, weather
It gets a bit warm in the car. If you fancy an ice
cream, you II need to turn around and shoot off over
the field to the nearest Mr. Whippy van.
THE LOW-DOWN
PUBLISHER: Team 1 7
CONTACT 0924 291867
team: Holodream
price £12.99
Overtaking on the straight isn't too big a
problem, but the bends are a different matter -
fit those grass tyres and wear a stout helmet.
conditions, etc., and the game is presented in a
number of ways.
You can choose to compete in a full
championship season, whereby you will obviously
hare around 16 interntional tracks, the race being
competed over five, eight, 10 or 1 5 laps, or simply
opt to take it one track at a time. To be honest, I
always thought Austria and Hungary were grand prix
venues too, but since they're not included I suppose
we'll just have to make do!
Modes of difficulty can be altered, and there is an
arcade game too: you race on each of the 16 tracks,
but need to finish in the top six in order to progress
through the game, with the difficulty level rising on
every circuit.
Speed of your car seems a bit
sluggish at the beginning of the race,
because acceleration is more realistic
than in most games of this type, but
once you've taken the first bend, the
track zips by at a more than acceptable
pace. Overtaking tends to be quite
easy on all but the most difficult of
levels, as the pattern of the other cars is
quite easy to work out, but the races
are long, and the chances are you'll
have back markers to contend with
too, making FI 7 Challenge exactly
what it says - a challenge.
S C O f?
1 N G
GRAPHICS
80%
SOUND
PLAYABILITY
o
00
DIFFICULTY
AVERAGE
N othing in FI7 Challenge hasn’t been
offered to race fans before on
numerous occasions, and had this
been a full price game, that might have
been a big point to make. As it is, Team 17
have put together a good, playable racer
that matches nearly every other effort in its
class, but doesn’t stand head and shoulders
above them. The difference is that this costs
less than half their price, and is therefore
more than worth a look.
REVIEWED BY Paul
SECOND O -R I N I O N
It’s all a bit too simplistic for my tastes.
Some will say the low price is a plus
point, but a low price is not a good
enough excuse to release a sub¬
standard product.
OPINION by Steve
AMIGA ACTION • REVIEW
Venture One Step Beyond to
scoop a years supply of
crunchy Quavering com
crisps! (And some games)
C urly Colin and his capers scored a
commendable 84% in Amiga Action in
September. Our unlikely canine friend
was sucked through his computer into a
forbidding land of cheesiness (and
platforms), and had to negotiate his way
through hundreds (well, lots and lots) of
levels in order to return to his bedroom. This
was a bit surprising in itself, since most dogs
tend to live in kennels, or at least have a
blanket on the kitchen floor.
Just when you thought the Amiga was a
cheese-free zone once more, we've joined
forces with Ocean Software and Walkers
Smiths (with a little help from Microtime
Media) to bring you what may very well be
the smelliest prize ever given.
A years supply of cheese flavoured
Quavers are up for grabs to one lucky
person who sends in the completed entry
form. Actually, unless you happen to be an
out-and-out glutton, then there is much more
than a years supply, because we are giving
away a whopping great cheesy feast of 365
bags of Quavers.
Get set with the Oxy-10, 'cos your spots
will be popping up before you eat even a
fraction of the prize. The only problem is,
crisps don't last forever, so unless you have
a large family or several friends (or eat very
quickly indeed), then you may find a few
hundred bags of semi-rotted spud chips in
the pantry!
By way of a bit of a bonus, we also have
some copies of One Step Beyond to give
away - one for the winner, with all those
lovely crisps, and four more for, er, four
runners up.
To win this allegedly fabulous prize,
simply answer the questions, fill in the form
below, and send it in to us before October
29th. Oh no - hang on a sec, we've
something else due on that day. Lets say...
November 1st, yeah? Nice one.
■ %i ■ ■ ■ w ■
Address:
Question 2
Colin isn’t a very dynamic name really, but it isn’t
half as bad as...
a/John
b/Andy
c/ Tarquin
I-1 _
| THE ■RSAL.L/ \
Question 1:
Send your entries by the 1st November to “Really wierd Compo”,
Amiga Action, Europa House, Adlington Park, Macclesfield SK10 4NP.
Postcode:
Question 7
If Paul had a piece of cheese for every time he said
“We’re a bit behind on schedule”, how many would
he have?
a/ None - he’s too calm to worry about it.
b/ A few.
c/Absolutely bloomin hundreds - enough to feed a
cheese-starved platoon of mice.
[~1 PLEASE TICK THIS BOX IF YOU DO NOT WISH TO RECEIVE ANY PROMOTIONAL MATERIAL FROM OTHER COMPANIES
▼ The black ball is particularly
hard, and should be used when
you need to break something.
▼ The number of levels has
been greatly increased for
this enhanced version. There
are now 36 instead of 24.
A If you find yourself stuck somewhere, it is a
good idea to change into the cloud character.
rVl hen this was originally reviewed in issue 46
IV' of Amiga Action, Paul stingily awarded it a
meagre 75%, and was suitably chastised by
myself in the Second Opinion box.
That was only four months ago, and to be
honest, my opinion of the actual game itself hasn't
really changed at all. It is still a puzzle game
underneath, but it attempts to take the genre a little
bit further, and that's OK in my book.
Allow me to refresh your memories on the
storyline. The main character is Morris Rolph, or
Morph for short (naturally). On a visit to his Uncle's
house, who is incidentally a mad scientist going
under the name of Professor Krankenpot, Morris
accidentally has his atoms dispersed. This, to cut a
long story short, allows him to take on many
different forms.
Morris must use his new found abilities to
progress through a series of stages in which he must
solve puzzles before he can move on. In certain
areas he will only be able to continue if he assumes
a specific molecular pattern. For instance to bash
through a wall, he must turn into a black heavy
looking thing.
By this point, you may be thinking aren't these
A1200 reviews supposed to point out the differences
between the enhanced version and the bog standard
_ version? Well, to be honest, it
▼ The rewards for completing a level are great in
Morph. Just check out that treasure!
a The red ball will bounce around the screen
enabling you to reach previously inaccessible areas.
PUBLISHED Millennium
CONTACT 0223 844894
TEAM: Peter Johnson
PRICE £25.99
• The graphics have been slightly enhanced , but there is
nothing earth shatteringly new to be honest.
• The game now runs significantly faster, but that could
have something to do with the more powerful 1200
• The number of levels has been greatly increased from 24
to 36, making the game last a lot longer
• I can’t help feeling that this is yet another wasted Amiga
1200 opportunity. Such a shame really
I JK ” j . . J cl
iilillfll
r
AMIOA ACTION •A12O0 Rf VfEW
AMIGA. BIHIl S jACp^CjfNml
AMIGA 500plus
I CARTOON CLASSICS
SOFTWARE PACK
ZOOL is the software pack
of the year. It includes:
Zool, Transwrite, Pinball
Dreams and Striker -
Value £127.92.
m All Amigas from Silica
^q (excluding CD 32 , A600
Standalone and Amiga
IP* * 4000) include a FREE
ZOOL pack as well as GFA
^*4^' Basic and Photon Paint II.
ZOOL - Platform Title of the year - 97% Amiga Comp - Nov '92.
TRANSWRITE " Word Processor and Spell Checker.
PINBALL DREAMS - Pinball Simulation - 94% AUI - Sept '92
STRIKER - Soccer Simulation • 94% CU Amiga - June '92.
ZOOL PACK: £127.92
GFA BASIC v3.5 - Powerful Basic Programming Language... £50.00
PHOTON PAINT II * Powerful Graphics Painting Package ... £89.95
£25.99
£49.95
£25.99
£25.99
TOTAL VALUE: £267.87
PLUS!
m
j'j-j (e)yij
1 YEAR RETURN TO SILICA WARRANTY
FREE DELIVERY
PACK INCLUDES:
• 1Mb AMIGA 500plus
• BUILT-IN 1Mb DRIVE
• A520 TV MODULATOR
• THE SIMPSONS
• CAPTAIN PLANET
• LEMMINGS
• DELUXE PAINT III
FREE FROM SIUCA (See Top Left) £267.87
TOTAL PACK VALUE: £724.82
LESS PACK SAVING: £525 82
SILICA PRICE: £199.00
£299 99
£24.99
£25.99
£25.
£79.99
1
Mb
RAM
m
.RAM
-1SFSS5”
£199
INC VAT - AMC 0592
srp £$£9:
INC VAT - AMC 0592 + RAM 0520
AMIGA 600
STANDALONE
1 YEAR ON SITE/AT HOME WARRANTY
ON ALL CONFIGURATIONS
FREE DELIVERY
We are pleased to offer the Amiga 600 with
Photon Paint II, at a new low Silica price of only
£199, a full £100 saving off the previous price.
PACK INCLUDES:
• 1Mb AMIGA 600. £199.99
• BUILT-IN 1Mb DRIVE.
• BUILT-IN TV MODULATOR-
PLUS/ FREE FROM SILICA:
• PHOTON PAINT II. £89.95
TOTAL PACK VALUE: £289.94
LESS PACK SA VING: £90.94
SILICA PRICE: £199.00
1
Mb
RAM
m
■ RAM
PREVIOUSLY
£199
INC VAT - AMC 0625
INC VAT -AMC 0625 + RAM 0565,
AMIGA 600
WILD, WEIRD & WICKED
LEp/l^^p CK
UK
1 1 YEAR ON SITE/AT HOME WARRANTY 1
| ON ALL CONFIGURATIONS
1 1 YEAR ON SITE/AT HOME WARRANTY 1
ON ALL CONFIGURATIONS
FREE DELIVERY
PACK INCLUDES:
• 1Mb AMIGA 600. £199.99
FREE DELIVERY
PACK INCLUDES:
• 1Mb AMIGA 600.. £199,99
• BUILT-IN 1 Mb DRIVE.
• BUILT-IN TV MODULATOR ..
• DELUXE PAINT III. £79.99
• LEMMINGS. £25.99
FREE FROM SIUCA (See Top Left) £267.87
TOTAL PACK VALUE: £573.84
LESS PACK SA VING: £354.84
SILICA PRICE: £219.00
1
Mb
RAM
m
■ RAM
PREVIOUSLY
£219
INC VAT - AMC Q
PREVIOUSLY
£249
INC VAT • AMC 0666 + RAM 0565
AMIGA 600
• BUILT-IN 1Mb DRIVE & TV MODULATOR
• DELUXE PAINT III. £79.99
• MICROPROSE GRAND PRIX. £34.99
• SILLY PUTTY . £25.99
• PUSHOVER . £25.99
FREE FROM SIUCA (See Top Left) £267.87
TOTAL PACK VALUE: £634.82
LESS PACK SAVING: £405.82
SILICA PRICE: £229.00
1
Mb
RAM
I Mb
.RAM
PREVIOUSLY ^sr
INC VAT - AMC 0649
PREVIOUSLY -liar
INC VAT - AMC 0649 4- RAM 0565,
AMIGA 600hd
EPIC ♦ HARD DRIVE
1 YEAR ON SITE/AT HOME WARRANTY
ON ALL CONFIGURATIONS
FREE DELIVERY
PACK INCLUDES:
• Imp AMIGA 600 . £199.99
• BUILT-IN lift DRIVES TV MODULATOR
• 20* HARD DISK
• EPIC-A SCI-FI ADVENTURE .
• ROME ■ ROLE PLAYING ADVENTURE
• MYTH • STOP THE SPREAD OF EVIL
• TRIVIAL PURSUIT-POPULAR QUIZ ..
FREE FROM SILICA (See Top Left)
VERSION
+ £30
RAM 0565
. £149.00
. £29.99
£25.99
. £19.99
. £29.99
. £267 87
PACK VALUE: £722.82
PACK SAVING: £423.82
SILICA PRICE: £299.00
Ib. 20 £269
INC VAT • AMC 0799 mm
1*. 64 £349
INC VAT ■ AMC 0964
is. 85s £399
INC VAT - AMC 0985
AMIGA 1200 PACKS + H «s RIVE
DESKTOP DYNAMITE
RACE ‘N’ CHASE
PACK INCLUDES:
• 2Mb Amiga 1200 • Nigel Mansell’s
• Trolls AGA World Championship AGA
+ FREE from Silica (See Top Left)
AMIGA 1500
HOME ACCOUNTS
AMIGA 4000
SPECIFICATIONS
PACK INCLUDES:
• 2Mb Amiga 1200 • De Luxe Paint IV AGA
• Dennis • Wordwodh V2
• Oscar • Wordworth Print Manager
+ FREE from Silica (See Top Left)
AMIGA 1200 SPECIFICATIONS
• 68020EC Processor - 14.19mhz Clock Speed
• 32-bit Architectures^ Chip RAM
• Amiga DOS v3.0/Built-in TV Modulator
• AAChip Set/16.8 Million Colours
• 1 x 32-Bit CPU/RAM Expansion Slot
• PCMCIA Smart Card Slot
• 96 Key Keyboard with Numeric Keypad
* 2)4" Internal IDE Hard Drive Options
• 1 Year On-site Warranty
HARD DRIVE OPTIONS
* Approved 2.5” Hard Drives
► Fitted correctly below metal safety shield
- does not invalidate warranty
► Fully covered by Commodore’s Official
1 Year On-Site Warranty
► Look for Special 'Official Upgrade’ sticker
- Check before you buy
HD
OPTIONS
20Mb
HARD DISK
64Mb
HARD DISK
85Mb
HARD DISK
127Mb
HARD DISK
209Mb
HARD DISK
RACE ‘n’
CHASE
£379
INC VAT-AMC 1420
£449
INC VAT AMC 1464
£499
INC VAT -AMC 1485
£529
INC VAT • AMC 1527
£599 f
INC VAT -AMC 1609
DESKTOP
DYNAMITE
£429
INC VAT-AMC 1721
£499
INC VAT-AMC 1765
£549
INC VAT-AMC 1786
£579
INC VAT - AMC 1828
£649
INC VAT-AMC 1910j
AMIGA 4000
CONFIGURATIONS
The Amiga 4000 030 and 040' are
available in several RAM/Hard Drive options
from Silica Systems (please see below) All
are fully configured and approved and carry
Commodore's full one year on-sife warranty
RAM upgrades are also available from Silica
Systems Due to current fluctuations in the
market, please call for upgrade prices
PLUS! FREE FROM SILICA
• Photon Paint II
• GFA Basic
25mhz 68030c
CDTV ADD-ON
FOR A500 or A500 plus
FULLY
EXPANDABLE
FREE DELIVERY
1 YEAR RETURN TO SILICA WARRANTY
PACK INCLUDES:
• 1Mb AMIGA 1500 . £699.99
• 2 x 3:7 BUILT-IN lit FLOPPY DRIVES ..
• EXPANSION SLOTS.
• PC COMPATIBILITY.
• VIDEO SLOT.
For enhanced graphics
• PC-XT BRIDGEBOARD SUPPLIED.. £100.00
• PLATINUM WORKS SOFTWARE .... £169.95
Word processor, database, spreadsheet
• PUZZNIC . £24.99
• TOKI. £24.99
• ELF . £24.99
• HOME ACCOUNTS . £29.99
• DELUXE PAINT III . £79.99
1 YEAR ON SITE/AT HOME WARRANTY I
ON ALL CONFIGURATIONS
FREE DELIVERY
0.87
2nw 80 £970
INC VAT-AMB 3080
4«, 120 1, £1099
INC VAT-AMB 3120 A* ■ W W W
4 214 £1199
4 340 £139Q
INC VAT - AMB 3340 ^ “ w W
4sm 540L £1699
INC VAT - AMB 3540
FREE FROM SIUCA:
► Lemmings-Award Winning Title RRP £34.99
» Hutchinsons Encyclopedia CD RRP £29.99
► Sim City - Classic Simulation RRP £29.99
► CDPD - 600 Public Domain Titles RRP £19.99
WORTH NEARLY £115
AMIGA^H
132-BIT CD-ROM CONSOLE
25mhz 68040
Enables your Amiga 500 to run CDTV software
Plays normal audio CD discs
Storage capacity equal to 600 floppy disks
Transfer time 153Kb/second
Compatible with CD + G and CD + MIDI formats
Compatible with IS09660 standard
Some old A500s need modification -cat lor Mis
HALF rrr£&4^
PRICE ~ --
VCDTV
BBSS2
£149
INC VAT - CCD 0570
TOTAL PACK VALUE: £1422.76
LESS PACK SAVING: £1023.76
SILICA PRICE: £399.00
1
Mb
RAM
rrp
£399
INC VAT-AMB 1500
4600 41200 44000-030 44000-040
The A4000 runs at up to 21 times the
speed of the A600 __
GRAPHICS :
• 16.7 MILLION COLOURS
• RESOLUTIONS UP TO
1280x512 and 800x600 BhHBOE:
OPEN ARCHITECTURE:
The A4000 has been designed for maximum
flexibility providing plenty of room for
memory & peripheral expansion
• 4x16/32-BIT Z0RR0 III SLOTS _____
• 3xPC-AT SLOTS
• 1x24-brt VIDEO SLOT
POWER : ImmJ)
• 1 76Mb 31/' FLOPPY DRIVE
6b. 80 £1949
INC VAT-AMB 4080 ** ■ W ■ W
6b. 120 £2099
INC VAT-AMB 4120
6 214 £9199
INC VAT-AM8 4214 ■ WW
6b. 3401 £2399
INC VAT-AMB 4340 W
6 540 £2699
INC VAT-AMB 4540
RAM UPGRADES
CALL FOR PRICES
Cf approved
Silica Systems are a fully authorised
Amiga dealer. We can upgrade
Amiga 600 or 1200’s with hard
drives, for new or existing owners,
without affecting Commodore’s
official on site warranty. We offer
other upgrades and repair service for
A500 and A500plus computers.
UPGRADES & REPAIRS
• Latest test equipment
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CALL FOR A PRICE LIST
FREE DELIVERY
• 32-BIT POWER
The world’s first CD-ROM console to use 32-
bit technology, 4 x faster than a 68000 CPU
•CD QUALITY STEREO SOUND
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•256K MAX COLOURS ON-SCREEN
• GAMES FROM BELOW £20
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Transfers data almost twice as fast as
ordinary CD-ROM drives
• MULTI-SESSION
Recognises ALL data on CDs, even if the
information has been added after the initial
pressing
•FULL SCREEN VIDEO-CD 11/93
Via an optional extra module which allows
you to watch films on the CD32 - compatible
with the latest Video-CD standard, endorsed
by JVC, Matsushita, Philips and Sony
•2Mb RAM
• 11 BUTTON CONTROL PAD
• 2 FREE CD TITLES
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OVER 45 TITLES EXPECTED BEFORE CHRISTMAS '93
Amiga
CD32
+ 2 FREE
CD TITLES
£299
INC VAT - CCD 3200
ALL PRICES INCLUDE VAT - DELIVERY IS FREE OF CHARGE IN THE UK MAINLAND
070993-1030
| ___
Before you decide when to buy your new Amiga computer, we
suggest you think very carefully about WHERE you buy if. Consider
what it will be like a few months after buying your Amiga, when you
may require additional peripherals or software, or help and advice
with your new purchase And, will the company you buy from contact
you with details of new products? At Silica Systems, we ensure that
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almost 14 years, we are Amiga specialists and are a Commodore
approved dealer With our unrivalled experience and expertise, we
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• COMMODORE APPROVED UPGRADES:
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SILICA
SYSTEMS
MAIL ORDER: 1-4 The Mews, Hatherley Rd, Sidcup, Kent, DA14 4DX
Order Lines Open Mon-Sat 9.00am-6.00pm_No Late Night Opening
LONDON SHOP:
Opening Hours: Mon-Sat 9.30am-6.00pm
Tel: 081-309 1111
Fax No 081-308 0608
52 Tottenham Court Road, London, W1P OBA
No Late Night Opening
LONDON SHOP: Selfridges (BasementArena) Oxford Street, London, W1A 1AB
Opening Hours. Mon-Sat 9.30am-7.00pm_Late Night' Thursday - 8pm
Tel: 071-580 4000
Fax No: 071-323 4737
Tel: 071-629 1234
Extension: 3914
SIDCUP SHOP: 1-4 The Mews, Hatherley Rd. Sidcup, Kent, DA14 4DX
Opening Hours: Mon-Sat 9.00am-5.30pm_Late Night: Friday - 7pm
Tel: 081-302 8811
Fax No: 081-309 0017
ESSEX SHOP: Keddies ( 2 nd Floor), High Street. Southend-on-Sea, Essex, SSI 1LA
Opening Hours. Mon-Fri 9.30am-5.30pm (Sat 9.00am-6.00pm)Late Night: Thursday - 7pm
Tel: 0702 468039
Fax No 0702 468039
PLEASE SEND A 64 PAGE AMIGA COLOUR CATALOGUE
To: Silica Systems AMIAC-1193-104 1-4The Mews.HatherleyRd, Sidcup.Kent,DA14 4DX
Mr/Mrs/Miss/Ms:. Initials:. Surname: .
n
I Company Name (if applicable):
| Address:.
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| Tel (Home): . Tel (Work): . J
I Which computer(s), if any, do you own?..104N j
fiH
H ere is another chance
for you to put the
literary talents of Paul
to shame with another batch
of your increasingly popular
Reader Reviews. We’ve got a
good mix this month, so let’s
keep it that way!
THE LEGEND OF KYRANDIA
Virgin
Reader Reviewer: Matthew Claridge, Berkshire.
From the minute the adventure started I was hooked! Although hard, Kyrandia
offers a lot including very detailed sprites and a very high quality of
gameplay. Kyrandia also boasts an amazing musical score. All of these
contribute to making Kyrandia one of the best adventure games to be released
on the Amiga to date.
WING COMMANDER
Mindscape
Reader Reviewer: Michael J. Husbands, Solihull.
I can only offer my deepest condolences to anyone
else who purchased this pathetic effort. What a dire
game! It may have pretty intro screens and
worthwhile music, but the in-game graphics are
appalling! The various stages are dull and infinitely
repetitive, and, to top it all, the disk swapping is
wrist achingly frequent.
h
Graphics: 51%
Sound: 79%
Overall: 53%
Summary: Don't make the same mistake I
did - avoid at all costs!
CIVILIZATION
MicroProse
Reader Reviewer: Chris Walker, Nottinghamshire.
In my opinion this is the best strategy game on the Amiga.
You have to control one civilisation and discover new lands,
building up towns as you move. The aim of the game is to
kill all the other civilisations so you are in charge of the
world. The only thing I can fault is the long introduction
which becomes very repetitive.
Graphics: 89%
Sound: 88 %
Overall: 90%
Summary: Lots of options and things you can do.
Reader Reviewer: Jessica Wilson, Stockport.
Normally this type of game isn't my cup of tea. I usually go for
the more cute and cuddly platformers like Superfrog, but
Gunship 2000 has broken the mould as far as I'm concerned.
Masses of excitement and a ton of atmosphere add up to one
of the most enjoyable games around.
Summary: A top game, even if it is a flight sim!
GUNSHIP 2000
: *
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54
I
IGOAL!
PREMIER MANAGER
Virgin
Gremlin
Reader Reviewer: Paul McGarrigle, London.
What a brilliant managerial game. If there's one better than
it, prove it. The gameplay is out of this world, the graphics
are great and so is the sound. It's so realistic that you'll soon
be going around thinking you are really managing the
teams in real life, not just the game.
Reader Reviewer: Dave Reed, Portsmouth.
A vast improvement on the very dated Kick Off 2, Goal! just about
knocks Sensible Soccer into touch too. Loads of options and fast,
intuitive controls mean that Goal! actually plays like real football. Great
sound, great graphics, decent set-pieces, masses of statistics and a
huge variety of goals make it the most addictive game of the year.
Summary: The ultimate!
Summary: Damn good - buy it!
_
Reader Reviewer: Chris Walker, Nottinghamshire.
I just had to write in and tell people not to buy this game. It should
have a health warning. After playing this game for 15 minutes, I
had a headache and sore eyes. This wasn't caused by looking at
very bright lights and listening to some hard core rave, it was
caused by the crap scrolling system on Global Gladiators. Stay
clear of this game.
Graphics: 75%
Sound: 76%
Overall: 59%
Summary: Whatever you do, don't buy this.
Reader Reviewer: Kyle Pickup, Warwickshire.
"Cue ball, corner pocket." (You're not meant to pot the
white son - Ed.) Archer Maclean's Pool is an excellent
pool sim. Good graphics, good scrolling 3D graphics
mixed with fun gameplay and a variety of options, with
easy to learn controls thrown in as well.
Summary: Jimmy White's, eat my shorts!!
AA RATED IT
GLOBAL GLADIATORS
AA RATED IT
AA RATED IT
Sadly, many of you are
going to be disappointed.
We only have room to use
eight reviews but receive
dozens each month.
Don’t get disheartened,
the eight we use are
chosen at random so you
have as much chance as
anyone else. Write to
Reader Reviews, Amiga
Action, Europa House,
Adlington Park,
Macclesfield, SKW4NP.
ARCHER MACLEAN’S POOL
Virgin
AA RATED IT
DIVISION
1
TRBLE
PS
CLUB HOME
P
H
D
L
F
A
PT S
1
Q P R
42
24
8
io
55
32
80
2
PORT VALE
42
20
11
11
G4
40
71
3
IPSHICH TOWN
42
20
10
12
GG
50
70
4
BLACKBURN ROVERS
42
13
13
IO
58
44
70
5
SUNDERLAND
42
13
13
10
52
50
70
6
BRENTFORD
42
18
12
12
53
53
GG
7
PETERBOROUGH UTD
42
13
7
1G
54
47
G4
8
BRISTOL CITy
42
17
11
14
5G
47
G2
3
CHARLTON ATH TIC
4?
16
14
12
52
44
G2
10
BIRMINGHAH CITy
Afi
15
15
12
4G
41
GO
11
SMINDOH TOWN
*5
14
13
43
4G
53
12
HyCOMBE HANDERS
4p
Jl5
14
13
43
4G
‘.3
AA RATED IT 9 1 %
42
42
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10
8
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13
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18
13
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58
53
41
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48
53
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55
■ 17
LEEDS UTD
42
13
14
15
50
51
53
1_ Ll.
CO
Well I suppose the graphics
are not really stunning, It does however
remind you of those old C64
classics...erm! If there ever were any!
& & & &
^ ^ ^ ^ ^ ^ J
excellent race game for one
or two players. You can even
race with a split screen.
f/< L
SLOW
SLOW
Put those tenners away -
you’re not going to need
them here! Andy
Maddock takes another
look into the weird and
wonderful world of PD.
An excellent
game... a good example for others to
follow! If this wasn’t PD It’d be giving
Team 17 a run for their money.
AMIOA ACTION • PD IN PROFILE
F irst up this month is Road To Hell by Philip
Harle. This is very similar to SuperCars
whereby you race against a series of
opponents such as the Killer! When you win races
you get a certain amount of money, and can save
this up to buy items such as smoke screens, missiles
and turbo charges.
You can enter a number of different
competitions, from the bronze competition, against
hopeless opponents, to the gold competition where
you race against the very best roadsters.
I found this game excellent to
play. The graphics are good,
as is the heavy soundtrack
that really urges you on
to cross the finish line
and win the race.
There are options
aplenty and you can
tweak and twiddle
until the game is setup to your liking. Overall the
game is just fantastic. The sound effects are good,
excellent even. Everything you ever wanted in a
game of this type is here. You'd better get saving for
this game... hang on, that's the exact point, you
don't have to, it's only PD.
Spinach
Game number 2 this month is The Real Popeye. This
is the old C64 version converted to the Amiga. Sadly
the game would only attract former C64 owners,
who would probably buy it for old times sake.
The only thing that
actually made me play the
game was the original
Popeye tune at the
beginning and the
animation of him. I
can't really have a
go at the graphics
or the sound because the only
response I'll get is that everybody
will complain that it's a
conversion from the C64
and it's supposed to be
like that! I can do
without that! Buy it if
you had it on your old
C64, but I'm telling
you now that the
novelty will wear off
after a short time.
Now we have a
golden oldie - Space
nvasion. You always used to
I this game in a dark corner of
ide. It was the one you had to
'er to play. You bought a
packet of peanuts and then you
spread them all out on the top, all you could hear for
the next hour was blam... ting... blam... blam... ting.
This game has been re-created again! Only this
time it has been enlarged to about twice its original
size. It's still a classic whatever the size.
I suggest you don't buy this if you already have
one of these games but if you don't, well there you
go! Dig that hand in your pocket right now!
Next, The Great Escape Of Billy Burglar. You
take control of Billy Burglar and must escape from
prison. To do this you must run about trying to
dodge a searchlight. You have 90 seconds to dodge
it, and if and when you do then you
move on to the next section. That's
Those were
the days...Sunday afternoons in the
pub...trying to crack the high score
that some gimp had set before!
<sss#)iro®a^k
about it really.
The graphics are quite Mm
good, the sound is OK 3
too, hut it lacks
something. Maybe it's the I
fact that there's not
enough variety in the
levels. Or then again,
maybe it's just me. This
will probably attract a very
limited amount of gamers. ^B
Another golden oldie now.
It's Pacman! (again? - Ed) I'm
afraid to say that there are just BJH^^BB(
too many of these games lying mHnMffmtfilR-f.
around and while some are quite BBBHI
good with new ideas and the way
they approach the game from a different angle, this
one isn't any different from the arcade. It's a bit
rough around the edges and I say, look for the
original game or one of the new ingenious designs.
You'll be much better off!
Beonballs galore
Strikeball is written in that ever popular
programming language, AMOS. You've probably
guessed that this game has a lot to do with baseball.
It's a two player game and to be honest is quite
limited. There are no options whatsoever, (Yep,
that's limited! - Ed) and all you can actually change
is the number of innings you'd like to play.
The graphics are a little bland, but the sampled
"Outs!" are groovy! The game doesn't even look
finished. All it keeps saying is "Wait for
Strikeball 2". Most people who lay
their hands on this won't want it
after seeing this sad mockery,
They never should've
released this until it was jBt
fully completed. It would B
have been good if a little j
more thought went into 1
the making of the game, \ fi
but as it is, it contains far
too many mistakes.
Finally this month we j
have Grand Prix Manager I
from good old 17 bit! If
you fancy taking over from Frank Williams then this
is the game to play.
The graphics on this may be dull, but the depth
and detail is top notch! The only real problem is
that it can become a little slow... but how long do
real GP's last - two hours?
Well this game is a must for your collection, it's
a fantastic game to end the PD with this month.
That's it I suppose... I may even be back next
time. It all really depends on my contract that the
boss has given me! Hopefully he'll let me! (But then
again... - Ed).
TIME: 76
The game is
awful. Just take a look at
the intro screen, that'll give
you an idea... oh dear!
I mean...why would
anyone want to escape prison eh? You get free food don 7 you?
A fantastic
simulation to give you the chance to take
over Frank Williams' hot seat.
The ever popular "Diamond
in those odd games of baseball...why not
run around it everyone else seems to!
Hey up! Isn 7 that Damon Hill,
Nah it can 7 be, can it...He’s
got ace eyebrows!
17 Bit Software. 2 8 Market Street. Wakefield
West Yorkshire WF1 1DH Tel: 0924 366982
Or you could try..
That’s all we need, a picture
of Senna’s car to begin the game with...Tch!
PD Soft. 1 Bryant Avenue. Southend-On-Sea
Essex SSI 2YD England
RO IN PRd
r?7
GREMLINS COME OUT
OF THE CLOSET
Galloping into the wilderness to bring back masses of
Reader Offers for you all, this month we rode on over to
Gremlin and raided their warehouse for some of the
hottest games ever to hit the shops. Check out what you
can buy at some incredible knock-down prices!
LOTUS III
£ 16.99
igh performance driving at its best, taking the
wheels from beneath Jaguar XJ220 and Crazy
Cars 3."As the ultimate racing game, this
combines all the best elements of its two predecessors
and adds more features. Use the unique RECS track
editor to create up to literally five trillion different / j
routes to race along. Developed by the magnificent Magnetic Fields of both Lotus and
Supercars fame, you can't be a racing fan without having Lotus III in your collection.
"A
ai
#"%sti
UTOPIA
£ 16.99
combination of the classic games Populous
and Sim City. The result is an excellent
trategy game in its own right."Utopia is one
of the most highly rated strategy games ever to appear
on the Amiga. Its 3D isometric graphics are gorgeous
and should be enjoyed as you strive to create a better nation and standard of living for your
people. Fighting against an enemy force is only one hazard from many that you need to
be able to counteract. Fans of Populous, Powermonger, Sim City and Mega-lo-mania
will adore Utopia. This package also includes the follow-up data disk.
You know it makes sense to check these out. All games are £16.99 each including postage and
packaging and will be sent to you within 30 days of receipt. Just tick off the games you want on this
coupon and send it, along with a cheque or postal order made payable to 'Europress Interactive' for the
correct amount, to: Gremlin's Closet Offer, Amiga Action, Europa House, Adlington Park, Macclesfield,
Cheshire, SK10 4NP.
Please send me:
(^) Lotus III Premier Manager O Ut °p ia (^) Nigel Mansell's World Championship
Name:.
Address:.
Postcode:.Tel (Day):.
I enclose a cheque/PO made payable to Europress Interactive for £.
Signature:.
Allow 30 days for delivery
C^) PLEASE TICK IF YOU DO NOT WISH TO RECEIVE ANY PROMOTIONAL MATERIAL FROM OTHER COMPANIES
L__J
"P
t<
PREMIER MANAGER
£ 16.99
remier Manager convincingly boots
other football management games into
touch. Necessary, vital, fulfilling."
Complex and engrossing, Premier Manager
slide tackles the likes of Anco's Player Manager
and Domark's Championship Manager.
Virtually everything you could possibly think of
is incorporated into this gem, hence the
roaring success it's been since released. Still
sitting high in the charts, this is your
chance to buy Premier Manager at a / j
bargain price, so make sure you
don't miss out.
MAH kUHKEft IIAFFOItl) RM«ERS 16 CONFERENCE
COMTRACI 2 i»2410 tRlURORV HECK 1 Of 1992
P PLOVER HOME
G PRICE
D PERRSOH
D RRADSHRH
D SIHPSOH
D ESSEX
M BERRY
H BOUGHy
H TONES
R CLOVTOH
fl PflLGfiftVE
A CIRCUIT
S HEMMING
S HOOD
TERM SELECTION
HH IK PS SH ST SC CH
30 19 718 95 O O
5 23 13 8 83 O O
It 36 21 lO 96 O O
219 4 6 98 O O
12191310 93 O O
14 8 25 23 96 O O
615301197 O O
3 5 23 17 88 O O
9 19 15 29 87 O O
16 8 20 19 88 O O
51317 26 86 O O
1215 717 90 O O
7 19 21 5 95 O O
PL AG DP T
1 29 OH
1 24 OH
1 20 OH
1 29 OH
1 24 OH
1 20 OH
1 22 OH
1 24 OH
1 19 OH
MRXIMUM PLOVERS:11
GK:GOOD ***
DF:GOOD **
TERN RRTING:GOOD **
HF:GOOD *
RT:GOOD **
"Ti
I e
NIGEL MANSELL'S WORLD
CHAMPIONSHIP
£ 16.99
'hey have the technology, they have
the experience, they have the
endorsement. But do Gremlin have
the result? Put plainly, yes." If road racing is
not your scene but, instead, you're looking for
some authentic arcade-style Grand Prix action
then Nigel Mansell's where it's at! Make
design adjustments to your car, select tyres to
suit the present weather conditions and then
take on the cream of the world's Formula One
racing drivers from the cockpit of your very
own speedy Williams.
Who cares if Nige drives in the Indycar
series now. With this you can relive those
golden days of yesteryear whenever you want!
98
AMIGA ACTION • READERS OFFERS
Jk lot content with the gargantuan selection offered thus
m\mfar? Plunder the realms of the Blueprints, and coo with
m W delight at the goodness within. Drool over Dream web,
revel in Rally, and as for Wonderdog - well...
■■■■Mi
Minimi
Contacts
Core Design: 0332 297797
Europress: 0625 659333
Mirage: 0260 299909
Empire: 081343 7337
Gametek: 0753 553 445
Psygnosls: 051 709 5755
DREAMWEB
Empire invade your innermost
thoughts, permeating the dreams
of the innocent and wreaking
bloody death on all mankind!
AAAAARRRGHH!
No prizes for guessing that
this isn 't what you might call
a cute and cuddly game. It's
an innovative detect em-up
with gore galore.
RALLY
The excitement reaches
fever pitch and the crowd
roar in approval. That's when
a car hits a spectator, so
God knows how they'll feel if
this lives up to the hype.
GUEST STARRING
Wiz ‘n’ Liz
Second Samurai
NASCAR
Er, and that's it.
x o 00007Z1 o
WONDERDOG
All dogs go to heaven, they say. Well this dog thinks he 's God! The
wet-nosed wonder capers through platformia with his Chums.
THE MOST UP TO DATE PREVIEWS EVER!
TTOChJION:T •
•LOUIS'S XOBI
LC'CRTION:
...some criminal geezer has let rip at
him with a kind of electric phaser thing...
Ryan steps innocently into Louis’s lobby, not expecting any
I trouble. But before you can say ‘oh my goodness... ’
Empire cordially invite you
to enter the nightmare
realms of a bleak futuristic
subconscious...
D id you know that the human body
goes through numerous different
stages of sleep? And that one of the
deepest of these stages is Rapid Eye Movement
(REM) sleep, so called because even though
your eyes are closed your pupils are still
moving around like crazy? It is during REM
sleep that you have your dreams, and generally
humans need five of these REM sleeps every
night if they want to stay fit and healthy.
Did you know that if you don't get that
many REM sleeps in one night your body will
try to catch up the next night? And that if you
are constantly denied your REM sleep over a
long period of time you will start to
hallucinate and may eventually die?
Did you know that the length of each REM
sleep differs from person to person and this is
why some people need less
sleep than others? And
that whether you have a
nightmare or a nice
dream depends on how
many of the seven
controlling powers at
the core of the endless
dwelling of thought known as the dreamweb
are dominated by evil? Erm, actually I didn't
know that last one either. But Dreamweb
programmers Neil Dodwell and Dave Dew say
it's true, and who am I to argue?
The deal in Dreamweb is that after
centuries of fighting, all of the seven
controllers are evil, so everyone has
nightmares all the time. Just imagine going to
sleep every night and always dreaming about
causing a hideous traffic jam while driving a
Ford Capri completely naked with an
enormous spider poised to lower itself into
your lap (Freudian interpretations not wanted).
Major downer. Obviously this sorry state of
affairs is just not good enough, so the keepers
of the web - sort of consumer watch-dogs for
...and he’s been blasted back through the door and onto the
pavement outside. His eyes flicker shut...
■ LOCHTION:
OUTSIDE LOUIS'S ' \ V j
Hi \
AMIGA ACTION •BLUM PRINT
--
...and making off with Ryan’s favourite (ie.
only) pair of Nikes. Honestly, what sort of
world is it where a man gets shot for just a
pair of shoes. Even if they are Nikes.
the subconscious - have decided to invade the
mind of a poor unsuspecting fella called Ryan
and get him to wipe out the seven human
hosts of the evil controllers so there can be at
least a chance that some of them will be
replaced by good ones.
You guide poor Ryan round a dark
cyberpunky city (based heavily on
Bladerunner) using an intuitive point and click
mechanism, finding out who you've got to
waste, and how.
Dreamweb will boast 200
atmospheric dingy rooms
spread over 30
different locations
with over 80
people to, ahem,
'interact' with. This
interaction includes a _
complex conversation system
which you will have to master to find out
some of the game's clues.
There will also be hundreds of objects
lying around, all graphically represented and
H
Ah. From the abject scum and deprivation of the city springs an
oasis for rest and repose, or getting well and truly ratted.
on his travels Ryan often
stumbles across lashings of bad
language and sex
...and his scummy assailant searches
him before headina for a waitina car...
fully usable throughout.
Neil and Dave,
otherwise known as
Creative Reality,
began working on
the game back in
1989 when they decided
that the name Dreamweb
sounded dead powerful and film-like and
concocted a story around it. They decided to
make a game editor for the project which
would let them create locations and fill them
with objects, people, descriptions and
conversation. This turned out to be no easy
task. "We tried to plan what we would need
to put into the editor but it was difficult to
anticipate what we would need when the
game hadn't even been started," they said.
But perseverance payed off, particularly
with the development of an animation system
which has helped them produce some
extremely impressive choreographed action
sequences for crucial points of the game.
These sequences are spectacularly violent,
and on his travels Ryan often stumble across
lashings of bad language and sex, confirming
Dreamweb's position as an adult game. But
Dave and Neil make no apologies for this. "In
our game there are no princesses to rescue, no
cute Nintendo-friendly graphics, no dinosaurs,
no arcade action and no Lemmings," they said.
And they weren't lying.
PROJECT: Dreamweb
HOUSE: Empire
Creative Reality PRICE: £TBA
rnMMTKJTC- Dreamweb’s programmers have evidently gone all out to
LUnntjn I produce a game which oozes atmosphere, and the dark,
. claustrophobic graphics and seminal futuristic storyline do
this more than adequately. The object manipulation system is exceptionally
comprehensive while still being simple to use, and the climatic animation
sequences are very effective in a slow-motion-action-bit-in-Die-Hard-2 kind of
way. My main reservation at present concerns the apparent linearity of the plot,
but plenty of other great adventures have survived this restriction and hopefully
Dreamweb’s intense atmosphere - r 11
will help it do the same. INSPECTED BY: John
*
...but with one well-placed shot
Ryan ignites the engine...
...sending lethal molten metal lumps
spiralling wildly in all directions...
...and this transporters days of ferrying
bad guys around are officially over.
BLUR PRINT •AMIGA ACTION
Magic Boy
__ Spot the bit of the screen which isn’t cute
or colourful. CLUE: There isn’t one.
T hankfully the latest game by Arcade
Masters (who were good enough to
bring you the award winning Pipe
Mania) has absolutely nothing at all to do with
Paul Daniels' childhood. Instead of a short guy
with a bad wig and a vapid
assistant-cum-wife, the
Magic Boy in question .
here is actually \
Hewlett, a young, naive
and hopelessly accident-
prone apprentice wizard, who's so
totally pathetic at all things magical that one
day he inadvertantly releases hordes of
monsters from his master's cages. Naturally,
it's not really the done thing to leave such
As you can see, the various monsters
you have to catch are so ugly and
horrible that you can barely stand to |jfe
look at them.
stomach-churning
sweetness"
dangerous creatures wandering round willy-
nilly, so Hewlett must zip round and try to
recapture them all before his master returns.
And so, surprise, surprise, we are
catapulted into a world of colourful creatures,
banana-shaped bonuses, chirpy
music and stomach-
churning sweetness.
Yup, the ever popular
cutesy platform format
is back again - but
publishers Empire promise us that
their contribution will have more character
and features than anything that's gone before.
Set over 64 levels split into eight different
worlds, Magic Boy seems to be practically an
encyclopedia of all things cute and colourful.
Lightning bolts, jetpacks, shields, superstar
capsules, hidden levels, dissolving platforms,
Magic Boy balances precariously on a
ledge, figures out how to cross a load of lethal
water and makes plans for catching some
pesky monsters, all the while still managing to
look cute. Amazing!
With their latest cute-fest,
Empire try to pull something
considerably more
wand-erful than a rabbit out
of the hat (sorry!).
Having failed to collect that cluster
of secret bonuses at bottom left, Magic
Boy grins sweetly as he leaps towards a
couple of jump-increasing springs.
-i
lethal lakes, springs,
traps, slippery
surfaces - they're all
in there, and then
some more!
To avoid the
linearity of games like
Rainbow Islands and Global Gladiators, the
programmers have made it possible to access
four levels at any time, and they've even
promised to include a password system
allowing you to enter the game at eight
different points. There is going to be a two-
player option too, and apparently the monsters
will be nowhere near as daft as they look. They
will be able to cast their own magic spells and
can employ all manner of cunning strategies to
avoid being bundled unceremoniously into a
sack and returned to a life of captivity.
Arcade Masters claim the characters
in Magic Boy will have cartoon quality
animation, and say they are trying
everything possible to make their
game into something "that makes
other games look Black and White by
comparison". If they pull this off it
will be no mean feat - there are few
other genres where the standard to
follow is already quite so high, and
although Magic Boy looks a promising
project, there is still a fair way to go. Look out
for a review next month...
PROJECT: Magic Boy
Empire RELEASE: | October
Arcade Masters PRICE: £25.99
Magic Boy certainly looks the part. The hero is plenty cute
CUMMuN 1 enough, and the backdrops and features provide lots of
variety. The difficulty curve also seems well judged. For me
though, there are a couple of niggles. One is Magic Boy’s movement - at present it
seems too restricted by backgrounds and screen borders to allow the feeling of
freedom so important to such games. The other is the option to choose your next
level. Call me perverse (You pervert - Ed) but in platform games, I actually like
getting stuck on just one level and hating it so much I simply have to work it out.
But that probably just proves what I . T “
a troubled childhood I had! I INSPECTED BY: I John
AMIGA ACTION •BLUM PRINT
-i -
AMOS-The ultimate programming tool
pr W 1
X
ril'i"
w
>
I.,
BiS«-
AMIGA
■
M
Easy AMOS
• An ultra-friendly easy-to-
use beginners' guide to
programming.
• Helps you create impressive
graphics, scroll text and add
music to your creations.
AMOS Professional
• Essential for the more
experienced programmer.
• Vastly enhanced version of
the original AMOS.
• Includes 650 page manual to
get you started.
Write programs, create games, produce impressive graphical effects, scroll text, the list is endless
If you're a complete beginner or an advanced programmer, AMOS is for you.
Your AMOS Specialist Dealer
AMOS Pro. Compiler
• Gives your creations a kick-
start
• Simple to use - compiles in
seconds.
• Includes latest update to
AMOS Professional
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Comtazia, Merryhill 0384 261698
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For your nearest Game dealer telephone Head Office on: 081974155S
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m
•JIHIGALC1C
Fnaun.K.
^ 1
. *1 h I hi II
if? Tr.
TTlTTTf ♦
a Lubricate those
aching brain cells
in one of London 's
many seedy
taverns.
▲ Hmm. Jack s middle name is Ike
Any relation to David?
Being a Sidran
production you
would expect Jack
the Ripper to be a
fairly heavyweight
game, and I can assure you,
you will not be disappointed. This is a
heavyweight murder mystery game that
simulates the events that took place in the
Whitechapel and Spitalfields boroughs of Olde
London Town in 1888.
Like all of his games, Jack the Ripper will
be heaped with
^ accurate
B information based
W on many years of
research. Every
^ known fact, person,
object and detail that has been
uncovered since these heinous crimes took
place has been included in the game.
As well as all the facts and details, the
graphics are of equal importance, serving the
purpose of building a taut atmosphere that
The graphics build up a
taut atmosphere
▼ One of the Ripper s first victims. Thankfully
the game picture has been considerably toned
down from the real thing.
▼ A section of the map of London s
B udding sleuths could well be in for a
bit of a treat when Jack the Ripper
from Mirage hits the shelves. It is
being developed in America by
Intergalactic Development Incorporated,
or IDI for short.
This name may well be familiar to the
more strategic minded amongst you.
Another name which may be familiar to
you is Ezra Sidran. Can't place it? Never
heard of it? OK then, I'll tell you. Ezra
Sidran and IDI are the guys who brought
you the immensely successful Universal
Military Simulator (UMS) and UMS II,
which were originally published in this
country by Microprose if my memory
serves me well.
Not content with the success of these
products, Ezra has not been resting on his
proverbial laurels, for the last four years he
has been beavering away on his latest epic,
Jack the Ripper, and now, at last, it is
nearing completion.
Let me take you by the hand,
and lead you through the
streets of dead bodies...
AMIGA ACTION •BLUM PAINT
™ 1 I IIJ DCUR. A1IIU U
fine fellow he is too, ill warrant.
will hopefully immerse the player in the
period. To achieve this, IDI commissioned
highly skilled pen and ink artists to draw
reconstructions of the now infamous
locations, and to create realistic portraits of
the unfortunate residents who lived there at
the time. Whenever possible, the artists have
been supplied with actual photographs, maps,
blueprints and contemporary descriptions
from which to work.
Obviously, not everything in the game is
fact. Think about it, if it were, how could you
possibly win? The Whitechapel Murders were
never solved, or if they were we were never
informed of the conclusion. So, if the game
was realistic right down to the last detail, the
player would sit there, follow up a few leads,
ask a few questions, and end up no further on
than when he or she started.
To combat this somewhat major problem,
a number of important clues have been
planted in the game so that a conclusion can
now be reached.
A nice feature is that there is
more than one way that a person
can find out who has been
committing the crimes,
depending which clues you pick
up on. This means that every
time you load up the game you
may well discover a very
different solution to the
Whitechapel Murders.
Jack the Ripper is claimed to
be full of hard evidence and solid
clues, with no contrived puzzles
or riddles. To solve the crimes
you'll need all of your logic and
skills of detection to pick up on
vital clues when searching the
different locations, interrogating suspects and
reading up on the latest reports in the daily
newspaper, so if you don't possess any of the
aforementioned skills, you're basically stuck.
The game has been
programmed to make use of an
easy to use Graphical User
Interface, or GUI for short, which
comprises of movable windows,
scroll bars, drop down menus and
a point and click mouse
controlled cursor.
Strictly speaking Jack the
Ripper is not really a graphic
adventure, at least not like one I
have come across in a long time.
There are locations to explore,
and people to meet and greet, but
there is something that sets Jack
the Ripper apart from the rest,
and that is the extremely high
level of factual detail that has
been woven into the game.
Fans of Poirot and Sherlock
Holmes will lap this up I'm sure
when it is released. Action fans may find the
puzzle solving a bit slow moving and tedious,
but then, the same could be said for any game
that doesn't feature a badly depicted little
spaceship, or huge bloke with a big sword.
I personally am looking forward to seeing
the finished version of Jack the Ripper, if only
to get a break from all those mind numbing
arcade games.
Graphic M N
A button found! near tfte body of Po(£ti JS’tdiofs labeled!
9WC
£\ ' Dr. Bladufdl stated that Stride ftad been dead jot [ess
A M than 20 minutes when fie f outtd fier.
▲ Having collected a few clues, you assemble them
into conclusions and watch the case take shape.
PROJECT: [Jack the Ripper
HOUSE: Mirage
Intergalactic Development Inc. PRICE:
rOMM^KlTC* The Sheer wealth of factual detail in Jack the Ripper is
VJjnriLlN I 0. enough to make even the most ardent strategy fan drool
- This would be pointless if the gameplay wasn’t up to
scratch, but fortunately it doesn’t look as though this is going to be the case. The
system for collecting evidence works very well, and there are an impressive
number of characters for you to bump into. I am not willing to commit myself to
saying this is going to be an excellent product, but I have to admit, I will be very
surprised if it doesn't live up to my expectations. This really does look as though
Ezra Sidran and IDI have got " —t—-—
themselves a winner once again. INSPECTED BY: Steve
tendon, England
iigtstGl.li
Price One Penny
MURDER MOST FOIL!
BODY FOUND IN
BUCK'S ROW!
The kdg of one of la? tmfortinates ltd reside end
attempt to eke ort. a doing in Vhileckpel vet
discovered erly this morning The corpse* lot
Mg’ Diciiols vis discovered in Bid's Rav d 3:40
iffijAojis’. 31 .Do murder vas ever more ferocioislg
end bntdlg done. The knife, which mist hire been
a large and sharp one.vce jotted into the decern
d the liver part a: the abdomen and then drown
tpyqrds not ace bit hue
TWO GREAT
FIRES AT
LONDON DOCKS!
Two great ares broke cd last night or. the lender.
Docks. the first fire started abort 333 FID at Spirit
Qtng, Soda look end centime tc birr, intii it vas
er.inji.shei chut 1133 FID The second fire dried
abort a hit later at lessrs Gibbs it Co s engineering
works in Snivel! tor book, destroying a sip '3
rigging end spers, and then spread to Sovland's
Coal Than . The fires were rtsile throughout the
evening of ketst 33-31 and attracted a large crowd.
BLUE PRINT • AMIGA ACTION
5
Bill Elliott’s
Nascar Ohallenge
Jump in a speeding
car with a man you've
never even heard of...
C hances are when you hear the
name Bill Elliot's NASCAR
Challenge, you will experience
a nagging thought that the name is
not entirely new to you. Don't
worry, you're not losing it just yet,
this has in fact been around for
what seems like an age on other
formats, namely the Macintosh for
one. In fact, this game actually won an
award for the best sports simulation of 1991,
so that gives you some idea of just how old this
game actually is.
Well now, at last Gametek have gotten
(gotten? - Ed) around to converting it to the
Amiga, and hopefully it will retain all of the
appeal of the other versions.
In this country of course, the big motor
racing events are the Formula One Grand Prix,
but in America races such as Indycar and
NASCAR are just as popular, if not more so,
which is perhaps the reason that this product
has taken so long to appear on the European
dominated Amiga market.
The game gives you the option, as, let's be
honest, most race games do, to either practise
a single track, race a single track, or take part
in a full championship season. All of
the tracks have been included -
Michigan, Darlington, Sears Point,
and of course, the most famous of
all Daytona, allowing you to
emulate the men and women who risk
to nave a
chuckle at one of those hilarious car stickers
their lives, week in, week out, merely for the
enjoyment of a thrill seeking crowd who are
just out too see someone crash spectacularly,
and hopefully be cut out of the wreckage
seconds before the tank goes up.
The action is fast and furious, and control
is via one of three different methods, namely
keys, joystick or mouse. On the version we
have seen I found mouse
control to be my
favourite, but to be
honest there is very little
to choose between any of
them.
There is a bit of a glut of race games
emerging at the moment. In this issue alone,
beside NASCAR, there is Rally, FI 7 Challenge
and Micro Machines, so it is to be hoped that
Bill Elliot's effort will not be lost among them.
If it is, then there will only be one thing to
blame, and that will be the fact that Gametek
haven't got things quite right. If they do, they
have potentially one of the best Amiga race
games ever on their hands.
▼ John looks a lot like that bloke out of
Minder! Not really that relevant, but
interesting , nonetheless!
potentially one of
the best Amiga race
games"
▼ Just what you expect to see when you
crash your car - two enormous triangles
looming towards you at speed!
Team in house
PRICE: £TBA
Cr\MMCk\TC.- Racin 9 garnes come and go, very rarely making a serious
UJnntM I * 0 . impact on the Amiga games market. The only notable
_ exceptions that spring to mind are MicroProse’s Formula
One Grand Prix and Electronic Arts’ Indianapolis 500. Comparisons are bound to
be drawn between NASCAR and Indy 500, as it is very similar graphically to that
ageing warhorse. and hopefully these comparisons will be favourable. From what
we have seen so far there is no reason to expect anything but good things from Bill
Elliot s NASCAR Challenge, and if all goes well, this could quite easily prove to be
the king of the racing simulations |
in the run up to the festive season. INSPECTED 6 N Steve
AMIGA ACTION •BLUM PRINT
Am eagre Prices for Amiga Users
Games
1869 (1MB)
1869 (AMIGA 1200) (1MB)
3D CONSTRUCTION KIT
A-TRAIN (1MB)
ABANDONED PLACES 2 (1 MB NOT1200)
ABANDONES PLACES 2 - A1200
ACTION SPORT (COMP)
ADRENALYN
AIR BUCKS VI .2 (1MB)
AIR BUCKS VI .2-A1200 (1MB)
AIR SEA SUPREMACY (COMP) (NOT1200)
AIR SUPPORT
AKIRA
ALIEN 3 (1MB)
ALIEN BREED - SPECIAL EDITION ‘92 (1 MB)
ALIEN BREED 2 (1MB)
ALIEN BREED 2 (AMIGA 1200)
ALLO ALLO ”
AMOS PROFESSIONAL (1MB)
AMOS PROFESSIONAL COMPILER (1MB)
ANCIENT ART OF WAR IN THE SKIES (1 MB)
APACHE
APOCALYPSE
ARABIAN NIGHTS (1MB)
ARABIAN NIGHTS (AMIGA 1200)
ARKANOIDII - REVENGE OF DOH
ARMOUR GEDDON 2
ARSENAL - THE COMPUTER GAME
ASSASSIN REMIX (1MB)
ATAC(IMB)
ATOMINO
B-17 FLYING FORTRESS (1MB)
BAAL
BALLISTIX
BARDS TALE 3 ! u
BARDS TALE CONSTRUCTION KIT (1 MB)
BATMAN - THE MOVIE
BATTLE CHESS
BATTLE ISLE '93
BATTLE TOADS
BIG RUN
BITMAP BROTHERS - VOLUME 1 (NOT600)
BLADE OF DESTINY (1MB)
BLASTAR (1MB)
BLOB (1MB)
BODY BLOWS (1MB)
BODY BLOWS (AMIGA 1200)
BODY BLOWS GALACTIC (1MB)
BODY BLOWS GALACTIC (AMIGA 1200)
BONANZA BROTHERS
BOROBODUR
BOSTON BOMB CLUB
BRIDES OF DRACULA
BUBBLE BOBBLE (NOT1200) (NOT600)
BUGS BUNNY
BURNING RUBBER (1MB)
BURNING RUBBER (A1200)
CAESAR (1MB NOT1200)
CAESAR DELUXE (1MB)
CAMPAIGN
CAMPAIGN 2 (1MB)
CAPTIVE 2
CARDIAXX
CARRIER COMMAND (NOT1200)
CASTLES 2-A1200
CATCH 'EM
CENTURION
CHAMPIONSHIP MANAGER ‘93 (1MB)
CHAOS ENGINE (1MB)
CHASE HQ II
CHESS CHAMPION 2175
CHESSMASTER 2100 (1MB)
CHUCK ROCK
CHUCK ROCK 2 - SON OF CHUCK (1 MB)
CIVILIZATION (1MB)
COMBAT AIR PATROL (1 MB)
COMBAT CLASSICS (1MB)
CONTRAPTIONS
COUNT DUCKULA
COUNT DUCKULA 2
CRAZY SEASONS
CREEPERS
CRYSTAL KINGDOM DIZZY (NOT1200)
CURSE OF ENCHANTIA (1MB)
CYBERBLAST
CYBERSPACE (1MB)
DALEK ATTACK
DARK QUEEN OF KRYNN (1MB)
DAS BOOT
DENNIS
DENNIS (AMIGA 1200)
Please note
NOT+ means software is
not compatible with the
500 Plus, 600 or 1200
DESERT STRIKE
DEVIOUS DESIGNS
DIZZY COLLECTION
DOG FIGHT (1MB)
DONK
DREADNOUGHTS
DREADNOUGHTS - BISMARCK
DREADNOUGHTS - IRONCLADS
DREAMWEB (1MB)
DUNE II (1MB)
DYNA BLASTER (NOT1200)
EASY AMOS (1MB)
ELITE II - FRONTIER
ERIK
EUROPEAN CHAMPIONS
EUROPEAN CHAMPIONSHIPS 1992
F-16 COMBAT PILOT (NOT1200)
. ■
FI 7 CHALLENGE (1MB) 10.95
FALCON 7.95
FALCON - COUNTERSTRIKE DATA DISK 7.95
FALCON - FIREFIGHT DATA DISK 7.95
FANTASTIC WORLDS (COMP) (NOT1200) 25.99
FATAL STROKES 21.95
FINAL COUNTDOWN 6.96
FIRE HAWK 15.75
FIRST DIVISION MANAGER (NOT600) 6.96
FLASHBACK (1MB) 22.95
FOOTBALL DIRECTOR 2 (1 MB) 7.95
FOOTBALL MANAGER 3 18.95
FORMULA 1 GRAND PRIX (1 MB) 24.95
GALACTIC WARRIOR RATS 7.95
GAUNTLET II 6.96
GLOBAL GLADIATORS (1 MB) 22.95
GNOME ALONE 18.95
GOAL (1MB) 22.95
GOBLIINS 2 (1MB) 21.95
GRAHAM GOOCH WLD CLASS CRICKET (1 MB) 21.95
GULP 21.95
GUNSHIP 2000 (1MB) 24.95
HAGAR THE HORRIBLE 15.96
HARDBALL 7.95
HEROQUEST 7.95
HEROQUEST 2 18.95
HIRED GUNS 21.95
HISTORY LINE (1914-1918) (1MB) 24.95
HOI 14.95
HOME ACCOUNTS 2 29.95
HUCKLEBERRY HOUND 7.95
HUMANS - Jurassic Levels (Data Disk) (NOT1200) 10.50
HUMANS - Jurassic Levels (Stand-alone) 21.95
IK+ 6.96
INDIANA JONES & FATE ATL. (ACT) (1 MB) 18.95
INDIANA JONES & FATE ATL. (ADV) (1 MB) 27.95
MORPH (AMIGA 1200)
MR NUTZ (AMIGA 1200)
NAVY MOVES
NICK FALDOS CHAMPIONSHIP GOLF (1MB)
NIPPON SAFES INC
NODDY’S BIG ADVENTURE
NODDYS PLAYTIME (1MB)
NORTH & SOUTH
OMAR SHARIF’S BRIDGE (1MB)
ONE STEP BEYOND
OPERATION HARRIER
OUTLANDER
OVER THE NET
OVERDRIVE (1MB)
PANG (NOT600)
PANZA KICK BOXING
PARASOL STARS (1MB)
PEN PAL
PERFECT GENERAL (1MB)
PERFECT GENERAL - WW2 DATA DISK (1MB)
PGA TOUR GOLF PLUS
PINBALL FANTASIES (1MB)
PIRATES
PIXIE & DIXIE
PLATINUM (COMP)
POPEYE 2
POPEYE 3
POPULOUS II - DATA DISK
POPULOUS II PLUS (1 MEG) (1MB)
POPULOUS/PROMISED LANDS
POSTMAN PAT
POSTMAN PAT 3
POWER UP (COMP)
PREMIER MANAGER
PREMIERE (1MB NOT1200)
PRIME MOVER
PRINCE OF PERSIA
PROJECT X - NEW VERSION (1 MB)
PSYBORG
PUFFY’S SAGA
QUATTRO POWER MACHINES (COMP)
QWAK
R.B.I. BASEBALL 2 (NOT+)
RAGNAROK
RAINBOW ISLANDS
RAMPART (1MB)
REACH FOR THE SKIES
ROAD RASH
RODLAND
ROLLING RONNY (NOT+)
ROOKIES (1MB)
RUBICON
RUGBY COACH
RYDER CUP
RYDER CUP (AMIGA 1200)
SABRE TEAM (1MB)
SABRE TEAM - A1200
SAMURAI - WAY OF THE WARRIOR
SCRABBLE
SECRET OF MONKEY ISLAND II (1MB)
SENSIBLE SOCCER 92/93
SHOE PEOPLE
SHOOT ‘EM UP CONSTRUCTION KIT
SILENT SERVICE II (1MB)
Games
Centre
Mon - Fri 10am to 8pm
Saturday 10am to 4pm
2 mins from Old St. Tube - take exit 2
i= is
21.95
9.95
18.75
24.95
12.95
25.99
12.95
12.95
24.95
22.95
22.95
24.95
29.95
6.96
18.95
13.95
7.95
INDIANA JONES & L. CRUSADE (ADV)
12.95
INTERNATIONAL 5 A SIDE
6.96
INTERNATIONAL GOLF
6.96
INTERNATIONAL OPEN GOLF (1MB)
18.95
INTERNATIONAL OPEN GOLF (AMIGA 1200)
18.95
ISHAR 2 (1 MB)
21.95
JAMES POND
6.96
JIM POWER
15.96
JOHN MADDEN’S FOOTBALL
18.95
JURASSIC PARK (1MB)
18.95
JURASSIC PARK (A1200)
20.95
KEYS OF MARAMON
9.95
KGB (1MB)
22.95
KICK OFF II (1 MEG)
18.95
KID PIX (NOT1200)
18.95
KILLING MACHINE
6.96
KINGDOMS OF GERMANY
21.95
KNIGHTS OF THE SKY (1MB)
24.95
LEGENDS
21.95
LEMMINGS 2 (1MB NOT1500)
21.95
LINKS - FIRESTONE
14.95
LIONHEART (1 MB)
20.95
LOMBARD RAC RALLY
6.96
LOST VIKINGS
21.95
LOTUS III - THE ULTIMATE CHALLENGE (1 MB)
18.95
LOTUS TURBO CHALLENGE II
7.95
MAELSTROM
24.95
MANCHESTER UNITED - PREMIER LEAGUE
21.95
MATRIX MARAUDERS
7.95
MAVIS BEACON TEACHES TYPING V.2 (1 MB)
21.95
MEAN 18
7.95
MEAN ARENAS
18.95
MERCENARY 3
14.95
MICRO MACHINES
15.75
MICROPROSE GOLF (1MB)
24.95
MORPH (1 MB NOT1200)
18.95
SIM CITY DELUXE
SIM CITY/POPULOUS
SIM LIFE (1.5MB)
SIM LIFE (AMIGA 1200)
SIMON THE SORCERER (1MB)
SIMON THE SORCERER (A1200)
SLEEPWALKER (1MB)
SLICKS
SOCCER KID
SOCCER KID-A1200
SOCCER MATCH (NOT+)
SOOTYS FUN WITH NUMBERS
SOUP TREK
SPACE CRUSADE - DATA DISK
SPACE LEGENDS (1MB)
SPORTS MASTERS (COMP)
STAR BLADE
STARDUST (1MB)
STREET FIGHTER 2 (1MB)
STRIKE FLEET
STRIKER MANAGER
STUNT CAR RACER
SUBURBAN COMMANDO (+ FREE FILM)
SUPER FROG (1MB)
SUPER HEROES (COMP)
SUPER LEAGUE MANAGER
SUPER MONACO G.P.
SUPER TETRIS (1 MB NOT1200)
SUPERCARS II (NOT1200)
SUPERHERO (1MB)
SUSPICIOUS CARGO
SWAP
SWITCHBLADE II
SWIV
SYNDICATE (1MB)
Credit card orders 10 am to 10 pm
071 608 0624
7 days a week (not an answerphone)
You can also r/-\A your Oi (J 0 i <.£^£27*7 6 030688
VISA
T.N.T. 2 (COMP)
TFX (AMIGA 1200)
THE GREATEST (COMP) (1 MB)
THE PATRICIAN (1MB)
THE PLAGUE
THOMAS FUN WITH WORDS
THOMAS THE TANK ENGINE
THOMAS THE TANK ENGINE 2
TINY SKWEEKS
TOKI
TOTAL CARNAGE
TRIPLE ACTION PACK VOL.3
TRIPLE ACTION PACK VOL.4
TRIPLE ACTION PACK VOL.5
TRIVIAL PURSUIT
TROLLS (1MB)
TROLLS (AMIGA 1200)
TURRICAN II
TWILIGHT 2000
UNDER PRESSURE
VALHALLA (1MB)
WALKER (1MB)
WAR IN THE GULF (1MB)
WHALES VOYAGE
WHALES VOYAGE (A1200)
WHITE SHARKS
WONDER DOG
WOODYS WORLD
WORLDS OF LEGEND
ZOOL (1MB)
ZYCONIX
25.99
21.95
24.95
24.95
24.95
29.95
21.95
6.96
21.95
21.95
6.96
15.75
21.95
15.75
21.95
21.95
7.95
13.95
20.95
10.95
7.95
7.95
6.96
18.75
19.95
17.95
18.95
7.95
17.95
7.95
21.95
12.95
9.95
7.95
7.95
24.95
Hint Books
BANE OF THE COSMIC FORGE
EYE OF THE BEHOLDER I
EYE OF THE BEHOLDER II
INDIANA JONES & FATE ATL. (ADV)
INDIANA JONES & L. CRUSADE (ADV)
KNIGHTMARE
LOOM
MANIAC MANSION
SECRET OF MONKEY ISLAND
SECRET OF MONKEY ISLAND II
21.95
16.99
19.95
19.95
19.95
19.95
19.95
19.95
19.95
19.95
15.75
15.75
15.75
15.75
18.95
18.95
13.95
18.95
18.95
18.95
18.95
18.95
15.75
15.75
18.95
6.96
18.75
18.75
18.95
18.95
18.95
7.99
9.99
3.5" Disks
Educational
CAVE MAZE
FRACTION GOBLINS
MATHS DRAGONS
PICTURE FRACTIONS
REASONING WITH TROLLS
TIDY THE HOUSE
ANSWER BACK JUNIOR QUIZ (6-11)
ANSWER BACK SENIOR QJ
FRENCH MISTRESS
GERMAN MASTER
ITALIAN TUTOR
MATHS ADVENTURE (6-14)
SPANISH TUTOR /f
MEGA MATHS (A LEVEL)
MICRO ENGLISH (8-GCSE)
MICRO FRENCH (BEGINNERS-
MICRO GERMAN (Beginners-G
MICRO MATHS (11-GCSE)
MICRO SCIENCE (8-GCSE)
PRIMARY MATHS COURSE (3-12) \
READING WRITING COURSE (3-8)
ALVINS PUZZLES
PAINT POT> —\\
SHOPPING BASKET __
WHICH? WHERE? WHAT?
BETTER MATHS (12-16)
BETTER SPELLING (8-ADULT)
JUNIOR TYPIST (5-10)
MAGIC MATHS (4-8)
MATHS MANIA (8-12)
THE THREE BEARS (5-10)
ADI ENGLISH (11 -12 or 12-13 or 13-14 or 14-15)
ADI FRENCH (11 -12 or 12-13 or 13-14 or 14-15)
ADI JUNIOR COUNTING (4-5 or 6-7)
ADI JUNIOR READING (4-5 or 6-7)
ADI MATHS (11 -12 or 12-13 or 13-14 or 14-15)
FUN SCHOOL 2 (UNDER 6 or 6-8 or OVER 8)
FUN SCHOOL 3 (UNDER 5 or 5-7 or OVER 7)
FUN SCHOOL 4 (UNDER 5 or 5-7 or 7-11)
MERLIN’S MATHS (7-11)
PAINT AND CREATE (OVER 5'S)
SPELLING FAIR (7-13)
Hardware
A500 Expansion upgrade with clock 0.5Mb
A500 Expansion upgrade without clock 0.5Mb
A500plus RAM upgrade 1 Mb
A600 Expansion upgrade with clock 1 Mb
Parallel port extension cable
Parallel printer cable (2m)
Roboshift (Auto mouse/joystick switch)
Zi-Fi Stereo Speakers
Qty
DSDD
DSHD
10
5.30
7.80
20
10.35
15.35
25
12.65
18.25
30
14.75
21.80
35
16.90
25.20
40
18.95
28.60
45
21.10
32.10
50
22.95
34.40
80
36.35
52.30
100
39.95
61.90
120
49.40
72.40
150
60.95
90.25
200
78.75
115.75
250
97.30
143.30
300
116.30
170.75
400
154.50
221.70
500
184.65
269.65
600
223.50
320.60
lOOO
364.30
524.40
All our disks are fully
guaranteed and include labels *
Miscellaneous
4-Player adaptor
Head Cleaner (3.5")
Mouse
Mouse House
Mouse Mat
SCART cable
Workstation for 500 & 500+
Workstation for 600
Workstation for 1200
(Workstations include mouse mat,
mouse house and dust cover)
Disk Boxes
10 Slimpack
40
50
80 Stackable
100
120
150
Joysticks
125+
Amiga Analogue Adaptor
(use any PC analogue joystick on Amiga)
Competition Pro 5000 - black
Freewheel - Analogue
Freewheel - digital
Maverick 1 (QS128F) or 1M (SQ138F)
Megastar A/F (SV133)
Navigator A/F
Python 1 (QS130F)*
Python 1M (QS137F)
Quickjoy 1 Turbo (SV121)
Speedking A/F
Speedking Analogue
Star Probe
The Bug (black or green)
Topstar (SV127)
6.96 !
3.75 i
14.75 j
2.95 I
2.95 I
9.49 1
42.95
37.95 j
39.95 I
0.94
4.95
5.60
6.30
14.95
6.80
8.75
10.95
9.00
5.95
13.75
36.00
27.00
13.75
22.00
13.75
9.25
9.75
7.95
11.00
13.50
13.50
13.50
21.50
27.95
24.95
56.95
51.95
14.75
37.95
DataGEM
has supplied computer
hardware and software to
tens
of thousands of satisfied
customers since 1987
Trust us to have all you need
NOBODY DOES IT FASTEH
tMii mi i’a am said wmmum bsbde VMM m mum mm
Prices include UK postage and VAT and are effective until 20th October 1993. On overseas
orders, postage is charged at cost. New titles will be sent as released and are subject to
manufacturers' price reviews. All orders taken subject to our standard terms and conditions.
E.&O.E.
Cheques/postal orders to
DataGEM L
Department AA, 23 Pitfield St.
Orders against cheques with valid guai
despatched immediately, otherwise upon cheque clearance.
Whether it’s oriental action, or
soft fluffy bunnies, Psygnosis
have something for you.
W hen you think of large, impressive
software houses only a few names
spring to mind. Electronic Arts, US
Gold and of course Psygnosis. Over the last few
years, the Liverpool based outfit has grown in
stature into what must be one of the top
software houses in the country, and in the
process, built themselves a healthy reputation
of only releasing top quality products.
As software producers around the world
step up a gear in preparation for the hectic run
up to Christmas, Psygnosis, determined not to
be left behind, have a full schedule of releases
due to appear in the near future.
Second Samurai is one such game, and
surprisingly enough, it is the imaginatively
titled sequel to the award winning First
Samurai.
This is basically more of the same, being a
hack and slash beat 'em-up, but with improved
graphics and sound, more features including
simultaneous two player action, three massive
and different worlds, terrifying end of level
bosses and many different ways to complete
the game.
Plenty of surprises and hidden bonuses
have been incorporated into the levels to spice
up the gameplay, and of course to improve the
▼ If you are into
rabbits, Wiz n' Liz
will definitely be
the game for
you. The little
beggars are all
over the levels.
life of the game itself. Also available is a very
handy system of save games and continues,
enabling you to progress further through the
game without having to constantly play and
replay each and every level.
Second Samurai is billed as the sequel to
end all sequels. I'm sure that won't turn out to
be the case, but if Second Samurai comes
anywhere close to emulating the success of the
its prequel, it can only be a good thing.
a A cuddly
cactus holds
many prickly
delights for Wiz ’n’
Liz in Wabbit Land.
Let’s hope they
don't get prickled.
»I i
AMIGA ACTION •BLUM PRINT
scariness.
v/M! '}
- -.'.'.'UL, S, 1 ^
f^Jfe
^ UIZ-0021S9S0 *»3
K «•£■*'
,
A A two player split screen
method is incorporated to enable
you to play with a friend
▼ Watch where you're sticking that scythe
mate, you could take someone's eye out
with that!
UIZ-0001H950 %*3
nr- '
^TnnfvV;^ , T7-nnnq3Mt;n
BLUE PRINT • AMIOA ACTION
Wiz'n'Liz
Also up and coming from Psygnosis are Wiz 'n'
Liz in The Frantic Wabbit Wescue, a cutesy
platformer very much in the mould of a console
game and featuring two wizards, namely Wiz
and Liz. The player must rescue their pet
wabbits who have been inadvertently
transported to other lands while Wiz 'n' Liz
were experimenting with a potent mix of magic
fruit. There is no time to waste though, for the
longer the wabbits are in these other lands they
are ever closer to perishing, and that would
never do!
The finished game will feature colourful
graphics through 56 levels and nine different
worlds, over 20 soundtracks and a wide variety
of sound effects, more than 100
magic spells, for which you must
collect the ingredients if you are
to cast them, and a split screen
option for the fast and "furryous"
two player mode.
Wiz 'n' Liz has obviously
been developed with the console
market in mind, but that doesn't
mean that this brand of non¬
violent action-packed gameplay
won't appeal to Amiga gamers,
especially of the younger variety.
This is generally an all out, fast
action platform extravaganza,
with nice graphics and sound and
an endearing storyline.
Psygnosis are going all out to
prove that computer games can
still be fun, without graphic
depictions of people's heads
being torn off or their throats being slashed,
and hopefully Wiz 'n' Liz will provide a
welcome breath of fresh air. At least with this
game people can relax, safe in the knowledge
that their guts won't be wrenched by the next
horrifying still picture.
These are just two of the products that
Psygnosis have lined up for the coming months,
and in the very near future we will be taking a
look at one of their others - Globduel, on
which hopes are pinned for a massive number
one seller. Whether this is just hype or the
game is actually as good as Psygnosis are
billing it, is unclear at the moment, but
hopefully we will have a full preview at the
same time next month.
PROJECT: [Second Samurai & Wiz ’n’ Liz
HOUSE: Psygnosis RELEASE Jtba
TEAM: In House PRICE: jfiTBA
M£?klTd‘ wo on,Qr P® r| Od whqr«» the games rrmrket is at ih
V.Unnt,IN I O. most active, companies have almost gat new games
_ ___ coming out of their ears. Some will sell phenomenally well.
some will sink without a trace To be honest. I don't think Psygnosis have got a lot
to worry about in this area Their name on the packaging alone •» enough to
convince people that what they will get for their quid is a quality product This
may not always be the case (ie Air support), but there have riot been enough bad
experience*! to put people off Tor this reason, you can e/peot to see a Psygnosis
product riding high, around the
top of the Christmas chart I inspected er Steve
▼ A ghoulish snake tests the kicking
power of Samurai as he is about to
cross the lava filled basin below.
A Samurai's sword is quick as a flash, as a certain
former editor launches an attack with a trumpet.
MD
WONDERDOG
“Now I wonder (ha ha) if anyone’s got a
can of Chum. It’s no fun being a dog with a
wet nose, especially when you're lost.’’
oooo??o<?
Roll up, roll up, and
meet the latest cold
nosed canine hero.
E veryone loves a good platform game
now don't they? Well, to be honest no.
I used to like them, not as much as
most I'll admit, but I didn't dislike them. Now,
I've seen so many of them that it is difficult to
distinguish one from another.
It was with great pleasure then, that I
picked up Wonderdog and began to preview it.
As with all of these games there is a storyline
to it, so I suppose I'd better begin there.
General von Ruffbone and his army of vicious
dog troopers are sweeping through the galaxy,
achieving total domination as they go. As they
approach the tranquil planet K9, a young pup
is hastily injected with the top secret Wonder
serum and launched into space in a strange
bone-shaped capsule.
So, Wonder Dog is born, and, after
crashing to Earth years later, he must mature
and develop his fighting skill he does this by
completing seven perilous levels, gaining the
required combat skills and defeating
adversaries in order to return and save his
planet from total annihilation.
The action begins at a place called Bunny
Meadow where Wonder Dog will learn his
basic skills. You must collect as many of the
bonuses and power-ups as possible in order to
increase the score and gain extra lives. During
his travels, Wonder Dog will find various items
that he can pick up, including Wings for
"...over 60 bonus
rooms and two
AMIOA ACTION •BLUM PRINT
energy, Bones (collect 100 for an extra life),
and Whirlwinds for short term invincibility.
The finished game will feature an eight
way scrolling platform area, multi-layer
parallax, over 60 bonus rooms and two hidden
levels. There will also be seven worlds split
into numerous zones, almost 400 different
aliens and eventually, it will run at around 50
frames a second.
This may well sound very impressive, and
probably is, but I can't get past the feeling that
it is going to be just another platform game. If
it arrives and I'm wrong, and the game
completely shatters the platform mould, then,
well, I'll deny I ever said otherwise I suppose,
and have very stern words with anyone who
says I did!
■■
Software
Expressions
Intrnrliminn cnme nf thp hpct mihlir. rinmain A charpuiarp
Introducing some of the best public domain & shareware
disks available for the Amiga today. Go on...express yourself!
+=Plus computable
UTILITIES
+U001 ...A-Gene (1 meg).Trace your ancestors
+U016 ...Biorhythms (1 meg).Chart your feelings
+U033 Education 1.Learn German
+U035 ...Education 3.Weather
+U036 ...Education 4.Evolution
+U052 ...Business Card Maker.Simple, but useful
+U092. Cartoon Brushes.Lots of famous characters
+U098 Database Master.Comprehensive AMOS database
+U123 ...IQ Tester.How thick are you?
+U128 Viz Clip Art.Roger Mony in D Paint
+U130 Label Designer.Various label printers
+U134 ..Ami Cash.Best accounts package around
+U136 ...Amibase Prof.Excellent database
+U140 ..Text Engine.Excellent word processor
+U142 Super Fonts.Lots of Super Fonts
+U152 ...PC Task.Emulates IBM + PC programs
+U153 ...File-a-fax.As it sounds
+U154 ...QED.Beginners word processor
+U164 ...World Databank.Creates maps of the world
+U165 ...A-graph.Creates bar graphs
+U175 ...Text plus VERSION 4.Excellent word processor
+U178 ...(2 Discs) Analitic ALC.(2 Discs) Best spreadsheet available
+U179 ...Calorie Base.Work out your own calorie intake
+U185 ...Astronomy.Calculates positions of planets
+U190 ...Shadow demo maker.Create your own demo
+U194 Total concepts.Learn about dinosaurs
+U195. .Home Manager.Create an address book
+U204 ...Race Rator.For horse racing information
+U206 ...ABC Adventure Creator.Create your own adventure games
+U210 ...Pools Pools Version 2.Work out your winnings
+U211 ...Training Log.Keeping fit
+U212 ...Back Talk.Advise on Commonback Complaints
+U214 ..The Money Programme.Up to 2500 transactions
+U217 ...Mastie Niblick.Golf score recorder
DEMOS
+D015. .Agatron Star Wars (1 meg/2 disks).Captivating graphics
+D058 ...Enterprise leaving dock.Famous animation
+D075 ...Girls of sport.Pretty shots of talented girls
+D148 ...The Run (1 meg).T. Richter's car-chase animation. Good
+D162.. Stealthy Manoeuvres (1 meg).Excellent demo
+D166 ...Star Trek Animations.Anims. of USS Enterprise
+D177 ...Star Trek Animations.Agatron no.17 More like above. Good
+D225 ...Reincarnation of Sgt. Pepper (2 disks, 1 meg).Beatles classic
+D251...Debbie Harry (2 disks).Slideshow Blondie
+D253.. WWF Wrestlers.Hogan & more
+D261 ...Red Dwarf (2 disks).The White Hole
+D271 .Odyssey (5 disks).Excellent space adventure animation
+D278 ...Desert Storm.Information on Gulf War
+D280 ...Jesus on “E's’ (2 disks).Excellent rave music
MUSIC
+M006.. Batdance remix.Really good disk. Catchy stuff
+M016 . Depeche Mode.8 Tracks of reasonable quality
+M032 . Godbrain loves the world.Great acid-house musak
+M062 Random Access.Art of Noise and more. Startling acid track
+M080. Pet Shop Boys.Manic mix
+M081 ...Miami Vice.Theme music remix
+M084. The Wall.Pink Floyd classic
+M090 Led Zeppelin.Stairway to Heaven etc.
+M093 . MC Hammer.You Can't Touch This
M094.Guns n'Roses.Heavy Metal Freaks
M101.Magic Roundabout.As it sounds!
GAMES
+G005 .All New Star Trek (2 drives).USS Enterprise classic. Best one
+G008 ...Balloonacy.Drop bombs on city from ballon
+G010 ...Breakout.Classic bat & ball game
+G011 ...Blizzard.Horizontal shoot- em-up. High quality
G012.Boing The Game (2 disks).Good adventure game
G013.Bullrun.War-game, based on US Civil War. Control army
+G014 ...Adventure Solutions (2 disks) ..Loads of hints of commercial games
+G015 . Crossfire (1 meg).Excellent game written in AMOS
+G019 ..Dungeon Delver (2 disks).Difficult adventure quest
+G021 Demolition Mission (1 meg).Similar to Balloonacy, good fun
+G023 ...Electronic Train Set (f meg).Construct own train set
+G025 ...Entrophy.Shoot-em-up
+G031 . Gravattack.Control spaceship, picking up keys
+G043 Learn and Play t.Good for the kids. Blackboard maths, etc.
+G044 ...Learn & Play 2.More fun for the kids
+G051 ..Marathon Mine.Great Boulderdash game
+G053 ...Mayhem.Brilliant shoot-'em-up
+G061 ..Pick up a puzzle (1 meg/2 disks).Fit the pieces. Good for the kids
G062 . 3D Pool.Control cue with mouse, and it's all pot luck!
G063.Pacman.The classic game still here
+G065 ...Pixie Kingdom (2 disks).Tricky adventure game. Good
+G071 .Return to Earth (1 meg).Space adventure
+G072 ..Star Trek: Next Generation.Not as good as G005
+G074 Snakepit.Classic snake game. Eat the food
+G076 ..Star Fleet.Addictive shoot'em up
G077.Seven Tiles.Excellent speedball game from Alpha
+G081 ...Trek Trivia.Test your Star Trek knowledge
+G084 . Wet Beaver Tennis.Simple, but good fun bat & ball game
+G086 ...Wraithed One.Good general knowledge quiz
+G102 ...Simulation 1 (1 meg).Recommended. 5 games including Metro
+G109 ...Wheel of Fortune.TV Quiz, computerized
+G124 ...Napoleonic Warfare.High-quality simulation
G129.Stock Market.Speculate at no risk!
G130.Battle Pong.Table tennis game-good
+G143 Card Shop.Well presented card games
+G148 Galactic Food Fight.Blow up those burgers
+G149 ..Raphaels Revenge.Difficult platform adventure
+G151 Hmmmm That's not on the Syllabus.AMOS adventure
G152 Leaping Larry.Jump ontralevators
+G153 ...Growth.Destroy an expanding brain
+G155 ..Mission X.Quality shoot-‘em-up
+G157. Quadrix.Difficult puzzle game
+G162 ...Storyland 2.Create a childrens adventure
+G165 .. Super Skoda Challenge.Car racing game
+G170 ...Amos Criket.Owzat!
+G171 Top Secret.Quality platform game
+G175 ...Whizz Wall.NEW Wizard shooting game
+G176 White Knight.NEW Excellent shoot'em up game
+G180 ...Tank Attack.World War 2 Simulation*
G181.Quick 'n' Silver.Great platform game
+G197 All rounder.Cricket game
G198 Snakes & Ladders.Addictive classic
+G204 ..Super League Manager.Manage your own Soccer team+
+G207 ...Flagcatcher.Find the flags. Very addictive
+G208 ...Grand Prix Simulator.Excellent
+G209 ...Games Galore Ten.14 excellent games
G211.Croak.Frogger clone
+G214 ...Parachute Joust.Try & catch a parachute
+G215 Battlements.Hunchback game
+G217 ...Act of War.Excellent strategy game
+G218 ...Roulette.Casino Classic
+G219 ...Space Rescue.Guide Spaceship through Terrain
+G220 ...Sub Attack.Also landmine + bomber
+G221 ...Revenge of the mutant camel..Shooting game
+G222 Neighbours adventure.(2 discs) Bring Paul Robinson to court
+G223 ...Wizard Wars.Graphics Adventure
+G224 . Stratigic Games.3 excellent games
+G225. Addams Family Quiz.Quiz on cult TV programme
+G226. Dual.2 player shooting game
+G227 ...Assassins 24.4 games including 3D Maze
+G230 Assassins 27.Addictive card games
+G231 ...Assassins 28 These include Dr.Mario, Invaders 2 & Mad Bomber 2
+G240 ...Assassins 37.Ghost Ship, Claktris etc
+G241 ..Assassins 38.1 on 1 baldy & transplant
+G243 ...Tetren.Excellent Tetris clone
+G244. .Legend Of Lothian.Version 1.02. Adventure
+G245 ...Iron Clads (2 disks).Graphic adventure
+G247 Quiz Master.Quiz which includes Editor
+G248. .Assassins 40.10 Puzzle Games
+G249 ...Assassins 41.includes 3 Games
+G250 ...Atlantis.Excellent Adventure Games
+G251 ..Hell Zone.Shoot 'em up
+G252 Bombjacky.Rescue the dying planet
+G254 Airport.Patrol your own airport
+G255 ...Amos Games.5 Games including Glassback
+G256. Slamball.Management game of US football.Type Sport
+G257 ...Relayer.Shareware game. Brand New!
+ Indicates + Compatability -- or a 600 Compatability
10 for £5.50
or 60p each
75p each
Details of over 1500
disks in our library
UK orders : 75p
Europe : £1.50
World : £3.00
PD....£1.25 per disk
or
£1.00 each for 15 or more.
Send cheque/postal order made payable to:
SOFTWARE EXPRESSIONS,
Unit 4, 117 Kennington Avenue, Bishopston,
Bristol BS7 9EX
9am-5pm Mon to Fri
DOWNGRADE
YOUR A1200
AND/OR A600 TO
WORKBENCH 1.3
YOU CAN NOW
RUN ALL OUR
SOFTWARE
Michel
Fancy sitting in a cage in the
middle of Epping Forest? Well
now’s your chance - only this
one’s on wheels!
AMIOA ACTION • BLUE PRINT
game of that type, even to this day. This game
was proudly proclaimed to be the first ever
rollercoaster-type driving game, and featured
all of the stages from some big rally event or
other, the name of which sadly escapes me at
the moment.
Now, the team are back to bring you what
is essentially the sequel. Although the game is
in its very early stages of development on the
Amiga, we were informed that a working PC
version was available to be viewed, and we
thought that as always, our faithful readers
deserved the first look. So, on a sunny Tuesday
morning, it was with a stout heart that I set off
on the long and arduous trek across the
forbidding car park.
When I finally fought my way through to
the entrance the sight that awaited me was
enough to make even the most laid back
Amiga user drool with anticipation. I can say,
in all honestly, that Rally on the PC is one of
the most stunning looking games I have ever
seen. The screenshots, which are pretty
amazing in themselves, really don't do the
product justice. The way the game moves and
Y ou could be quite easily forgiven for
thinking that because this is a Europress
Software production, its chances of
getting a fair going over are going to be
somewhat reduced to say the least. Well, I am
glad to inform you that you would be wrong,
so there! Unfortunately, there is absolutely no
way I can prove this to you. You are just going
to have to believe me, and even if you don't,
there is very little anyone can do about it.
This is not actually Europress's first foray
into the world of rally driving simulations.
Around five years ago, Europress Software,
who at that time were masquerading under the
name of Mandarin, created Lombard RAC
Rally, my own, and
many others favourite
the way the car
handles are both
amazing to say the least!
The game accurately
simulates each stage of the 't
four day Network Q RAC
Rally, and the game is
officially endorsed by the
aforementioned organisation.
This endorsement has meant that the
developers have been able to draw on the
RAC's unrivalled knowledge and experience of
all aspects of rallying.
Extensive research was carried out with
works rally teams to ensure
that the cars featured in
the game are as
accurate and up to
date as possible.
Project manager
Richard Vanner travelled
around the country
■WHig filming the various special stages
along the route (bet that was a
strain, eh Richard?), and the footage has
resulted in different road textures like gravel,
tarmac and mud, being accurately reproduced
on screen, together with roadside
features like trees, logs,
rally roadsigns,
marshals and of
course, spectators.
Players will
apparently be able to
select from the latest,
most technologically advanced
rally cars in the world, each with its own
distinctive performance and handling
characteristics. As you race against the clock,
a computer co-driver will scream out pace
notes and directions to you, making sure you
are always well informed as to what is
going on. It is said, and I can't
actually confirm this as I didn't
B|k see it myself, that you can
actually roll the car, and of
K4 course, any damage
sustained in the race
will affect the cars
performance.
■ So far, it would
seem that I think that
■ Rally is the best game
ever, but that is not
quite so. I must stress
the fact that I have only
seen the PC version up
and running, and to be
honest, it looks as though
converting Rally to the Amiga in
the form it is now, will be nigh on
impossible. Hopefully, what will happen is
Extensive research has been carried out to make
the handling of the car as realistic as possible.
▼ Are these not just the best quality
graphics you have ever seen in a race
game? Shame it’s a PC shot really!
that some of the graphical quality and speed
will be sacrificed in order to maintain the high
standard of gameplay. If this is the case then
Europress Software are on to a winner. If not,
then sadly Amiga owners will be once again
missing out. As always though, the only way to
tell what is going to happen is to wait and see.
All of the road signs you see in Rally are ones
you would actually see were you taking part.
PROJECT:
HOUSE: Europress Software RELEASE: NOV ’93
TEAM: I In House I PRICE: I £29.99
COMMENTS:
There is no doubt that PC owners are in for a treat when
Rally is released in November. Whether Amiga owners will
have as much reason to look forward to that is a different
matter. Maybe I’m just sceptical because I haven’t actually seen a working Amiga
version, but I will be absolutely astounded if they manage to achieve the same
high level of quality of graphics, sound, and most of all, gameplay. Europress
Software deserve a great big pat on the back for the amount of work they have
put into the research and development of this product, let’s hope they don’t go
ruining it by releasing a sub -
standard Amiga version! inspected B> Steve
BLUM PRINT •AMIGA ACTION
7T
Amiga games magazine! We would have liked to
have had a bit of a celebration the other month to
commemorate four years of excellence:
unfortunately nobody realised that we were four
years old until after the mag went on sale. We
determined there and then to make up for this
abhorrence by putting on a lavish bash for our 50th
issue. Trouble was, we kinda forgot about that until
late on too - but, corporate bigwigs that we are, a
handout was begged, a marquee erected and
caterers employed to lay on a banquet.Top industry
figures began arriving as early as dawn to secure a
good place on our sumptuous lawns, and after a few
injuries through jostling, a reverent calm settled and
the festivities began. Several live bands - including
U2 and the mega Bad Boys Inc. - played set after set
of rip-roaring tunes, and funny men Bobby Ball and
Kenny Lynch provided rib-tickling tales aplenty for
the increasingly merry crowd...
Having missed out on our fourth birthday
a couple of months ago, we decided to
have a bit of a bash to celebrate our
golden jubilee. Unfortunately, we left
things a little bit late - but we did our
best, we did our best...
BY: PAUL BOUNDELL
I n the days of old, when Steve McNally was in
short trousers, John Archer hadn't yet begun to
look like Ray Daley out of Minder, and Roger still
had one or two marbles remaining, a little mag by
the name of Amiga Action crept humbly onto the
market. It wasn't too long before this unassuming
pamphlet became a veritable bible for all who
placed importance on definitive reviews and
breaking news. Allegedly.
Anyway, this mag grew and grew, until
suddenly, one day, it was the world's best selling
74
I can't understand it. 1 mean, I only
had a couple, and didn't even finish
those. It must have been that pie, or
maybe the chocolate bun - no, honest, it was...
(It has to be said that Paul looks a lot better
here than he did at the conclusion of the Black
& White industry party at the ECTS.)
{ r;ul r>n Tohr : “He looks like Minder. Well no. not Minder - not the
proper one - but that new bloke. Ray. Actually he's a really good bloke to
have around. Who else would go out to the sandwich van in all weathers,
and take your word for it that a bacon and cheese roll really is only 15
pence? They probably do cost that at the Winchester Club."
StmMiEB
Jc . c" “A job working on a games magazine was
like a dream come true - especially one the size of this
(teacher's pet - Steve). Mostly I really enjoy myself, despite
his biting criticism and sarcasm, but sometimes it all gets too
much and I have to ask Paul to tell him off. He doesn't.”
Satisfied with our gargantuan feast, it was
time to relax in the balmy afternoon
LmhI sunshine and pose for a few photographs
for the various national newspapers who, er, might
have attended the bash, had they not been too busy
doing something more interesting. Sue insisted on
being at the front, explaining that she needed the
practise for her forthcoming wedding, while Steve -
in true Stevelike fashion, steadfastly refused to sit in
anything other than his silhouette suit. Which is
probably just as well.
Erm, actually it wasn't that big a party at
all, but it's quality that counts, not quantity,
and we had a whale of a time with our
chocolate bun and medium sized slice of Asda pork
and egg pie. Being a harmonious crowd, we were all
quick to offer our colleagues the choicest morsels, of
course, and the rumours that I chased Sue twice
around the car park because she took the egg from
the middle are completely unfounded.
The sun was sliding quickly towards the
horizon as the party took a sinister turn.
John (he really does look like that bloke out
of Minder, doesn't he?) found a stash of intoxicating
beverages - a throwback to his student days -
underneath the spare wheel of his Fiesta, and as the
curtains in the management block began to twitch in
curiosity, we donned our expensive party hats and
toasted... well, actually we toasted just about
everything from Amiga Action to Beryl Reid.
D Drinks drunk and belches belched, we
remembered the reason for this
momentous celebration, and moved on
to another part of our Greek sunken garden (a
bit like the Blue Peter Italian one, but littered
with kebab wrappers instead of pizza boxes) to
wallow in nostalgia and history. What about
that old coloured logo Eh? - oh dear oh dear.
Before too long the pages started mingling
together, and it was all we could do at one
point to stop Roger toppling into the pond
FEATURE •AMNIA ACTION
75
Destination:
Acorn World
WEMBLEY
EXHIBITION
CENTRE
DATE:
FRI29TH
SAT30TH
SUN31ST
October ’93
If you thought computer shows only had the latest word processors and spreadsheets,
Acorn World will change your perceptions*.,.
See how a full colour magazine is produced.
Experience the sights and sounds of a laser light
show in the best games arcade in Britain.
See Kodak convert a film onto
a photo ( 1 \
I discover the secrets of
the talking head.
( ate h a glimpse of
the luitire in Acorn’s
e t incept area.
Meet the boffins from the Sr ience Museum.
Discover why children are tumping oil
cliffs as part of t he cui iu ulum.
New concepts
New prod ik is
New solut i< nr,
Acorn World:
A TOTAI
EXPERIENt I
Juggling, face painting, theatre seminars, special needs area... and the latest word processors and spreadsheets!
And so much more...
Book today and SAVE £££s plus have the chance to WIN a fabulous Acorn Pocket Book.
Acorn $
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Return your
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and you will be
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Morph games and Global
Hypercolour T-shirts
to give away!
M illennium wanted to give away some
prizes in conjunction with the release
of Morph on the A1200. There are
50% more levels you know, but this is neither
the time nor the place to go into that.
Keith - he works for Millennium he does
- said to us that he wanted to give away
some copies of the game. Of course, we
j were only too happy to accommodate him,
but we wanted something more. Well, he
hummed and hawed, and he hawed and he
hummed, then suddenly a look of delight
spread over his face, and with a cry of Tm
delighted!", he promptly offered us some T-
shirts too.
But not just any old T-shirts - no sir.
| These are those funny coloured ones that
mould themselves to your sweaty torso and
become even more strangely coloured as you
jump around. And stuff.
Global Hypercolour, they're called, and
they don't come cheap. Luckily, this isn't a
consideration for five lucky readers, who, on
answering just ONE simple question below,
could find themselves in possession of such a
treasured item, PLUS a copy of the game -
either the A1200 specific version or the good
old standard job.
So, for those hipsters who fancy, er,
playing a really good game, and then, ah,
going out in a dead smart shirt, this is the
competition for you. Oh yes it is. Somewhere
below you'll find a question. You can answer
it if you want, and send in the form to us in
the vague hope that from the hundreds of
entries we receive, yours will be drawn. It
probably won't, but give it a go...
Complete this age-old popular children’s song from
the options below. Red and yellow and pink and j
green, orange and purple and - ?
A/ Blue
B/ Custard
C/ A small man in flannelette trousers with a waxed |
moustache.
THE REALLY WEIRD COHPO
Answer B □ Answer CJ
Please tick:
Answer A □
Name:.
Address:.
Postcode:.Age:.
Send your entries by the 29th October to “Really Weird”,
Amiga Action, Europe House, Adlington Park, Macclesfield SK10 4NP.
r~| PLEASE TICK THIS SOX IF YOU DO NOT WISH TO RECEIVE ANY PROMOTIONAL MATERIAL FROM OTHER COMPANIES
GRAHAM GOOCH’S
Will you survive the wrath of the new
improved batsmen and county teams? Will
the opposition hit you for six? Will you get
bored before teatime? Not with Jim’s
invaluable players guide you won’t, mate.
Tough cookies
The most noticeable improvement in this game is the
batsman’s ability to judge whether a ball is going to
hit his wickets or not. In the original version any
ball leaving the bat away from off stump
confused him and he’d often end up edging
the ball to the slip fielders and get caught
behind. The new version has now an
improved backward defensive stroke
which virtually never fails in middling the
ball and dropping safely in front of him.
It also has learned to leave any ball
which is missing the stumps, although
this however contributes to the
batsman’s new, if less obvious
weakness. Select a spinner from your
team and bowl from around the wicket
to a right handed batsman, or over the
wicket to a left hander, as this will
increase the angle of the delivery.
Choose an offbreak which spins the ball
towards the bat, and pitch the ball at a
medium length just missing the stumps. Just
before the bowler releases the ball apply a
small amount of spin which should skim the bat on
the way through for a catch to the wicketkeeper or
slip fielders. The batsman will have already committed
himself to leaving the ball and doesn’t have time to adjust his shot. This method requires a little
patience on the top order batsmen but gains momentum and effectiveness against the tailenders.
Inswingers or off breaks can be effective outside the off stump from over the wicket as well, and
the occasional ball with no swing or spin applied can fool a batsman into edging the ball behind.
Such variations are even more useful in a two player game which can surprise your opponent.
Butter fingers
When setting fields against the computer two
slip fielders are essentail. If you bowl
conventional outswingers, a first and second
slip are required. If you bowl inswingers or
strong offbreaks, a legslip is useful for taking
catches off the inside edge of the bat as well
as stopping annoying byes if the ball is missed.
The outfield consists of mainly defensive
positions including a long on and long.off to
save the drives, a man at cover point to save
the cut and the rest roughly in a circle around
the square to mop up the nudges and pushes.
The only true attacking outfielder is one
positioned next the slips who can swiftly gather
the ball which trickles behind the wickets for a
potential run out.
rmsm sew m n.mmmr
BEATING THE BAT
▼ 1: If you make the batsman believe the ball is wide enough to
not play a shot, he won ’t. A touch of off spin at the last minute will
make the ball brush past the bat for a simple catch behind!
▼ 2: Howzat! The improved batsman never anticipated such
canny bowling. This technique works best using a spinner but
swingers can also perform this bowling marvel
78
• GIVING THE GAME AWAY
The backward defensive stroke is the safest
and most effective way of accumulating a big
score in the early stages of an innings.
It’s more fun with two
Any video game is given infinite variation with
a two player mode and this is no
exception. Test matches require
patience, strategy, skill and an awful
lot of rainy afternoons. Always select
a team with at least two good
specialist spinners, a swinger and
a fast bowler so you have a varied
attack in case your friend works
out your tactics. The same applies
for limited overs matches where
economical bowling is crucial.
Short outswingers are difficult to
score from safely and force the
opponent to play the risky cut shot
which gives the slips many chances.
Outswingers (from swing bowlers) and
legbrakes (from spin bowlers) make it
difficult for runs to be scored on the on 1 side
(the right hand side of the screen for a right handed
batsman) because the ball is moving away from the bat.
This means you can cram the offside of the field (the left of the screen) with most of your fielders
which can save runs and make batting a tricky business.
Cream sleeves
Another more cheaty bowling technique is to pitch
the ball as short as possible using a spinner with no
spin applied. With a bit of luck the batsman will get
bored with waiting for the ball and do something
stupid like play on to his stumps. This method cannot
be applied when using fast bowlers however as this
will result in asking the crowd for the ball back after
it’s been hit for six.
Pitching the ball up to the bat generally results in the
computer scoring easy runs, although if the ball is just
missing the stumps it can result in the occasional
catch behind. This method works best using a fast
bowler and varying the pace, particularly effective
against amateur batsmen.
Down the line
When batting against the computer the same methods apply from the first version. Change the
batting order and put two defensive batsmen as openers, as this will protect the best batters for
when you’ve really got your eye in once the first few overs have been bowled. Playing the big
shots early on can be disastrous because timing is essential. At least one single can be run off most
forward defensives and two or three off a well timed backward defensive. When playing a drive,
hitting the ball early and on the up is the best way to score a boundary and leaves less of a margin
of error opposed to playing late. If a stroke is played too late (especially dangerous against well
pitched up deliveries) it can result in virtually any form of dismissal, playing onto your stumps being
a new way to get out. A full toss can be driven for four but the timing must be perfect. Half volleys
and short balls are far safer to smash around. Cutting or hooking is generally a risky business
unless the ball is extremely short, in which case a juicy six is on the cards.
INFINITE
RUNS
Fancy scoring as many runs as you like
against the computer off any ball? Well
you can if you read on. After you have hit
the ball and the fielder collects it, press the
P key on the keyboard which will pause
the fielder. Unfortunately for the computer
it does not pause the batsman running (just
press the fire button to set them off) and
press the Escape key when you’re too
guilty to continue cheating.
GIVING THE GAME AWAY •
ND INNIN<
GOAL!
_GIVING THE GA
Be it the Wimbledon wobbles
or the Evert on blues, despair
no longer - we’re here to put
you back in control...
Stagger turn
Another tricky way of changing direction at high speed. Kick the ball
ahead then alter your course slightly, enabling you to approach the ball
from a different angle. A good Idea for those not yet able to bring off the
fast turn, and as long as you’re aware of what’s ahead on the pitch,
reduces the chance of being tackled or losing control.
General Control
Not much point In being the world’s best dribbler If
you don’t know what to do with the ball - just ask
Franz Carrl Here’s how to keep In control...
Whether you lend your voice to the Sensible Soccer or Kick Off 2 crowd,
It’s difficult to deny that Dlno Dlnl has produced another masterpiece In
the glorious form of GoalI Cynics might say that It’s Kick Off 2 with knobs
on, while fans Insist It combines the virtues of the other two greats. We’ll
leave the arguments to rage on for now, and get on with doing what we
do best - help you to get the most from your games!
Dribbling
The fundamental of any football game - or Indeed the real thingI - good
dribbling Is of utmost Importance If you are to achieve any success at all.
Close dribble
Push the joystick In the direction you wish to travel with the ball. Sounds
easy - and It Is, provided you follow a few simple guidelines. Don’t travel
too fast, for Instance, or you’ll find the ball runs away from you. Also,
running fast means you are less In control, and It will prove difficult to
slow down or stop.
Keep your speed down by centering the joystick mid run. A
disadvantage of this tactic Is that you are more vulnerable to tackles, but
It will be particularly handy for getting Into a precise position, such as
when lining up a shot.
Trap turn
Trapping the ball Is detailed below, and the trap turn Is a tricky
movement, whereby you change course while In possession of the ball
and head off In a new direction. Slow down by centering the joystick, as
Trap
When receiving the ball, hold down the fire
button. You will slow down In full control of the
ball, and can pass In whichever direction you
choose by pushing that way and releasing the
joystick. Alternatively, you can begin dribbling
by releasing the fire button and centering the
joystick, before moving off.
Turn trap
Trapping the ball close to the line may result In either you
or the ball crossing the line. The turn trap prevents this. When
outlined above, then just as you are about to
stop, hold down the fire button, thus trapping
the ball. Centre the joystick, then release the
fire button and push the joystick In the
direction you wish to travel. Beware of
Incoming tackles, as slowing down renders
you vulnerable.
Stop turn
Keeps the play flowing more quickly than the
trap turn, but Is tricky to Implement. When
chasing the ball, by centering the Joystick at
the precise moment of contact with It, It is
possible to turn up to 160 degrees and head
off. Careful Judgement of speed and exact
timing are required to carry It out.
Fast turn
The fast turn Is an advanced technique, but
once mastered can give you a vital few yards
head start on opposition players, since It
Involves (surprise surprise) quick turns at high
speeds. Much practise is needed to learn the
timing required to turn at precisely the right moment without slowing
down. Turns of up to 45 degrees are possible, and It's worth the effort In
practise when It pays off...
80
AMIGA ACTION • GIVING THE GAME AWAIT
which, if you are close enough, will result in a tackle. Provided you are
moving slowly enough, you will control the ball after the slide tackle.
Header
An approaching airborne ball can be headed by tapping the fire button
the moment it reaches you. Timing is all important, but since your speed
and direction can influence the path of the headed ball, once mastered,
this technique gives you a distinct advantage over opponents.
Passing
With good dribbling and control, you have the basic requirements for a
decent team, but without passing, your promise will remain untapped...
Controlled pass
This is one of the easiest techniques to master in the game, but remains a
valuable way of keeping the action flowing, and your team on top. First,
control the ball using the ‘trap’ method, then, with the fire button still held
down, face the direction you wish to pass, release the button, and the
ball will be passed to your nearest team member. The controlled pass
depends to some extent on the passing skills of the players involved...
Through ball
Bringing your player to a stop, while the ball has run in front of him during
a dribble, will allow the ball to run through to another player further up
the field. Obviously, this is a tactic to use with midfield and defensive
players, as a through ball from a forward will roll tamely into the arms of
the keeper!
Chip pass
When in contact with the ball, and moving, reversing the direction of the
joystick will chip the ball. After the ball has been chipped, moving the
joystick will dictate the height or swerve imposed upon the ball, allowing
you to pass the ball to a team member in an awkward position, such as
when an opposing player stands between you.
Again, the chip pass needs much practise to perfect, but with enough
implementation, you should even be able to use it to lob the keeper from
just beyond the edge of the box!
Long ball
The best way to make a quick break after some opposition pressure in
your half, is to use the long ball. Basically, this entails little more than
shooting the ball upfield to a team member, either along the ground or in
the air, and using the aftertouch to swerve or bend the ball as required.
you have trapped the ball near the line, then as soon as you are in
control, turn your player away from the line to keep possession. This is
another move which takes a lot of practise.
Chest down
If you are facing the ball, and it arrives at chest height, you will
automatically chest it down and bring it under control. If you are facing
away, then the ball will rebound from you, so keep aware of the ball’s
whereabouts in order to gain control.
Slide
Use this technique when closing in on an opponent who is carrying the
ball. A quick tap of the fire button will send your player into a slide,
GIVING THE GAME AWAY • AMIGA ACTION
81
GOAL!
Good use of the long ball can swing the play in a matter of seconds, but
it is important to place the ball well, as this technique makes you
vulnerable to tackles.
Shooting
You can be as talentedas you like, but it’s goals that win games! Here’s
how to score a few...
Normal shot
Exactly what it says, this is a straight shot in any of the conventional
joystick directions. While running, tap the joystick button (facing
goalwards, of course) and quickly release it. Aftertouch can be applied
to slightly adjust the course of the ball.
Super shot
One of the few aspects of Goal which requires little or no practise at all,
the super shot almost assures a goal every time it’s used. The super shot
comes into operation when you are closer than nine yards to the goal
and unleash a shot. The computer calculates the best angle of shot with
which to beat the keeper, and directs the ball into that area, so when
you’re nearing the six yard box, simply press the button and hope - if
your striker’s shooting skill is anything above dire, the result will be
favourable.
Overhead kick
A hell of a shot to master, but one which adds a new dimension to your
play should you become proficient at it. While facing a head-high ball,
tap the fire button and reverse the joystick. The player will leap into the
air and belt the ball in the opposite direction, over his own head. Practise
at this can result in radical swings in the state of play, and even the odd
surprise goal too. Takes timing though...
Tackling
But what about whenfhe opposition do manage to break out of their
own half? Well here’s what to do...
Block tackle
The easiest to implement, but at the same time, not too difficult to avoid.
Standing in your opponent’s way as he charges towards you will, if he
keeps his direction, result in your taking the ball from him, thus enabling
you to run around that player and hare off in the opposite direction. You
may look a bit foolish if he swivels his hips and leaves you standing
though. Good safe bet for the occasions when you’re too close to goal to
risk a penalty.
Slide tackle
A tackle which, if successful, almost certainly takes the ball a good
distance from your opponent, but one which is likely to result in the odd
card too! Tap the fire button when the ball is travelling close to the
ground, and your player will immediately initiate a slide in the direction
he is facing, or running. Unsuspecting opponents may be ‘de-balled’
mm
»
i
~»r
82
AMIGA ACTION • GIVING THE GAME AWAY
quite easily by this method, provided you time the tackle well and make
contact with the ball before the player. If you don’t, you might find it’s
time for an early bath!
Interception
Passes between opposing players can be intercepted - again, if timed
correctly - by running onto the ball, if you have a player close enough,
or by sliding into the ball if you don’t. Sliding gives you more chance of
actually reaching the ball, though controlling it when sliding is tricky
unless your player is travelling slowly enough.
Aftertouch
Let’s face it - in reality no-one can bend or
swerve the ball to the extent an aftertouch
option allows. But neither are real players
restricted in their movements by rigidly fixed
joystick controls, and in a game such as Goal!,
the aftertouch makes all the difference
between a good and a great player.
It can be applied at any time after the ball is
kicked. For a more exaggerated bend, move
the joystick left or right as soon as the ball
leaves your player’s foot. This type of aftertouch
is useful when you are running full tilt towards
goal, and may be unable to change direction
before shooting.
Milder aftertouch is a good idea when your
player is directly facing the goal, and about to
shoot. A slight bend to the one side is likely to
beat the keeper and end up in the net. The ball
can kicked higher by a slight backwards pull
on the joystick (if the keeper is off his line, or an
opponent is blocking pass), or kept on the
ground by pushing forward slightly (easily
controlled pass, but especially good in penalty
situations).
Aftertouch is particularly useful for free kicks,
whereby the direction, height and power of the
ball can be controlled far more closely than
simply using normal kicks.
GIVING THE GAME AWAY • AMIGA ACTION
87
GOAL!
;har 2
GIVINGTHE
It might not be Bali or the sun kissed beaches
of Hawaii, but if you missed out on a holiday
this year, get ready for a spot of island
hopping with this epic adventure from Daze.
And at least you won 't get sunburnt!
• GIVING THE GAME AWAY
IRVAN’S ISLAND
From the start go West and then North. It is best if you avoid the fight at
this point. You will see a pump-handle, play with it for a while if you like.
Recruit Kudsac, pick up his possessions and then kill him. Your next task
is to visit the two inns to recruit four characters (choose one scholar -
namely Eliandr, one magician - Zeloran, one archer - Fandhir and a
warrior of your choice). Buy a sword, a bow and some arrows from the
armourer and food from the shopkeeper to recover physical strength
after fights.
Next go to the harbour (S-SW) and force a passage. You will be captured
and handed over to the village chief who will tell you of your mission.
Return to the starting point and then go S and then E. Kill the three thieves
and find the dead woman, pick up the pendant and eat if necessary.
Return to the village to recruit and buy helmets and shields.
Go to the extreme East and into the forest, then go North to pick the
black and white mushrooms, then the dandelions which are surrounded
by stones in the extreme North. Fight the wasps and enter the forest
clearing on the South side. Kill the ores and the chief ore using arrows as
much as possible, then pick up the necklace.
Return to the village and hand the necklace to the chief to recover the
boat. Eat, sleep, buy arrows, arms and food. Go to the harbour and
select the town landing-stage.
ZACH’S ISLAND
Go right through the town to the library at the
extreme NE and pick up the fortress parchment.
Kill as many enemies as posssible to gain
money and experience. Buy arms, helmets
and food. Recruit if necessary, eat and sleep
to recover psychic strength and return to the
harbour in the direction of the fortress.
AKEER’S ISLAND
Follow the wall on the right and try to keep
moving East at all times. You will come across
many skeletons to fight. There is a passage to the
South. There you should pick up the treasure in the
cul-de-sac at the South end and the skull in the cul-de-
sac to the East. Leave the passage again and continue East
and then South. In the large room take the extreme South East, then S, E,
and corridor to the North to activate two handle - one on the right hand
wall and one on the left hand wall.
Continue due North into the passage and follow the corridor into the
large room. Activate the handle on the wall to the North and leave the
passage again, take the extreme SE, follow the corridor and pick up a
skull in the cul-de-sac. Re-enter the corridor with the handles and walk
around the West wall. On the other side, enter the room, pick up treasure,
skull and arms. Return to the landing stage and then to the town.
ZACH’S ISLAND
Buy fighting gear, arrows and as much food as possible because big
fights are just around the corner. Buy two monk’s habits and five fur coats
from the clothes shop (not far from the harbour, in a road leading to a
little square to the North). Go to the library and examine a parchment on
potions. Go to the bank (West of the library), enter the street with the
guards and kill all of the guards in one go (you can’t make a return trip),
using arrows and spells. Take the door opposite and pick up the 100,000
po. Deposit 10 000 in the bank (on the other side).
Go shopping: buy a magpie, a monkey, an eagle and a parrot from the
pet shop (extreme SE of the town). Opposite is an armourer. Depending
on your budget, buy arms, helmets and shields. Go down to the S, after
the bend and buy five ropes from the shopkeeper. Move West, buy
potions for the troublesome priest (Humbolg) and ent reviver (Jablou).
Continue to the West and you will come to three crossroads, North, then
West, then first East. Kill the giant guard, then if necessary, regain strength
because there are more difficult fights to come.
Enter the Blue Velvet nightclub (only open at night, hence the phrase
nightclub I presume) and you will get thrown in prison. Release the
magpie through the bars and pick up the key. Open the cell and put on
five monk’s habits. In the fortress take the passage (open between
midnight and 4am). Pass the monk and enter the sacrifice. Recover the
prison key from the monk’s belt and leave the passage again. Find the
invisible wall and cross it (where one of the characters notices a
draught). Leave the prison and you will have to fight with the guards.
Return to the harbour where you will need at least 10,000 po and an iron
shield. Take the boat for the island where you started.
IRVAN’S ISLAND
Go extreme East. Follow the East coast and find a magician. Give him
10,000 po, then send out the eagle to pick up the mountain parchment.
Return to the extreme West, along the coast, find the standing stones and
continue to the West end. Pick up the relic at the foot of the standing
stone and Golem will wake up. Kill him (most spells will have no effect).
Turn round and fight Golem a second time.
Return to the harbour. In the direction of the mountains, take the landing
stage to the South.
JON’S ISLAND
In the mountains you must put on the fur coats (take off armour) and
attach the ropes to avoid falling. Move East and pick up the cauldron in
the snow. Set off again in the opposite direction following the mountain
road along the precipice. Go into the mountains and find a
rhinoceros. Kill it and take its horn.
Return to the landing stage, select mountains, landing
stage to the NW. If necessary make a return trip to
the town for repairs.
On leaving the harbour, travel East. Follow the
coast then take the passage to the West
where you will get involved in a fight with two
giants. Pick up the living sword in a mountain
hollow and leave the passage again.
Continue Northwards and at the end you will
find a priest in cul-de-sac. Prepare the
Humbolg potion and give it to him, then pick
up the tree island parchment.
Return to the harbour, select the tree island and if
necessary make a return trip to the town for repairs.
THORM’S ISLAND
Put on the pendant recovered from the dead woman and take the
crossroads to the left, then to the North and scond on the right. At the end
find an ent. Prepare the Jablou potion and give it to him to drink, then
pick up the pendant. Go down to the South again, then to the West and
enter the village. Visit the huts: two open huts give various information.
Return to the harbour and take the extreme East. Here you will have to
fight some Ewoks. At the end pick up the relic and return towards the
harbour. Take N, E, N, E and follow the road. At the end is a stone druid,
place the horn on it and it will wake up. Next give it the iron shield and
pick up the magic shield (protects against fire). Turn round. At the
crossing, go North then East and first North. Fight with the monster and
take first West. Negotiate the labyrinth, avoiding false tarils and
aggressive eagles to arrive close to the dead woman at the end to the
GfWNG THE GAME AWAY •
West. Collect the key to the Town Hall from around her neck and return to
the harbour. Oh, by the way, you'd better hurryl
ZACH’S ISLAND
Go to the town hall (extreme NW). Enter the town hall
and pick up the Idol. Go to the temple (West of the
bank) and give the Idol back to the monk, now
pick up the Air Elemental Pendant. Go on to the
bank and draw out money. Buy arms and food,
then eat and sleep... Keep 7100 po, then
return to the harbour and go to the fortress.
AKEER’S ISLAND
Follow the left hand wall, always moving North
as far as the passage. In the circular corridor
take the Invisible wall to the North. Follow the
corridors and enter the flooded area. In the maze
keep taking the corridors to the North until you
leave the catacombs. Find three weighing scales. Put
exactly 3650 po In the first two scales and return to the
catacombs. The water should have disappeared. Take the second
totheSE and at the end follow the small underground passage.
In the large room activate the handle at the SE end. Take the treasure at
the NW end and put on the Air Elemental Pendant. Continue to the NE
end and take the first turning to the right. Here you will fight with some
mummies (llre-cloud and lightning are effective). At the very end to the
South, pick up a skull. Return to the North and take the access to the
East. Stop In front of the wall and take the Invisible wall to the South. Pick
up the treasure and the skull and return to your Initial position in front of
the wall. Cross the Invisible wall still moving East. If blocked take a
sidestep to the South then continue East. Enter the prisons (you can find
other treasures If you pass other Invisible walls at the end of the maze).
Follow the corridor to the East and kill the lion guard. At the Eastern end,
click the prison key In the lock: all cells will open. Turn round. In the first
cell to the right you find treasures behind an invisible wall. In one of the
cells Is a blind girl. You must recruit her, so you must dismiss one of the
characters (archer or warrior). In the second cell to the South, starting
from the West, Is a secret passage through an Invisible wall.
Follow the corridor and enter a vast room. Beware, this area is cursed
and some characters will be Inverted. To un-Invert them you must cast
the curse lifting spell.
Go to the middle of the columns and pick up the living sword. From the
centre make return trips to the North, then South, then West. At the end
you will find either Invisible walls with treasures, or a secret passage
(click on the plate In the middle) with a handle to be activated. Lastly
take the passage to the SE (beware of the hooks In the celling), pass the
door, follow the corridor to the South. In front of the grille, release the
monkey who will open the passage. Reach the landing stage and select
the entrance to the fortress again.
AKEER’S ISLAND
Return SE to the corridor with handle (see above). Go due North into the
passgae and follow the corridors to the West. Beware of the destroying
wizard of chaos (prepare psychic protection). Kill the wizard and pick up
the treasures and skull.
Return to the passage entrance and take the corridor to the SE.
Beware the dangerous magician. Kill the magician. To find
the secret passage in one of the walls click on the
button under the eagle heads. Continue along the
corridor to the North and place the six skulls on
the six scales. Continue along the corridor, kill
the guard and pick up the relic.
Return to the landing stage and re-enter the
town.
ZACH’S ISLAND
Buy five evening tunics from the clothes shop.
Put on the tunics and the ent pendant and
enter the nightclub. Pick up the end of fortress
parchment.
With 20 000 po, go to the cul-de-sac of the four
towers (NE of the harbour) between one and two in the
morning. Give 20 000 po to a dodgy looking character and
pick up a relic.
Buy the ingredients for five anti-vertigo potions (Mildong). Eat, sleep...
At the harbour select the mountains, NE landing stage.
JON’S ISLAND
Find a passage to the West. Follow the road and kill the dwarves. Enter
the mountains to the North and pick up two Eidelweiss plants (one in a
cul-de-sac to the West, the other in a cul-de-sac to the East). Return to
the passage entrance.
Continue East and kill the vultures. Enter the mountains to the North and
pick up one Eidelweiss plant, return to the passage entrance. Continue
East then North. Take the passage to the East and pick up two Eidelweiss
plants. Beware, this place is cursed. Cast a curse-lifting spell. To continue,
have each character drink an anti-vertigo potion. Follow the road, pick
up a relic and return to the harbour. Select the mountains from the NW
landing stage.
JON’S ISLAND
Travel West along the coast and fight the guards. Get rid of one of the
characters (dismiss or cast into the void). Enter the mountains to the East
and kill the guards.
At the end, leave five relics on five pillars. This will revive the druid, recruit
him (essential for his fire-protection).
Return to the landing stage and select end of fortress.
Return trip to the town If you need to replenish supplies.
OLBAR’S ISLAND
Fight against the Fire Elemental: put the magic shield on one of your
characters, activate the fire protection spell, approach the Elemental
and strike.
First crossroads turn right and travel round the block, then take the
access open to the North. At the next crossroads go West (not essential),
there is a maze where you will fight with ores and pick up arms and
treasures, to the North is a fight with a dragon. To kill the dragon use the
same principles as for your fight with the Fire elemental, the protection
spell must always be validated, otherwise you’ve had it. Use the healing
spell as often as necessary. The dragon is so more-ish - you can have
several goes at killing It.
Continue North and pick up treasures in the crannies. At the next
crossroads go North. There is a secret passage in the North wall.
Continue. You will fight wizards and skeletons. You then come
across a maze with Invisible walls. At the end, activate the
handle. Return to the crossroads and go down to the South.
Beware, slalom into the room because there are spikes in the
walls.
Reach Shandar’s fortress. In the large room move along the
edges as there are missiles in the ceiling. At the SE end, pick
up the treasure At the NW end, activate the handle. At the NW
end fight the knight and take access behind him.
In the next room take the access to the North. Follow the
corridor and there is a mechanism to be activated in a samll
room to the West. At the end, fight against the Gorgon, then go
into the large room containing the fountain which raises life points.
Take the passage to the South then to the East,
there is a mechanism in a small room to the West which needs to be
activated, carry on and fight the lion guards. The grille is closed and the
trap door needs to be activated to open it. At the next crossroads take
the North passage and at the end there will be treasures and a
mechanism. Return to the crossroads and go down to the South
Follow the corridors to the end and find a small room with a magician.
Listen to what he says (don’t hit him!), then take the North access in the
previous corridor. Put the parrot in front of the ear and the passage will
open. In the next room slalom because you’ll bash your head. In the next
room move along the edges and prepare psychic shelter, fight against
Shandar in the North access. Now simply kill Shandar and go back to the
country.
And that about wraps it up. Respect to the guys (and the Hennerleys!) at
Daze for that - If you have any problems, don't hesitate to... er, try again.
ISHAR 2
BEAVERS
GIVING THE <3S
Are you experiencing platform problems
aplenty? Are you finding Beavers too difficult
to complete without aid? If the answer is “yes”,
then read this definitive Goodyear guide.
▼ Many levels will hold
several secrets for you to
uncover, such as these secret
passages. They can be
spotted by the slight change
in colour in the graphics.
*
.
A Throughout the first stage, and many others, you’ll
encounter these two troublesome obstacles. The first is
the green fish that leaps up from the bottom of the
screen, causing all kinds of mayhem. Try to keep ahead
on the screen to dodge this attack. The second is the
boxing glove that springs out from those grey tubes.
Avoid these by waiting a while next to the tube.
A Another monster who can
cause untold damage if you’re
not careful, is the infamous Rock
Monster. Suddenly appearing
from the scenery, it can surprise
even the most alert of beavers -
very dangerous so watch out!
▼ The first guardian you will encounter
during the game is the the big forest bear.
He’ll either try to throw rocks at you, jump on
you, or simply pelt you with acorns.
A Some levels contain several swarms of these
here wasps, which are very quick and deadly.
There are no real tactics to adopt to avoid these
sort of onslaughts, so just keep moving along...
▼ The only way to harm this large predator is to
spin when one of the acorns is about to hit you.
This will knock back the offending seed and hit
the bear, causing damage. You’ll know when
you’ve successfully done this because there
will be several signs that appear around the
bear.
A Once the beast has been thwarted
by your unusual tactics you may
proceed to the next level by walking
past the exit sign up at the top right of
the screen.
▼ If you don’t wish to play the first
set of levels then enter this code
on the main title screen. If you
have entered the code correctly
the screen will flash in large
vibrant colours.
Password # 1
ZEGOOLI
(Type this on the title screen)
86
AMIGA ACTION • GIVING THE GAME AWAY
▼ There’s
^ In the icy levels of the
tundra you’ll inevitably meet
up with quite a few
snowmen. Although this
k doesn ’t sound too
threatening they are
[ 1 quite a formidable
•“J opponent, and their
If main offensive attack
y is to throw several
f snowballs, which soon
daze our little hero.
a couple of levels where you have no
choice but to swim around. This is fine, but
remember that you can only hold your breath for
a short period of time.
^ The second
guardian is a distant
cousin of the first.
Living on the polar
caps, the polar bear
attacks with large
chunks of rock and
with a large supply of
snowballs. Treat this
bear like the former
one and spin against
the snowballs.
▼ Once again you
have the option to
skip almost all of the
levels by entering
this password on the
main title screen.
^ Bears with large shades, and
floating grey creatures can also
stir up quite a storm. The bears
with shades aren’t so bad but
unfortunately whenever they
appear the floating creatures
whizz on, giving
NJM] grief. So cautious
>Jm| steps on the later
Bv m levels!
▼ If you’re finding it hard to reach the higher plinths in any level,
then maybe you should consider repairing the machine with a
spanner. Once it has been fixed, you can leap onto the hot
streams of air to get a free lift up to the higher platforms.
^ The last guardian is
dead hard! Not to
mention it’s a marsupial!
k The acorns are your
^ only offensive weapon
R here, but keep an eye
■ out for those bullets
H that the rabbit is firing,
■ and the rocks that the
jH bear is throwing.
If this is some sort of ►
degenerate joke from \
pornographic magazines,
then I for one support it. But
all of this aside, it’s your
reward for the endless hours
of Beavering!
A big “Thank you” goes to Richard from Grandslam
for helping us out with our enquiries.
GIVING THE GAME AWAY • AMIGA ACTION
87
BEAVERS
Not content with merely doing PD,
Andy Maddock steps up to help
out any frustrated Amiga gamers in
search of that elusive cheat mode.
ASSASSIN
T o access some rather weird results to Team
17's rather good platform malarky, try
entering...Psionic Systems, Assassin,
Superfrog, Body Blows, The one and only,
Project X and Alien Breed on the high score
table!
LEMMINGS 2
SLEEPWALKER
N ow you can save all the little greeny haired wonders with this cheat from
Matthew Cridland. He says press LOAD then CANCEL to stop the music,
then click on all four corners of the screen until you hear "Let's go" You
can now start on any level with a full 60 Lemmings... Wa-hey
WALKER
A ccording to Paul Hollingworth,
and we all know what he's
like don't we. At the start of
the second level type 'Eat lead muddy
funter' (with spaces) before moving.
Now lots of extremely funny things
should then occur.
WOODY'S WORLD
I t's that man again - Mr Hollingworth.
This time he's sent us some ace codes.
Steam Castle - AHJBEAEA
Fishy Castle - MODNAAOG
Lava Castle - OKDNFAPK
Cog Castle - MKDNCAIK
Conveyor belts - OIHMOAC
GODS
Y ou can't be much of a God if you are having problems with a mere
computer game. Still, we can't all be omnipotent and doubtless some of
you mere mortals do need a helping hand.
On the password screen type in SORCERY. This will give you infinite energy to
defeat the guardian who is such a pain at the end of level 4.
I f you really are a bit of a closet insomniac and are struggling to
get going in Ocean's Sleepwalker, then this little tip should
certainly help you out here.
On the title screen, when Ralph is chasing Lee, press CAPS LOCK,
and type in HOLY.ZARQUONS.SINGING.FISH
Make sure you have the full stops in between the words. If the cheat
has worked then Ralph's and Lee's noses will have turned green.
Now, when the sleep bar gets low press the L key to return it to full.
Also, press RETURN to advance to the next level.
FLASHBACK
I don't believe it!! He's back once again. You just can't keep this
fella' away. It's that Good old Paul Hollingworth, what a guy! He
has quite wonderfully sent us codes for Dephine's fantastic
platformer! Here goes then.
Easy 1 -Back 2- Loup 3- Cine 4- Good 5- Spiz 6- Bios 7- Hall
Medium 1 - Play 2- Toit 3- Zapp 4- Lynx 5- Scsi 6- Gary 7- Pont
Hard 1 - Clop 2- Cara 3- Cale 4- Font 5- Hash 6- Fibe 7- Tips.
88
AMIOA ACTION •SMALL TIPS
MICROLAND BULLETIN
BOARDSYSTEM
0891 990 505 V0483 725 905
To Download m To View
Amiga shareware including files from the
Fred Fish Collection plus lots more to
download at V32bis, V32, V22bis, V22,
V23, & HST 8 data bits, no parity.
fWhy wait for4 your software when you can download now direct to your^
computer. Microland offers high speed connections and most files are
| compressed to minimise the cost. Check it out on 0483 725 905 at normal |
call charges. So much software you are spoilt for choice.
^Over 30 file areas including Animations, ARexx Files, Badge"
Killer Demos, Business. Clocks & Calculators, Commands
Database Directory & Disk Utilities, Fonts, Fractal &
|Mandlebrots, Games, Graphics, Icons, Libraries, Programming |
& Communications. Area 1 contains file lists for all areas to
help you find what you are looking for.
Calls to 0891 990 505 charged at 36p per minute cheap
rate, 48p per minute at all other times.
Trevan Designs Ltd
PO Box 13, Aldershot, Hants, GUI 2 6YX
You can buy any game and return it
after 7 days and you only pay a
fraction of the price.
Join the club - Newsletter.
For details and price list send
a stamped S.A.E. to:
★
SOFTSELL (ACT) MAIL ORDER*
32 Dursley Road, Trowbridge,
Wilts, BA14 ONP
Amivision Software present the NEW
An incredibly addictive and detailed Formula One simulation for 1 to 4 players.
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Choose tyre compounds, tune your engines, change wing settings, even train your pit crew!
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Full 1993 season. Details can be easily updated each year. Incredibly addictive, produced
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JUST £14.95! INCLUDES
INSTRUCTION MANUAL
PLEASE MAKE CHEQUES/POSTAL ORDERS PAYABLE TO: S.RENNOCKS
Vastly updated since v3 ,
/T 7 \full details available./T>\
A1200 compatible vTV
Dept. AA, 1 Cherrington Drive, Great Wyrley, Walsall WS6 6NE
JEHBSH-
FOOTBALL
TACTICIAN 2
New 93/94 version sets even higher
standards and breaks more records .
Firmly established as the definitive football strategy game,
FOOTBALL TACTICIAN 2 is now available in three superb versions:
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Try FOOTBALL TACTICIAN 2 for the ultimate football experience!
What makes Football Tactician 2 so special?
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* Most accurate player definition: 30 parameters including real ages, aptitudes, skills,
caps, playing positions, fitness, morale and market valuation.
* Largest results database: 21290 match results and league positions going back 20
seasons all instantly retrievable. All of which may be printed out.
* Professional recording: 36 matches always recorded IN FULL for full-scale replay.
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tactics’ when Jim Parker is in charge! The message is clear: know your refs.
* Fastest ever setting-up time: initial start-up in less than two seconds, thanks to
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* Most accurate editor: built-in intuitive editor capable of entering new players and
fine-tuning all parameters. Essential for the serious user.
* 16 different tactics from rough play to offside-trap adjustable throughout the match.
You manage your side before AND during the match.
* Three levels of match reporting, from highlights only to ball-by-ball commentary.
What are the new features?
* FA Premier League and Division One permanently in memory with full interaction,
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* Man of the Match. Player of the Year. Manager of the Year. Transfer deadline. Pitch
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* Intelligent behaviour of computer sides capable of changing tactics to respond to
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Why is FT2 not in the shops?
The very essence of a football strategy game is its accuracy. With transfers
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football game is more up-to-date than FT2 and that’s a fact!
Please rush 1 copy of
FOOTBALL TACTICIAN 2 £22.93 □
FT2 lScotlandt £ 22.93 □
FT2 Italia (serie A and serie B) £22.93 □
Name
Address
I enclose cheque for. My Visa number is.
Visa or Access orders: same-day dispatch. Overseas please add £1 p&p
FT2 Double Pack (tick any two)
£29.93 □
My machine is an
AMIGA A500 (one meg) □
A1200 □
A6OO □
ATARI ST/STE □
TALKING BIRDS 0702 523607
5 Minster Close Rayleigh Essex SS6 8SF
■reader f? s
PHAZER GUN & GAMES
The Trojan Phazer Gun opens up a whole new phase of computer
entertainment. This advanced light phazer presents a challenge of skill
and accuracy for Amiga
gamesplayersofall ages. The
pack includes two free games,
Orbital Destroyer and
skeetshoot, which test your
shooting skills to the extreme,
and a full manual.
Advanced features of the Trojan Phazer include:
‘Opto - electrical circuitry to give excellent accuracy
‘Plugs into the Amiga joystick port
‘Long (1.5 meter) lead
‘Comfortable hand grip
TECHNO SOUND TURBO
A fun-to-use sampler and sequencing package all in one! Now you
can take sounds anywhere - tape, CD, microphone - and arrange
them into songs and creations which are entirely your own. There are
loads of special effects to spice up your sound too! Includes pre¬
recorded sampler cartridge.
ONLY
Product
Techno Sound Turbo
DALEK ATTACK
It's the year 2254 and
Earth has been
invaded by the most
ruthless and vicious
race in the universe -
THE DALEKS. The evil
Davros is attempting to
destroy the ozone
layer of the earth and,
as Dr Who, you must
foil his deadly plans
before it's too late.
Good luck!
REAL TIME 3D GRAPHICS
Learn how to write programs with smooth flowing 3D effects
and produce high speed animation in real time controlled by
the Amiga joystick with this book. At the same time, learn
about Amiga assembly language painlessly and enjoyably.
(Listings disk also available to avoid the effort of typing them
all out.)
Order Hotline: 051-357 1275
Fax: 051-357 2813 General Enquiries: 051-357 2961
Order at any time of the day or night. Don't forget to give your name, address and credit card number
AMIGA MADE EASY
Make the most of your Amiga and use it to its full potential.
This book explains exactly how to use the Amiga effectively
even for newcomers with no previous experience. Existing
owners will also benifit as a comprehensive guide to more
advanced applications is included
GAME MAKERS MANUAL
As author of several authoritive computer manuals, Steven Hill is well
placed to offer page after page of invaluble information covering
every aspect of writing games, from high speed sprites to simulation,
animation to assembler - all you need to know to design and create
your masterpiece.
TURBO TOUCH JOYPAD
This is a radical new style of hand held controller. Just pass your finger over
the sensor - No more finger fatigue or blisters. And thanks to better diagonal
and circular (360°) control, the newest and most challenging games are
easier to control and more fun to play. The Turbo Touch 360 brings a new
dimension of control and comfort to video game play.
READER OFFERel
FUN SCHOOL SPECIALS ■ CORISH S GAMES GUIDE
From the makers of Fun School, these top rated educational packages
are just the ticket to give the younger members of the family a flying
start! Paint 'n Create exercises practical creative skills, Merlins Maths
enthrals children while covering basic maths skills and Spelling Fair
guides children through the intricacies of basic grammar.
TROJAN LIGHT PEN
Would'nt it be good to really "draw'' when using paint and graphics
pakages? Well now you can, by plugging the amazing Light Pen in
instead of your cumbersome mouse. It comes with a specially
designed drwaing package, Kwikdraw, as well as compatability
software for most workbench-run programs
This book helps on just about any game you care to name on
a wide variety of computer formats. Covers backdoor codes
left by the programmers, cheats and tips to get past your
opponents, how to skip levels, pokes for infinite lives, time etc
plus many other options. This is the ultimate hint book with in
excess of 750 pages, in excess of 1250 games, in excess of
20Q adventures, more than 12000 hints, tips and pokes.
Cornish's Computer Games Guide£ 14.95
ACTION REPLAY
THE WORLDS MOST POWERFUL FREEZER - UTILITY CARTRIDGE
VGA MONITOR ADAPTOR
Features include: Save entire program in memory to disk ‘Super powerful trainer mode ‘Improved
Sprite Editor ‘Virus detection ‘Burst nibbler ‘Save picture and music to disk ‘PAL or NTSC modes
selectable ‘Slow motion mode ‘Many more instant CU commands ‘Restart the program ‘Full status
reporting ‘Powerful picture editor ‘Improved debugger commands ‘Music sound tracker ‘Autofire
manager ‘Joystick handler ‘Diskcoder ‘Set map ‘Preferences ‘Disk monitor ‘improved printer
support ‘Dos commands ‘File requester ‘Boot selector
A500/500+ £57.95
1500/200 £67.95
The VGA monitor adaptor is a handy little gadget which gives most Amiga
owners easy access to the higher resolution display of a VGA monitor.
It is very easy to use - just plug in and off you go. Works with any standard
VGA or Multisync monitor. Use screens of up to 640 pixels x 480 lines
without interface and without flicker. Compatible with Amiga 500, 500+,
600, 1200, 1500, 2000. Operates with Kickstart 1.3, 2.04 and 3.0.
Screen driver software supplied. Through port allows the cdonnection of a
CGA display. Full technical support telephone service.
BACK ISSUES
Amiga Action back issues are still available.
January 1993 £3.00
February 1993 £3.00
March 1993 £3.00
April 1993 £3.00
May 1993 £3.00
June 1993 £3.00
July 1993 £3.00
VIDI AMIGA 12
The ultimate low cost colour digitiser for the Amiga! No RGB splitters or
optical filters are required and you can grab full-colour images in less
than a second. (Mono are grabbed in real time) With an abundance of
file formats, full multitasking and composite of S-video output, its
versatile and powerful.
ONLY
READER OFFERS
Offers subject to availability.
All prices include UK postage, packing
and VAT. For orders over £10 please
add £5 for Eire/EEC, £10 for overseas
unless specified above. Overseas
orders despatched by Airmail.
Valid to 23rd Oct 1993
PRODUCT
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Products are normally despatched within 48 hours of receipt but delivery of certain items could take up to 28 days
SUPER SPACE
INVADERS
i
THE WINNING POST
HARP PRIVIN* II
Publisher: Hit Squad
Price: £9.99
I f there's one thing I could say about Hard Drivin' II, it would
be that it's versatile. A serial link allows you to double the fun
with a friend, and compete against each other on two
screens, even if your friends own a PC or an ST! Of course, they
also have to own the game, but it's a small price to pay for
gaming heaven!
Or is it? HD II provides the budding Stirling not only with four
tracks to race on, but also an editor to make up your own -
which is actually quite good - but despite all this, the whole thing
is a bit of a slug! No, I don't mean it leaves a silvery trail behind
it on your path in the morning - it's a bit, well, slow.
The idea is a good one - the standard races pit you against
computer controlled cars, or you can race against a mate with
the aforementioned link. There are even various stunts set up to
perform along the way. Trouble is though, despite the impressive
140 mph on the speedometer, it's difficult to believe you're
travelling anywhere above thirty, and even an old lady in a
Metro can match that.
REVIEWED BY:
Steve
Publisher: Mental Image
Price: £5.99 registration
Publisher: Hit Squad
Price: £9.99
T he box boldly claims: " In 1979 a strange phenomenon
shook the world". A rather extravagant claim in the age of
space travel, miracle cures and non-stick pans, but really not
too far off the mark.
Super Space Invaders hails back to those halcyon days of ten
pence pieces and men in vests changing five pound notes for six-
year-old kids, but adds a touch of spice in the form of enhanced
graphics, varied levels and bonus stages. Domark's effort
incorporates 1 2 levels, with the added bonus for fans of the
original of more than one colour. The sounds of the original are
faithfully recreated, but unfortunately so is the tedium of the One
Bullet At A Time syndrome.
Still, it's easy to play and addictive to a point - even if the
sprites do tend to get lost in the background occasionally - and
ten quid's worth of fun for anyone.
REVIEWED BY:
John
E rm, this isn't really a budget game to be honest. It's shareware.
But we were all quite taken with the version on our coverdisk
last month, and decided to give it a place all of its own.
Well, it's a fruit machine game, and it's well documented that
many people steer clear, preferring the real thing. Mental Image are
very aware of this, but pressed ahead with it anyway, in an attempt
to satisfy themselves (and the rest of us, I suspect) that a good
graphical and playable representation is possible.
They've succeeded. The game revolves around the world of horse
racing, and the reels are gorgeously shaded to give maximum effect.
The sound, while not quite your Saturday-night-at-the-pub fayre, is
good, and there is even a hidden bonus game for those who need
the extra credits. At the end of it all you'll come out no richer, but
given the game's nature, you wont be too much poorer if you buy it!
MIOA ACTION •BUDGET GAMES
REVIEWED BY:
John
1
THOMAS THE TANK ENGINE II
Publisher: Alternative Software
Price: £9.99
B e honest - who's never dreamed of taking the, er, wheel of
Thomas The Tank Engine and racing pell mell against one of
several cartoon favourite locomotives (and a bus called Bertie
too, apparently) across a number of Utopian Chigley landscapes full
of grinning buffers, friendly landslides and smiling signals. OK, so
that's 97% of you, but this is one for the kids...
It all starts when Thomas and Gordon (he's another one of those
engines with a face) have a bit of a quarrel, and escalates into a one
or two player split screen race, with you (ahem, or your kids) in
charge of steering the engine - or bus - of your choice to a winning
post several miles down the track.
Diesel fuel is in short supply, and it's essential to choose the right
route through the points. Bonus stages are dotted around the tracks,
and all in all, provided you're a pre-teen fan of the cartoon, this is a
riot of colour, co-ordination and coal shovelling cuteness.
REVIEWED BY:
Steve
SHADOWLANDS
Publisher: Hit Squad
Price: £7.99
A s the forerunner to the excellent Krisalis adventure,
Shadoworlds, Shadowlands takes us back into the dark
ages where a dead prince controls the minds of his
subjects in a quest to avenge his death. Sound heavy? Well it is
quite - in fact this is just one of the recent titles that have been
providing us with genuine top quality entertainment at a cut
down price from Ocean's offspring.
A point and click icon system controls the four bemused
warriors as they trudge in sheeplike fashion across endless
generated (and very well detailed) terrain in an attempt to
avenge their master and spare their own lives.
More than just an adventure, Shadowlands demands careful
planning if you are to succeed, though luckily the isometric
landscape and dozens of tasks ensures that only those with itchier
pants than a ringmaster at a flea circus will become bored too
soon. As good a budget game as you are likely to come across.
REVIEWED BY:
Steve
G. P. CIRCUIT
Publisher: Hit Squad
Price: £9.99
L ook at this - the last game review of the mag and we still
haven't had a bad score! This must be some kind of record,
and I'm sorry to inform the evil ones among you that the
situation won't change with this.
Grand Prix Circuit is much better suited to a budget price tag
than one of over 20 pounds, but now that it's arrived in the new
small box, it's more than worth the money.
Seven of the current Grand Prix tracks, plus Detroit - which
may have been the US venue before Arizona (I couldn't be
bothered to check, sorry) - are yours for the racing, either singly
or part of the good ol' championship season. Cars are up for
grabs too. There's a Williams, a McLaren or a Ferrari to smash
up on your travels, and a number of competing drivers who
obviously want you to do just that.
Qualifying for a race is essential, and the speed and
response are more than acceptable, but after one major crash
per race the pit lane beckons which does seem a little strict.
REVIEWED BY:
Paul
BUDGET GAMES •AMIGA ACTtOk
. = RE-ENTRY O = NEW ENTRY
1
PROJECT X
TEAM 17
£12,99
SHOOT'EM-UP
2
2
ALIEN BREED: SPECIAL EDITION 92
TEAM 17
£10.99
SHOOT'EM-UP
3
O
FI 7 CHALLENGE
TEAM 17
£12.99
RACING
4
O
FIRST DIVISION MANAGER
CODE MASTERS
£7.99
SPORTS SIM
5
9
TRIVIAL PURSUIT
HIT SQUAD
£7.99
PUZZLE & QUIZ
6
V
RBI 2
HIT SQUAD
£7.99
SPORTS SIM
7
10
WWF WRESTLEMANIA
HIT SQUAD
£9,99
SPORTS SIM
8
G
DIZZY: PRINCE OF THE YOLKFOLK
CODE MASTERS
£7.99
PLATFORM
9
4
POPULOUS & PROMISED LANDS
HIT SQUAD
£12.99
STRATEGY
10
O
THE ADDAMS FAMILY
HIT SQUAD
£9.99
PLATFORM
11
20
JAMES POND
GBH
£7.99
PLATFORM
12
14
PIRATES!
KIXX
£12.99
STRATEGY
13
LOTUS TURBO CHALLENGE 2
GBH
£9.99
RACING
14
12
FI 6 COMBAT PILOT
ACTION 16
£9.99
FLIGHT SIM
15
MIG-29 FULCRUM
HIT SQUAD
£12.99
FLIGHT SIM
16
TENNIS CUP 2
KIXX
£9.99
SPORTS SIM
17
MANCHESTER UNITED EUROPE
BUZZ
£9.99
SPORTS SIM
18
HERO QUEST
GBH
£9.99
RPG
19
G
TEST DRIVE 2
HIT SQUAD
£7.99
RACING
20
TERMINATOR 2
HIT SQUAD
£7.99
SHOOT'EM-UP
T here's a lot of movement in the
budget chart again this month -
except at the top. Team 17 have kept
a firm grasp on the number one and two
spots, and have even had the nerve to
pinch third as well! The Hit Squad again
claim the highest number of games in the
chart, but they must be wondering what
they have to do to knock Team 17 off
their lofty perch. Meanwhile Codemasters
make clear their intentions for the coming
months by bursting in with two of the
month's highest new entries. And that's
even before they've released their ace¬
looking Micro Machines! (But that isn't a
budget game John, you spoon! - Ed.)
SCREENSHOTS
SHOW
AMICA-VERSiON
The "Black Sect" is a secret society whose aim is absolute world domination. Count
Cosimo, Meanotaurus, Marcos Cane, Sheebop and their cunning leader, Professor X,
are all evil villains who would sell their grandmother to get what they want.
Accompany Joe and Nat through 6 gigantic levels with hundreds of opponents.
Discover secret rooms and hidden Bonuses, confront the supreme villain, Professor X
in a frenzied showdown and let him know who’s the real boss. Play on your own or with
a friend, listen to 9 hot tunes and let Joe and Nat fight with 6 different weapons, as you
battle your way towards the final confrontation.
So, what are you waiting for - get in there!
Amiga Format Gold 91%
"Don't let this one pass you by... YO! JOE! is a complete stunner"
Amiga Power 91%
" YO! JOE! is one the finest games of the year to date."
KOMPART UK LTD. • 20 Guildford Road
AL15JY • St. Albans, Herts.
Tel: 0727 868005
Fax: 0727 845202
Copyright © 1993 Hudson Soft (Europe) GmbH. All rights reserve d. Published
by Blue Byte / Play Byte under the license from Hudson Soft (Europe) GmbH.
SHOP OPEN SEVEN DAYS A WEEK
897 DUMBARTON RD.WHITEINCH,
GLASGOW Gil 6NB
TEL: 041 337 1313 FAX: 041 339 6946
AMIGA
COMPUTERS
A500 +. £199.99
A500 + CARTOON.....£229.99
A600 CARTOON PACK£249.99
A1200 CARTOON. . £299.99
i
■L
PRINTER CABLES. . £3.99
NULL MODEM . £ 3.99
JOYSTICK EXTENDER . £3.99
AMIGA TO SCART. . £7.99
ANALOGUE AMIGA . £ 1.99
PC ANALOGUE DIGITAL ADAPTOR £4.99
|#7iwj|jflr*U4dJ
A500. . £3.50
A500 +. £ 3.50
A600. . £ 3.50
A1200 . £3.50
. -
QUICKSHOTII PLUS . £6.50
INTRUDER 1 . £21.50
AVAITOR 1 . £22.50
MAVERICK 1M. . £12.95
ZIPSTICK . £12.95
COMP PRO 5000 . £10.95
COMP PRO EXTRA . £12.95
COMP PRO STAR . £12.95
CRUISER COLOUR . £9.95
CRUISER BLACK . £9.95
CRUISER TURBO . £10.95
SPEEDKING . £10.50
NAVIGATOR . £13.95
BUG . £ 12.00
APACHE . £5.95
COMP PRO 5000 MINI..£14.99
COMP PRO STAR MINI.£16.99
FREEWHEEL . £27.99
FREEWHEEL ANLGE...£37.99
PYTHON 1M . £7.99
BEETLE MOUSE.
PC SERIAL MOUSE....
MEGA MOUSE.
ZYDECK MOUSE.
PRINTERS
STAR LC - 20. . £133 00
STAR LC ■ 24 200 C0L0UR£274.00
STAR LC - 200 COLOUR.£l 95.00
H.P. 500C . £309.00
STORAGE
10 CAPACITY. . £0.99
20 CAPACITY. . £2.70
40 CAPACITY. . £3.49
50 CAPACITY. . £3.95
80 CAPACITY BANX. . £8.49
100 CAPACITY. . £4.50
150 CAPACITY . £14.99
....£0.99
....£2.70
....£3.49
....£3.95
....£8.49
....£4.50
.£14.99
.£19.50
3.5" DS/DD. . £0.37
3.5" DS/HD . £0.58
35" DS/DD FUJI BOX 10.£4.90
ALL DISKS GUARANTEED
PLEASE ADD £2 P&P ON ALL ORDERS
ALL CHEQUES, P/O'S PAYABLE TO:
COMPUTERS TV' DREAMS.
with the latest
|
fact-packed
Amiga
Computing...
..this special
supplement
on the CD32
Iga-games
machine or
the future
CANDY OR CAN’T HE?
How mad it makes me feel to know
that Zool will soon be appearing on
the consoles, as listed in issue 42 of
Amiga Actiion.
I think it really stinks because I
thought Zool was the Amiga's very
own character, just like Sonic for
Sega and Mario for Nintendo, but I
guess I was wrong. For instance
what if Zool is better on the
consoles than on the Amiga - I
mean, it's quite all right to do a
coin-op of Zool but this time
Gremlin have gone too far, which
just goes to prove they really are
fools with Zool.
I'm quite sure a lot of people will
agree.
Matthew Oakes, Tasmania.
PS. I've also noticed that you're the
first Amiga magazine to show
pictures of Zool 2 which is pretty
good. Well done guys!
What? Zool the Amiga's own
special character? Does it really
matter what machine a collection of
pixels on a computer monitor
appears on? And if Zool is better
on the consoles than it is on the
Amiga (it isn't much - I've played
it), so what? Besides, 7 hardly think
Gremlin are being fools with Zool
as they're bound to sell bucketloads
of the game on the Mega Drive.
Which is more foolish - making
money on one machine or making
it on the other? I fail to see what all
the worry is about.
ZOOL TOO
Can you please tell me why you are
following the progress of Zool 2?
Can't you see that it's a waste of
time? If the first game is anything to
go by it is going to be a very bad
and easy game.
The interview with Gremlin's
Nick Clarkson and Pete Cook really
just pointed out that it's going to be
Zool 1 with different levels, a super
enemy (Mental Block), some big
bonuses and a few new characters.
People that say Zool is the figure for
the Amiga are totally mad. It's a
hyped-up platform game.
I needed to get that off my chest so I
could tell you about the valuable
space you wasted which could have
been used to review several games.
Peter Hume, Dairy Ayrshire.
OK, so Zool isn't your favourite
game. To be honest, it isn't mine
either (oh, all right, it sucks) but that
doesn't change the fact that
1 m m e tas * some
Wl v ^ ecen ^ Otters! Read
w W on and decide for
yourself if all the pain was
worth it..
7 80,000 people went out and
spent £25 on it. And as for wasting
space that could otherwise have
been used to review games - how
many times do we have to say that
the number of games we review is
outside our control. We don't make
them, program them or send them
into ourselves to review, you know!
We do our best.
AMIGA MOANER
Since the release of the A1200 I
have tried to sell my A500 but have
had no luck yet. Eventually I will
have to find enough money to buy
an A1200 or better still a CD32. I
paid £340 for my A500 and would
have been better off buying a
Mega Drive.
If Commodore would just make
all future machines compatible with
each other then there would be
more Amiga owners but as it is, I
know loads of A500 owners in my
position who are buying Mega
Drives and SNESs as they know
they won't be 'ripped off' by them.
I'm sure Commodore can make an
add-on for the A500/600 so as to
turn it into an A1200 or CD32. As
it is possible to turn the Amiga into
a PC286 for about £200,
Commodore should really get their
act together and release an A500-
A1200 transformer, otherwise there
could be fewer Amiga owners than
ever before.
Ayman Agabani, London.
Don't think console owners don't
have to upgrade too, you know.
Before the Mega Drive and the
SNES came the Master System and
the NES. Making future machines
'backward compatible' just isn't
feasible - don't think this is just the
case for us home computer people
either - try getting some new
software to run on the Macintosh
Classic!
As far as making the A500 into
an A1200 -1 know of no kits to do
this job. The A 7 200 is a complete
redesign from the A500, and there
are various engineering reasons
why this would be a practically
impossible thing to do, as well as
being uneconomic for Commodore.
After all they want you to buy their
new machine, not add bits on to an ^
old system. W'
TALKBACK •AMIGA ACTION
BOXING CLEVER
Why do software companies make
their games' boxes so big? Is it in
an effort to outdo their rivals? Why
don't they spare a thought for us -
we have to store the damn things!
Bring back the good old days of
1984 when all games came in
standard cassette boxes and you
could store them in those racks you
screwed to the wall.
Steve Grew, Birmingham.
I guess it's because floppy disks
won't fit into cassette cases!
(Joke.) I suppose it's to
do with in-store
displaying reasons - a
big box will stand out
on the shelf better. Have
you tried screwing a
bigger rack to the wall ?
TANSTAAFL
Don't be so mean! Give
away a freebie and you
might get some good
letters. I mean you
boast that you're 'The
world's Number One
best-seller' so surely you
can afford one free
game a month.
Anyway, on to my
proper point. Those in
the computer press are
very keen to blame the
decline in the home
computer market on piracy,
meaning that consoles are
becoming more popular.
But surely part of the blame has to
go to companies that just throw out
the same old game in a different
guise. Many of these games aren't
anywhere nearly as good as the
originals they are ripping off.
worst being humiliated mercilessly,
so don't say I didn't warn you.
As far as your other point
about bad games being the cause
of piracy: who would want to
pirate bad games? You'll have to
do better than that!
SEEDY TV
My grandfather recently bought me
a Commodore CDTV. I have been
around all of the software shops
and I have not seen one single
game anywhere.
If Commodore are not bringing
out anything else, my grandad has
spent a lot of money on a system
that I cannot fully use.
Aaron Johnson, Plymouth.
My commiserations. But if you'd
been a regular reader of this
column, you'd have heard me say
not to touch the beggar. Are there
any other CDTV suckers out there ?
Send your letters in and I'll put you
in touch. Please mark your
envelopes 'CD sucker' just to make
it easier for us to shake our heads
sadly in the office when the post
arrives.
CD OR NOT CD?
I have been reading in many mags
that CDs will be the format of the
1990s. So I am calling on you, the
best mag in the world to give me
some advice:
I have £400 to spend on a new
CD machine. Should I choose
CD32, 3DO or Nintendo's long-
awaited Super CD? I want a
machine with a fast processing
chip, good on-screen colours and
most important, good cheap
software (£20-35).
PS. Mega CD is rubbish.
N. Woodford, No address.
Niall O'Flagherty, Worcestershire.
As far as the freebie goes - good
point. As a result from next month
there'll be a free game to the
person who writes in with the most
entertaining blag as to why they
should get a free game. And
please, no routines based on sick
grandparents - they can't be any
sicker than mine. (PS. Anyone who
meets that grandad in the
Werther's Originals toffee ad, kick
the smug git.) By the way; the really
bad ones will get printed, with the
Hummmmmmm . It looks as if
CDs will be the format of the 1990s
- but who can say? The only CD
anyone is using at the moment (that
matters) is Mega CD - and that
barely brings the Mega Drive up to
the standard of the basic SNES.
Even Mega CD sales have been a
bit flat.
So, as for my advice: Don't buy
anything yet. Several reasons:
CD32 is produced by Commodore
so avoid it until some other people
start to buy it, 3DO isn't available
yet (there's a rumour that recently
^98
Note to our overseas readers
YOU WIN! You will now receive both coverdisks on every issue of
Amiga Action. You can write and thank our Publisher, once we've dug
him out from under the pile of letters you sent in. Whenever that will be.
the demo at a big show hooked up
several Macintosh machines
together behind the 3DO case) and
as for Super CD - Nintendo won't
release it until they're sure there's a
market for it - ie when Sega starts
to sell a few more.
We've just had a CD32
delivered - it's hard to tell how
good it is at the moment, but its
advantages will be: cheap software
(£20-30), high tech (32 bit) and it
will be able to fit into your Amiga
with an expansion dongle. But as I
said before, wait until someone else
buys it first! Remember, there's no
rush and there's absolutely no
software.
EASY QUESTIONS
I have bought a few Amiga mags
in my time and I can safely say that
Amiga Action storms ahead of the
competition. I have had my Amiga
for three years now. The main
reason I bought it was for the
software - far better than any of
this console rubbish. Could you
answer a few queries for me?
1 / Has there ever been a
publication with every Amiga title
listed in it?
2/ How much memory would I
need to get the best results from
games software? I already have 1
Meg for my A500.
Gary Somers, Paisley.
Well, two short answers here:
1/Amiga Action's Super Leagues
list just about every game ever.
2/ You already have all the
memory you need. A better
question might involve disk space -
if you're a heavy adventurer, try
getting a hard disk. Check out our
feature back in AA43 for some
advice on drives to buy.
NOT FUNNY
I'm not going to suck up to you and
say that Amiga Action is the best
and all that. But you are getting
better. I keep buying The One, but
when they sell poor coverdisks and
review limited games I like to know
I can at least buy a mag which has
it all, except the humour.
Point: In September's issue, Boggit's
Domain had a caption pointing to
Hired Guns, instead Ambermoon
was mentioned. Surely Hired Guns
hasn't changed its name?
I've also noticed that there are a
lot of companies being advertised
in AA. Do these companies pay
you or do they give you deals?
Take Special Reserve for instance!
If you do publish this, don't you
dare give a remark like sad sad
man (even though I'm 18).
Andrew Nelson, Devon.
Thanks you for those thoughtful
comments Andrew. The words 'sad
sad man' would definitely be the
last to spring into my head,
especially when there are so many
better ones to choose from.
Anyway, as for the humour,
well everyone knows the AA guys
are far too busy to have time for
gags, fun, a social life etc. Luckily I
work for a different mag these
days, so things are still sunny with
me. (up yours - Ed)
Boggit - well, that's just an
honest mistake. Our art person is
well-known for the pleasure he gets
out of setting those five pages each
month, (up yours - Roger)
As for Special Reserve, it is the
money donated by these kind
companies that allows us to keep
the cover price under £10. Sol
wouldn't complain about the
advertising too much - it is the way
of the business.
Send your
letters to:
Nick Merritt,
Talkback,
Amiga Action,
Europa House,
Adlington Park,
Macclesfield,
SK10 4NP.
You can also
reach us on fax no:
^ 876669
•TALKBACK
f you have tears to shed, prepare to shed
them now. It's been a long and happy
road, but - sob! - the Boggit is off to
pastures new... (hoary old goat!)
E very few years we Boggits become restless. It's not
something we can fight, it's an irresistible force which we all
know and have come to accept. It's been many years since
last the restless urge filled my mind, but I fear that time has come
i again. Come the dawn I must reluctantly pack up my few treasures,
j close up my beloved tree-house, and take the path which leads to
the horizon. My friend Archimedes won't mind leaving because one
forest is much like another to him, but I must confess that this time
I will shed a tear at all I must leave behind.
Blade of Destiny.
For my final fling I picked Blade of Destiny from U.S. Gold to kick
around the tree-house. This game comes on 8 floppies, which of
course doesn't frighten me for I have a hard drive, but wait a
moment, it says here that hard drive owners must also have 1.5Mb
memory... rats!
Luckily loading from floppy isn't too bad, in fact it is pretty
painless in the initial stages, so you won't get too upset having to
revert to ancient technology.
Role playing fans are blessed with lively imaginations. They
spend a large part of their lives in a daydream conjuring up strange
worlds populated with fantastic characters, and this is extremely
fortuitous because Blade of Destiny requires quite a lot of
imagination on the part of the player. The graphics which are used
for the towns and cities are basic to say the least - in fact they
remind me of the Bard's Tale which is hardly state of the art. Knock
on any one of the doors in the long rows of identical hovels and
1 you'll be interested to find out that one
is a vast tower with guards, another is a
tavern, whilst yet another is a mansion.
Hmmm...
U.S. Gold continue
to scour the world to
bring us larger and
larger RPGs and we
should be grateful for
that, but it would
appear that Blade of
Destiny contains
nothing really new to
whet the Boggit s
appetite.
Okay, I'll accept that RPG's are not supposed to excel in
I graphics, and their charm is to be found in other directions, but this
German game is pushing its luck! Adorning the box is an impressive
boast that this game has won the 'Best RPG of the Year' award,
(you'll note that it doesn't mention which year). It also says that the
award was given in Germany, which means it won't exactly be
bursting with laughs either. In fact it is my understanding that this
game is a few years old now - and it shows. There is nothing wrong
with it - it's just old hat. You will be viewing the picture of a bald-
headed innkeeper - the same graphic which is used to illustrate
every inn - while at the same time the text will describe a
completely different scene. The whole thing reminds me of the
Might and Magic series, which was very good, but we've seen it,
read the book and bought the T shirt.
I Alternate Reality -
The Dungeon.
Many thanks for your BOB II tips which have been of great use to
[ me over recent months. In return I offer you the answers to the
three riddles from Alternate Reality - The Dungeon which felled the
1 great adventurer Fred Naisby (Issue 48).
I was most distressed to hear that you had not encountered this
I astounding series on which I earned my first set of adventuring
wings , so to speak. And what's all this elder reader biz? I'm only
eighteen and own a copy of the first A.R. epic - The City.
The answers to the three riddles are:- SHIPWRECK ,
BLOODSTONE & ORACLE.
Till our paths cross again my friend...
Mark Rooney, Oldham.
Well let's hope old Fred Naisby is happy now, I've certainly got a
warm feeling of happiness knowing that someone out there was
listening to me.
Indiana Jones and the Fate
of Atlantis.
I can get into the temple in South America, but there
seems to be nothing I can do. I have tried to get the
etched spiral design off the wall, but it is gummed up
with dirt. What should I do?
Richard Pett, Enfield.
Your curvy friend, (no I don't mean Ginger Smith from the
chip shop!) can be used to distract the professor who keeps
getting in your way. Once he has eyes for someone other than
yourself you can nip outside and grab the oil lamp which is
hanging up on the stall. Return to the temple, open the lamp, and
.VI J
ACTION
■ use the contents to loosen the design. It appears that kerosine is
■ capable of loosening age-old dirt from most surfaces. I believe they
■sell gallons of it in France.
\Rocket Ranger
I / have been playing games for several years and I can say with all
I conviction that I am a diabolical games player. I even have trouble
I opening the game box. I need help and I've been told that you know \
I everything. I bought Rocket Ranger a long time ago - God I was a
\ teenager, know what I mean? Since then I have been trying to
I complete it, but the result is always the same: the Nazis reach the
1 Whitehouse and the game ends. I ask you as a fellow... thingy, er...
I what exactly are you? Please help me.
P.S. Tell the editor that you need a raise. I had one of them and
I it does wonders for your voice.
Geoff Kirk, Exeter.
I think it's time you increased your medicine to two of the big, blue
Itablets each day. How well I remember being invited to the National |
I Film Theatre in London to see an episode of the original Rocket
I Ranger. Mirrorsoft thought it would be a great idea to launch the
■game by inviting the great and the good to share a morning with an
laudience of children watching the old movie. It was a bad move. In
I my list of the ten most repulsive things in the universe, children
I come third. All children should be quietly beheaded when they are
■twelve - it would improve them no end.
There's no room to give the full solution so here are some hints:- I
I Bases.
■The Temple is usually in South America and is easy to find. Organise
■ resistance so the partisans can ship it home to Fort Dix. The desert
■ base is usually in Africa.
I War Room.
IKeep all your agents in low profile, if any are killed after your return
■from the zeppelin, restart the game. Spread your agents out and
■they'll detect bases more easily. If there is a high level of activity in a I
■ country keep your agent's head down. When he is ready to report,
■click on his country and remove him. Read the report, then return
lhim to his country. If you only have one agent left, put him on high
I profile and instruct him to form a resistance group if either the
■ country is free or it has a base in it.The Zeppelin. Position RR well
lbelow the zeppelin and fire a shot. Move upwards a tiny bit and fire
■again. Repeat this until you take out the men in the gondola. Aim to
■ hit just below the gondola. Captured? If you get captured, tell Hitler
Ito eat babies and you will escape to a nearby country. Fighting with
| Fritz.
Don't bother using parrying moves. Each time you fight the man
I becomes tougher, so don't visit the same base twice. To defeat the
Ifinal guard, push the joystick up until his hands drop, then press fire. |
\Operation Stealth.
I / have a problem with Operation Stealth. It is after I have met my
I contact in the park that I am stuck. After he gives me the card and
I the key I get arrested. If I leave the park I get arrested and if I stay I
I get arrested. It's just not fair.
Lewis Barlow, Willenhall
I really thought we had finished with this French
Fancy, but I'm still receiving letters for it months
after it should have been buried and forgotten
about. The simple answer is that you are too slow.
Once you have grabbed the keycard from the agent
you must hustle your butt out of there. There is time
to run to the bank and get inside before the fuzz slap
the cuffs on you. Mind you, you aren't going to get far,
because once you have used the card on the employee to get
the safety box open the bad guys are going to re-appear and
arrest you.
Your real problem is how to escape from the underground cave
that you are taken to. If you 'operate' the ground you're going to
find a piece of metal which will cut through your bonds. Once you
The sign on the pork
roilings clearly shows
that you mustn't allow
your dog to foul the
flowerbeds, but there
doesn t appear to be
any byelaw which bans
large thugs
have cut through the ropes, you can
again operate the ground and you'll dig
up a handy pickaxe. Search the middle
of the back wall until you find a small
crack and that's the place to use the
'knockometer' to smash your way out.
Future Wars
I am aware that you have already helped two other people in their
quest with Future Wars, but I too would be glad of your help. After
hours of climbing trees, stealing clothes and killing wolves I have
now found myself stuck in a monastery (dressed as a monk!). All I
have in my possession is:- a pendant, key, lance, control device,
magnetic card and some documents.
Could you please tell me if I have found everything possible,
and how do I escape from the monastery as every time I attempt to
leave I am called a spy and captured.
R. King, Berkhamsted.
No doubt you have already found that you must only walk in a
clockwise direction around the central courtyard or else you will
attract the unwelcome attention of the brother monks. You should
also ignore the white circle of light in the middle of the courtyard
as it is not a transporter beam that it would appear to be, but
merely a trap to attract the foolish and innocent. The fact that you
have the remote control and the magnetic card tells me that you
succeeded in getting the Father Superior smashed on wine, so
what you must do now is find the way out of the place.
Return to the Wine Cellar and use the remote control on the
barrel at the top of the ladder. You'll easily figure out what to do
to escape from the monastery, but what you will almost certainly
miss, (because everyone else does!) is a special object which can
be found in the room beyond the barrel. Make sure you don't
leave leave without a cannister!
Legend of Kyrandia.
Here I am stuck in the middle ( I think) of Legend of Kyrandia. I've
found Zanthia's empty hut, now what? I've tried putting the yellow
tulip and the topaz in her laundry water (I wondered why her
underwear had turned yellow! - Bogg.) Was I right to do it? Then l
used the water to fill an empty flask. What should I do with it? (For
God's sake don't drink it! - Bogg.) How
do I get the last spell on my
amulet? What should I do
with the red orchid? How
do I use the third spell,
(the blue gem) and
what does it do?
Bjorn Christian,
Old wizards turned to
stone, talking trees, and a
crazy tester who is out to
destroy everyone who
stands in his way. It s a
tough life in Kyrandia
Oslo
Correct me if I am wrong, (go
on, I dare you!) but didn't the
poor fools in the front office
print the complete solution to
this game only a few short
months ago? Are we to assume
•Til AJMfOA ACT!ON
Waxworks.
that you had your head in a herring barrel at the time and were too
busy to spare the time to row across a couple of fjords and pick up
a copy of Amiga Action? (Which as everyone knows is the only bit
of action to be found in the Arctic Circle.) You're
lucky I'm in a good mood, or else I'd... Well as I said,
I'm in a good mood, so I'll let you off this time.
As you've realised you must place a crystal and a
flower of the same colour in the tub to produce a
potion. Using the right combinations you'll be able to
make the red, yellow and blue potions quite easily. The
next trick is to take these potions to a spot to the south
of Zanthia's laboratory called the Crystals of Alchemy,
for here you can combine the simple potions to make
the really heavy stuff. Mixing Red and Yellow produces
Orange, Yellow and Blue makes Green, and Blue and
Red makes Purple.
No doubt you noticed a Chalice floating in mid air
as you wandered through the woods. You can't miss it there are
very few places where crockery floats around in the breeze. The
blue gem in your pretty bracelet contains the power to release this
flying cup into your hands, but don't get too excited because
before you have time to fill it with spiced wine a thieving faun will
steal it away. Try out your potions to find the solution to that
problem. Save your game and try out all of your potions at
important looking spots to find the next stage of your journey.
A final word on this game for Brandon Back who can't solve
the birthstone problem - look in the bubbling spring for the
Sunstone.
Wyrd or What? j|
The other day I was quietly reading 'Wyrd Sisters' by Terry
Pratchett , (featuring the lovely Granny Weatherwax) when Amiga
Action pooped through the letterbox, (don't you mean popped! -
Bogg) bounced off the "Wipe Your Feet or Clear Off" mat and
straight into my lap. Imagine my joy when, as always, I thumbed
through to your pages to find that your reading it too! Amazing!
And since someone is making a game out of the Xanth series, this
got me thinking, "Will anyone do a game about Discworld?"
Maybe a graphic adventure in the style of Loom, or a platform
game with an in-between level of trying to get Granny
Weatherwax airborne on her broomstick?) Hint, hint, to all you
software houses out there.
Richard Burke, Nottingham.
Now it's really eerie that you should mention that because a
strange thing happened yesterday morning. I was lying in bed just
thinking that was it was time to be getting up - approx 2pm - when
the brass doorbell clanged. Shuffling to the door I was just in time
to see a large wooden chest mounted on little stumpy legs running
off down the path. Lying on the doormat was a piece of paper.
'That's very strange', I thought to myself. 'That doorbell hasn't
worked for months...'
Picking up the mysterious note, I discovered that my instincts
had been correct. The news that greeted me was that a company
called Teeny Weeny Games Ltd. has won the rights to create an
adventure game based on the hilarious books of Terry Pratchett.
I've never heard of Teeny Weeny Games before, (and believe me I
would have remembered a naff name like that) but it appears they
will be producing an Amiga version of the game around the middle
of next year.
Well actually they tell me to leave their drinks alone, but it's
pretty much the same thing. I think the unsociable type you are
trying to chat up is not 'Willy the Dip' at all. but someone who has
some information in his
pocket that you need. To
get that information you'll
need 'Willy the Dip' to
pick his pockets. (That's
what a 'Dip' is you know
- a pickpocket.) Before
you go to the Black Bull
you must visit the Ship
Inn. Your first visit will
get a little awkward as
there are some characters
there who will give you a
bad time unless you are
ready for them. Take the
whistle or shotgun from
the Pawnshop and when
the men try to attack you
outside the Inn you can
scare them off. The noise will be loud enough to attract the police,
but hopefully not loud enough to wake the dead. (We've had quite
enough of that nastiness thank you very much!) Run and hide on
the pier until the police arrest the men and make it safe for you to
return to the Ship Inn.
Hint Books.
I bought Eye of the Beholder and Eye of the Beholder II a couple
of months ago and I am stuck in both of them. In the back of the
instruction books there are advertisments for the the Clue Books. I
have looked everywhere for these and can't find them and now I
don't know where else to look. Do you know where these books
can be acquired? If you can tell me I promise to buy the next 100
editions of Amiga Action.
■ n
The sun is slowly sinking
beneoth the horizon, bathing
the Waworks in a sea of blood-
red light. This is no time to think
of turning back, you wanted to
be a hero, so get in there.
Could you please help me with the Jack the Ripper section of the
Horrorsoft game - Waxworks. I have obtained both of the pocket
watches from the Pawnbrokers and have then gone to the Black
Bull pub to find 'Willy the Dip', but the only person in the pub tells
me to leave him alone.
Alan Reed, Weston Super Mare.
That's strange, people in pubs tell me to leave them alone as well.
I. Letchford, Gosport.
* You are but one of many bewildered souls who have written to me
with this question, so this time I have the complete answer for all
of you. Both of the Eye of Beholder hintbooks can be bought
y through mail-order directly from the following address:-
U.S. Gold Ltd., Units 2 & 3, Holford Way, Holford,
j Birmingham B6 7AX. The prices are £7.99 and £9.99 respectively.
You can also phone and make a credit card purchase on 021-
6253388. You should also ring this number for all of the other hint
books for games sold through U.S. Gold, including the Lucasfilm
games such as Monkey Island.
If you are having trouble obtaining hint books for some of the
Mindscape epics (e.g. Maniac Mansion, Knightmare, Captive,
Legend and Zak McKracken) you should ring 0444-246333.
And now the moment has finally come. No time for tears, no
words of sorrow. We've supped deep from the goblet of fun and
now we must part. The quill dips into the ink, then moves across
the scroll for the last time. Outside in the Great Wood the first
rays of the morning sun are already beginning to lighten the sky,
and it's time I was away. There are mountains to climb and new
horizons to explore. Somewhere out there I know there are giants
who need a punch in the nose and treasures that require stealing,
and I want to see them all before my knees give out. Perhaps one
day you'll catch a glimpse of me on some far hilltop, or find my
footprints in the sand. One thing you can be sure, wherever the
fireballs fly and the dragons roar, I won't be far away.
Till we meet again.
The Boggit.
The Boggit has been with Amiga Action right from the start,
and Andy Mitchell's wit and wisdom have made it a prominent
feature of the mag. We wish him all the best for the future, but as
for those remaining - look out for new developments soon in the
world's best selling Amiga games magazine.
ROGGIT'S DOMAIN •AMMOA ACTION
BACK ISSUES
At just three quid a chuck, no-one should be without their very own library
of Amiga Actions. Fill in the coupon with the couple of dozen or so you
require, and send it - along with some dosh, of course - to the address
below. Don't ring us, because we’ve probably got less copies than you.
Features - War Games Part 2,
Realms of Darkness
Reviews - Animation Classics,
Beastlord, Campaign Data Disk,
D-Day, Global Gladiators, Lost
Vikings, Nicky 2, Robocod A1200,
Scrabble, Yo! Joe!
GTGA - Civilization, Reach fo the
Skies, Gunship 2000, Dune II
ISSUE 40 JANUARY 1993.
CODE 8481.
Cover - Streetfighter II
Features - Blister (!)
Coverdisk Demos - Road Rash,
Gobliins 2
Reviews - Alien Breed 92, BC Kid,
Bill's Tomato Game, Campaign,
Gobliins 2, Gunship 2000, KGB,
Sensible Soccer 1.1, Streetfighter II,
Tearaway Thomas
GTGAs - Legend of Kyrandia,
Plan 9 from Outer Space
ISSUE 41 FEBRUARY 1993.
CODE 8482.
Cover - Darkseed
Coverdisk demos - ZooIA1200,
Nigel Mansell, Robin Hood,
Elevation
Features - GamesMaster Live,
Future Zone
Reviews - Dalek Attack, Dark Seed,
Dragon's lair III, Harrier, Fate of
Atlantis, Joe and Mac, Trolls, Voyage
Beyond, WWFII
GTGAs - FULL SOLUTIONS:
Indiana Jones and the Fate of Atlantis
(The Graphic Adventure),
The Curse of Enchantia
ISSUE 42 MARCH 1993.
CODE 8483.
Cover - Altern 8
Coverdisk Demos - Body Blows,
Furmyre, Creatures, Unsensible Socc
Features - Altern 8, Zoo! 2
Reviews - Combat Air Patrol,
Creatures, Li on heart, Nick Faldo,
Sleepwalker, The Chaos Engine,
Transarctica, Waxworks, Wing
Commander
GTGAs - Dark Seed, Ween
ISSUE 43 APRIL 1993.
CODE 8484.
Cover - Lemmings 2
Coverdisk Demos - Abandoned
Places 2, Lemmings 2, Walker
Free GTGA Book - Alien Breed 92,
Gobliins 2, Classic Tips. Games
Index, Classic Tips
Features - Arcade Show, Zoo!
coin-op, On-Line, Hard Drives,
Virtual Quest Virtual Reality
Reviews - Body Blows, Crystal
Kingdom Dizzy, DPaint IV, Legends
of Valour, Lemmings 2, Lethal Xcess,
Sim City DeLuxe, Son of Chuck, The
Greatest, Walker, Universal Monsters
GTGAs - Waxworks
ISSUE 44 MAY 1993.
CODE 8485.
Cover - Desert Strike
Three huge coverdisks! - Superfrog,
Chuck Rock II, Dizzy, Sink or Swim,
Super Cauldron, Deluxe Pacman.
Features - Amiga CD-ROM,
CompuServe, Bullfrog.
Reviews - Desert Strike, Jurassic
Levels, B17, Abandoned Places 2,
Arabian Nights, A-Train, Historyline.
GTGA - Sabre Team, Dragon 's Lair III
Darts, Match of the Day, Gunship
2000, Amiga Worm, Pharoah 's
Curse, Mutants from Mars, Battle
Cars 3D, Trek-Trivia
Features - Zoo12, CompuServe
Reviews - Ancient Art / War in the
Skies, Beavers, Champ Manager '93,
Goal!, International Rugby, Morph,
Nippon Safes Inc., War in the Gulf,
Woody's World, Worlds of Legend.
GTGAs - Desert Strike, Flashback,
Trolls
ISSUE 47 AUGUST 1993.
CODE 8488.
Cover - Zoo! 2
Coverdisk Demos - Syndicate,
Blastar, FI Challenge, Battle Cars 2
Features - Zoo! 2, War Games,
Manga Video
Reviews - 1869, Battle Isle, Dune II,
Firehawk, Gunship 2000, Ishar 2,
Mean Arenas, Space Legends, Super
Cauldron, Syndicate, Whale's
Voyage.
GTGA - Civilization, Arabian Nights,
Morph
ISSUE 48 SEPTEMBER 1993.
CODE 8489.
Cover - Dracula
Coverdisk Demos - Stardust, Tensai,
Universal Warrior, Grav Attack,
Jump V Roll
ISSUE 49 OCTOBER 1993.
CODE 8490.
Cover - SOCCER KID
Coverdisk Demos - FI 17A, Deep
Core, Nicky 2, Suburban
Commando, Smurf Hunt, Winning
Post, Defender
Features - CD Console, Making of
Amiga Action, Beneath A Steel Sky
Reviews - A320 Airbus USA,
American Gladiators, Blob, Deep
Core, Hired Guns, Napoleonics, The
Patrician, Sim Life A1200, Soccer
Kid, Super Sport Challenge
GTGAs - Syndicate, War in the Gulf,
Transarctica
[" ©end me my back issues!
Please write the code of the magazines you want. Each issue costs £3.
Send this form and a cheque or postal order payable to Database
Direct, to: Amiga Action Back Issues, Database Direct, Ellesmere Port,
South Wirral, L65 3BN. Offer subject to availability.
I Issue/Code:
ISSUE 45 JUNE 1993.
CODE 8486.
Cover - Superfrog
Coverdisk Demos - Hired Guns,
Deathbringer, Donk, Assault, Crazy
Sue, AmigaQ, Isolation
Features - Lemmings 2, Superfrog,
Zoo12, CompuServe
Reviews - Cohort II, Flashback,
Graham Gooch Cricket, Sink or
Swim, Superfrog.
GTGA - Flashback, Body Blows,
Superfrog
ISSUE 46 JULY 1993.
CODE 8487.
Cover - Goal!
Coverdisk Demos - Bully's Sporting
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Fire & Ice
£15.99
Road Rash
AV8B Harrier Assault
£21.99
First Samurai/Megalomania
£15.99
Award Winners
£15.99
FLASHBACK
£18.99
Sabre Team
B 1 7 Flying Fortress
£21.99
Formula 1 Grand Prix
£18.99
Sensible Soccer
Battle Isle
£15.99
Global Gladiators
£18.99
Shadow of the Beast 3
Battle of Britain
£15.99
GOAL
£18.99
SILENT SERVICE 2
Big Box 2
£17.99
Graham Gooches Cricket
£18.99
Sim Earth
Bill's Tomato Game
£15.99
Graham Taylor's Soccer
£13.99
Soccer Kid
BODY BLOWS
£15.99
GUNSHIP 2000
£21.99
Space Legends
Captive
£10.99
Heimdall
£15.99
Special Forces
Carl Lewis Challenge
£15.99
History Line
£21.99
Stratagy Masters
Championship Manager '93
£15.99
Kings Quest 5
£21.99
Street Fighter 2
Chaos Engine
£15.99
Legend of Kyrandia
£22.99
Civilisation
£21.99
Lemmings
£14.99
Superfrog
Combat Classics
£18.99
Lemmings Twin Pack
£21.99
SUPER TETRIS
Conquest of the Longbow
£15.99
Lemmings 2
£19.99
SYNDICATE
Cool World
£15.99
Lotus Turbo Challenge 2
£12.99
The Greatest
Crazy Cars 3
£15.99
Lotus Turbo Challenge 3
£15.99
Thunderhawk
Cool Croc Twins
£15.99
Microprose Golf
£14.99
Titus the Fox
Cruise for a Corpse
£15.99
Monkey Island
£15.99
Troddlers
Curse of Enchantia
£21.99
Monkey Island 2
£22.99
WALKER
Desert Strike
£18.99
Nigel Mansell's Formula 1
£15.99
Ween
Dizzy's Excellent Adventure
£14.99
Pinball Dreams
£15.99
D Generation
£10.99
Pinball Fantasies
£15.99
Wing Commander
Doodlebug
£15.99
Premier
£15.99
Wizkid
Dune 2
£18.99
Premier Manager
£14.99
WWF 2
Easy Amos
£21.99
Pushover
£15.99
Zool
ALL PRICES INCLUDE
V.A.T. P+P ONLY
& 1 . O O
PER. ITEM (U.
£14.99
£15.99
£15.99
£15.99
£14.99
k: . only)
ORDERS, ACCESS AND VISA CARDS.
1ST CLASS RECORDED
DELIVERY AS STANDARD ON
ALL ORDERS.
PRICES MAY CHANGE
WITHOUT PRIOR NOTICE. PLEASE
CALL FOR LATEST PRICING
A^IGa REPAIRS
Repairs undertaken to Amiga 500 computers at £44.95 inclusive
of parts, labour, VAT and return postage/packing
Commodore registered for full technical support
Computers repaired in the quickest possible time
All machines will be overhauled with a full soak-test to ensure optimum reliability
Entrust your machine to the experts, full 90 day warranty
Repairs to disk drive and keyboard also included
(extra charge possible if found to need complete replacement)
Repairs to other Commodore systems undertaken - phone for details
Upgrades and expansions supplied and fitted - phone for details
£ 44.95
COLLECTION SERVICE AVAILABLE
To take advantage of this exceptional offer, simply send or hand deliver your computer to our workshop complex,
address details below, enclosing this advertisement voucher, payment, fault description, return address,
along with your daytime and evening telephone number and we will do the rest.
Should you require Group 4 Security return delivery, simply add £5.00 to the repair charge.
WTS Electronics Ltd Chaul End Lane Luton Bedfordshire LU4 8EZ Tel 0582 491949 (6 lines)
(We reserve the right to reject machines which, in our opinion, are beyond repair- Normal charge applies)
It’s time now for the definitive guide
to the Amigo games market, yes,
the Super Leagues have once more
burst forth onto the pages of Amiga
Action in all their glory.
ARCADE ADVENTURE
1 FIRST SAMURAI
Mirrorsoft
3 ROBOCOP 3
Ocean
3 D/GENERATION
Mindscape
4 HUNTER
Activision
5 ANOTHER WORLD
US Gold
6 JURASSIC PARK
Ocean
7 HEIMDALL
Core Design
S THE IMMORTAL
Electronic Arts
9 GOLD OF THE AZTECS
US Gold
I 10 CADAVER
Renegade
11 MOONSTONE
Mindscape
1 2 CORPORATION + Mission Disk
Core Design
13 SPACE CRUSADE
Gremlin
14 HERO QUEST + Data Disk
Gremlin
15 ASHES OF EMPIRE
Mirage
1 6 CYBERCON III
US Gold
17 SWORD OF HONOUR
DMI
18 LORDS OF TIME
Ubisoft
19 XENOMORPH
Ubisoft
| 30 BARBARIAN II
Palace
| 31 SHADOW OF THE BEAST III
Psygnosis
1 33 ROCKET RANGER
Cinemaware
| 33 CAME FROM THE DESERT + Ant Head |
Cinemaware
| 34 HORROR ZOMBIES/THE CRYPT |
Millennium
I 35 UNREAL
Ubisoft
I 36 KULT
Ubisoft
| 37 OBITUS
Psygnosis
| 38 CRYSTALS OF ARBOREA
Silmarils
| 39 VOODOO NIGHTMARE
Activision
| 30 LAST NINJA 3
System 3
| 31 ABANDONED PLACES
Electronic Zoo
I 33 ZOMBI
Ubisoft
I 33 NINJA REMIX
System 3
34 COLORADO
Ubisoft
35 BLOODWYCH +Data Disks
Mirrorsoft
36 COLDITZ
Digital Magic
37 HEAD OVER HEELS
Ocean
38 INDY/FATE OF ATLANTIS
Lucasfilm
39 HARE RAISING HAVOC
Infoqrames
I 40 B.A.T.
Ubi Soft
| 41 MERCENARY III
Novagen
I 43 SHADOW OF THE BEAST II
Psygnosis
43 DIZZY'S EXCELLENT ADV
CodeMasters
I 44 THE SIMPSONS
Ocean
| 45 DEATH TRAP
Anco
| 46 DRAGON'S LAIR III
Readysoft
■J?
I 47 TREASURE TRAP
CodeMasters
| 48 SHADOW OF THE BEAST
Psygnosis
| 49 INFESTATION
Ubisoft
| 50 RESOLUTION 101
Millennium/UBI
| 51 NEUROMANCER
Ubisoft
| 53 RAN XEROX
UbiSoft
| 53 BATMAN - CAPED CRUSADER
Ocean
54 WEIRD DREAMS
Ubisoft
55 SPACE ACE II
Readysoft
56 SIR FRED
Ubisoft
57 HEROES OF THE LANCE
US Gold
58 STORMLORD
Ubisoft
59 THUNDERBIRDS
Teque/UBI
I 60 GHOSTBUSTERS 3
Activision
| 61 BOROBODUR
Thalamus
63 BRIDES OF DRACULA
Gonzo Games
63 NIGHTBREED (INTERACTIVE)
Ocean
64 GUY SPY
Readysoft
65 THE RETURN OF MEDUSA
Ubisoft
66 OMNICRON CONSPIRACY
Ubisoft
| 67 BLADE WARRIOR
Ubisoft
| 68 CHAOS IN ANDROMEDA
Arc
| 69 BADLANDS PETE
Arc
| 70 UNIVERSAL MONSTERS
Ocean
| 71 SPACE ACE
Readysoft
| 73 DRAGONS LAIR 3
Readysoft
| 73 SINGE'S CASTLE
Readysoft
| 74 DRAGON'S LAIR
Readysoft
| 75 BARBARIAN
Palace
| 76 OBLITERATOR
Ubisoft
| 77 CRIME DOES NOT PAY
Empire
| 78 KR1STAL
Ubisoft
| 79 GALDREGON 1 S DOMAIN
Ubisoft
| 80 OF HORUS
Millenium
| 81 PYRAMAX
Ubisoft
| 83 THEME PARK MYSTERY
Mirrorsoft
1 83 BARBARIAN II
Psygnosis
| 84 PA f UND
Ubisoft
1 85 THREE STOOGES
Cinemaware
1 36 HEART OF THE DRAGON
Dynamix
1 87 MICKEY MOUSE
US Gold
| 88 BIASTLORD
Grandslam
1 80 AQUANAUT
Fission Chips
| 90 STARBLADE
Silmarils
ADVENTURE
1 MONKEY ISLAND 3
Lucasfilm
3 INDY/FATE OF ATLANTIS
Lucasfilm
3 LEGEND OF KYRANDIA
Virgin
4 LURE OF THE TEMPTRESS
Virgin
5 SECRET OF MONKEY ISLAND
Lucasfilm
6 CURSE OF ENCHANTIA
Core Design
7 RISE OF THE DRAGON
Dynamix
8 DARK SEED
Cyberdreams
9 MADDOG WILLIAMS
Game Crafters
| 10 INDY/LAST CRUSADE
Lucasfilm
11 MEAN STREETS
US Gold
13 OPERATION STEALTH
US Gold
13 LEISURE SUIT LARRY 5
Sierra
14 CRUISE FOR A CORPSE
Ubi Soft
15 WAXWORKS
Accolade
16 ELVIRA/MISTRESS OF DARK
Accolade
17 ELVIRA ll/JAWS OF CERBERUS
Accolade
18 KGB
Virgin
19 KING'S QUEST SERIES
Sierra
| 30 HEART OF CHINA
Dynamix
| 31 MANIAC MANSION
Eldersoft
| 33 NIPPON SAFES INC
DMI
| 33 LOOM
US Gold
| 34 WILLY BEAMISH
Sierra
| 35 HITCHHIKERS GUIDE
Infocom
| 36 CODENAME: ICEMAN
Sierra
| 37 POLICE QUEST SERIES
Sierra
| 38 FUTURE WARS
US Gold
| 39 LEATHER GODDESSES
Infocom
| 30 LEISURE SUIT LARRY 1, 3 & 3
Sierra
| 31 SPACE QUEST IV
Sierra
| 33 SPACE QUEST 1,363
Sierra
| 33 DUNE
Virgin
| 34 TRIAL BY FIRE
Sierra
| 35 ZAK MCKRAKEN
Lucasfilm
| 36 ZORK TRILOGY
Infocom
| 37 SUSPICIOUS CARGO
Gremlin
| 38 WONDERLAND
Virgin
| 39 DEMONIAK
Silmarils
| 40 PUN 9 FROM OUTER SPACE
Gremlin
| 41 MAUPITIISUND
Lankhor
| 43 PUNETFALL
Infocom
| 43 GUILD OF THIEVES
Rainbird
| 44 STATIONFALL
Infocom
| 45 B.A.T. II
UbiSoft
(1 04 AMIGA ACTION
46 CONQUESTS <
OF CAMELOT
Sierra
| 47 LURKING HORROR
Ubisoft
| 48 ULTIMA SERIES
Origin Mindscape
| 49 MANHUNTER SERIES
Sierra
| 80 HOOK
Ocean
81 B.A.T.
Ubi Soft
88 DEJA-VU 1+2
Mirrorsoft
88 SHOGUN
Infocom
| 84 SPELLBREAKER
Infocom
| 88 WISHBRINGER
Infocom
86 CHRONOQUEST SERIES
Psygnosis
87 ENCHANTER
Infocom
88 SORCEROR
Infocom
| 89 BEYOND ZORK
Infocom
| 60 ZORK ZERO
Infocom
| 61 SUSPECT
Infocom
| 62 BUREAUCRACY
Rainbow Arts
| 62 DEADLINE
Infocom
| 64 TIME
Rainbird
| 68 INFIDEL
Infocom
| 66 CORRUPTION
Rainbird
| 67 FISH
Rainbird
| 68 JINXTBR
Rainbird
| 69 THE PAWN
Rainbird
| 70 SUSPENDED
Infocom
| 71 TIMES OF LORE
Origin
| 72 COLONEL'S BEQUEST
Sierra
| 73 WEEN
Loriciel
| 74 GOLDRUSHI
Sierra
| 78 FASCINATION
Digital Integration
| 76 STARCROSS
Ubisoft
| 77 HOLLYWOOD HI-JINX
Infocom
I 78 TRINITY
Ubisoft
79 A MIND FOREVER VOYAGING
Infocom
| 80 BLACK CAULDRON
Infocom
| 81 NIGHT ORC
Rainbird
| 82 SEA STALKER
Infocom
| 83 CUT-THROATS
Ubisoft
| 84 KEEF THE THIEF
Electronic Arts
| 88 LANCELOT
Ubisoft
| 86 WITNESS
Infocom
| 87 THE FAMOUS FIVE
Electronic Zoo
88 QUEST FOR THE TIME BIRD
CDS
89 ISLAND OF LOST HOPE
Ubisoft
90 DEMON'S TOMB
Ubisoft
SHOOT’EM-UP
1 CHAOS ENGINE
Renegade
2 PROJECT-X
Team 17
3 ALIEN BREED *92
Team 17
4 BLOOD MONEY
Psygnosis
8 DESERT STRIKE
Electronic Arts
6 ALIEN BREED
Team 17
7 WALKER
Psygnosis
8 SILKWORM
Virgin
9SWIV
The Sales Curve
10 TURRICAN 2
Rainbow Arts
11 TURRICAN
Rainbow Arts
12 SIMULCRA
MicroStyle
13 XENON II - MEGABUST
Renegade
14 THE KILLING GAME SHOW
Psygnosis
13X-0UT
Rainbow Arts
16Z-0UT
Rainbow Arts
17APIDYA
Blue Byte
18 R-TYPE II
Activision
19 MIDNIGHT RESISTANCE
Ocean
20 FIRIFORCE
ICE
21 ALCATRAZ
Infogrames
22 PANG
Ocean
23 DISPOSABLE HERO
Gremlin
I 24 VENUS
Gremlin
| 28 EPIC
Ocean
| 26 R-TYPE
Activision
| 27 BATTLE SQUADRON
Ubisoft
| 28 AMNIOS
Psygnosis
29 WOLFCHILD
Core Design
30 SPACE GUN
Ocean
31 LETHAL XCESS
Grandslam
32 RUBICON
21st Century
| 33 WING COMMANDER
Mindscape
34 ANARCHY
Ubisoft
38 OPERATION THUNDERBOLT
Ocean
■ 36 MEAN ARENAS
m Ice
| 37 WINGS OF DEATH
Thalion
| 38 WARZONE
Core Design
| 39 ESCAPE FROM THE ROBOT
Ubisoft
| 40 MONSTERS
Ubisoft
| 41 STELLAR 7
Ubisoft
I 42 ORK
Ubisoft
8 8
43 VIDEO KID
Gremlin
44 PEGASUS
Gremlin
48 HOSTILE BREED
Palace
46 BONANZA BROS
US Gold
47 FIREHAWK
Codemasters
48 FANTASTIC VOYAGE
Ubisoft
49 STRIDBR II
US Gold
80 ATOMIC ROBO-KID
Activision
81 THE EXECUTIONER
Audiogenic
82 ARMALYTE
Thalamus
83 OPERATION WOLF
Ocean
84 SHADOW DANCER
US Gold
88 SUPER SPACE INVADERS
Domark
86 LINE OF FIRE
US Gold
87 XENON
Renegade
88 MONTY PYTHON
Virgin
89 TERMINATOR 2
Ubisoft
60 SUPER SKWEEK
Loriciel
61 BATTLESTORM
Ubisoft
62 ROBOCOP 2
Ocean
63 AGONY
Psygnosis
64 STARUSH
Ubisoft
68 MERCS
US Gold
66 BAAL
Ubisoft
67 CA VITAS
Ubisoft
68 ALIEN STORM
US Gold
69 WARLOCK THE AVENGER
I Millennium
I CARDIAXX
Electronic Zoo
| 71 WESTPHASER
Loriciel
| 72 FIRE AND FORGET
Titus
| 73 STARRAY
Logotron
| 74 PREDATOR II
Mirrorsoft
| 78 GHOST BATTLE
Thalion
| 76 FRENETIC
Audiogenic
| 77 THE SPY WHO LOVED ME
Domark
| 78 TOTAL RECALL
Ocean
| 79 UNDER PRESSURE
Electronic Zoo
| 80 BACK TO THE FUTURE 3
Mirrorsoft
| 81 MENACE
Ubisoft
| 82 SAINT DRAGON
Domark
| 83 DALEK ATTACK
Alternative
| 84 THUNDERJAWS
Domark
| 88 ZONE WARRIOR
Electronic Arts
| 86 U.N. SQUADRON
US Gold
| 87 VAXINE
Activision
| 88 DAN DARE II
Virgin
| 89 GAUNTLET 3
US Gold
| 90 STARGLIDIR
Rainbird
| 91 DRAGONSTRIKE
Ubisoft
| 92 DEFENDER II
Arc
| 93 ESWAT
Ubisoft
| 94 ROBOCOP
Ocean
| 98 MYSTICAL
Infogrames
| 96 DRAGON FIGHTER
Ubisoft
| 97 ELIMINATOR
Ubisoft
| 98 P-47
US Gold
| 99 DAN DARE III
Virgin
|100 CRIME WAVE
US Gold
SPORTS SIMULATION
70
1 SENSIBLE SOCCER V 1.1
Renegade
2 GOAL
Virgin
3 SPEEDBALL 2
Renegade
4 PRO TENNIS TOUR 2
Ubi Soft
8 BRUTAL SPORTS FOOTBALL
Millennium
6 JOHN MADDEN
Electronic Arts
7 PGA TOUR GOLF + Data Disk
Electronic Arts
8 PREMIER MANAGER 2
Gremlin
9 GRAHAM GOOCH CRICKET
Audiogenic
AMIGA ACTION (105
k I 10 PREMIER MANAGER
Gremlin
11 MICROPROSE GOLF
MicroProse
13 WORLD CLASS RUGBY
Audiogenic
13 SENSIBLE SOCCER
Renegade
14 BULLY'S SPORTING DARTS
Admiral
15 AMERICAN GLADIATORS
Gametek
16 EUROPEAN CHAMPIONS
Ocean
IT PLAYER MANAGER
Anco
1S SPEEDBALL
Renegade
19 JIMMY WHITE'S SNOOKER
Virgin
30 ARCHER MACLEAN'S POOL
Virgin
31 WORLD CLASS LEADERBOARD
US Gold
33 LINKS
US Gold
33 THE MANAGER
US Gold
34 GAMES: SUMMER EDITION
US Gold
_
as CHAMP MANAGER '93
Domark
36 NICK FALDO'S CHAMP GOLF
Grandslam
| 37 CHAMPIONSHIP MANAGER
Domark
3S TENNIS CUP
Loriciel
| 39 TV SPORTS FOOTBALL
Mindscape
\ 30 CALIFORNIA GAMES
US Gold
| 31 PRO TENNIS TOUR
UbiSoft
| 33 JAHANGIR KHAN SQUASH
Krisalis
33 GRAHAM TAYLOR'S
Krisalis
34 RBI 2 BASEBALL
Mindscape
| 35 KICK OFF 2
Anco
| 36 DISC
Loriciel
| 37 THE AQUATIC GAMES
Millennium
38 TV SPORTS BASKETBALL
Mindscape
39 SUPER SPORT CHALLENGE
Daze
I 40 STRIKER
Rage
\ 41 TENNIS CUP 2
Loriciel
43 LIVERPOOL
Grandslam
| 43 WINTER SUPERSPORTS '92
Flair
| 44 J BARNES EURO FOOTBALL
Krisalis
| 45 ZANY GOLF
Ubisoft
| 46 EURO SOCCER
Flair
47 MAN UNITED - EUROPE
Krislais
48 TV SPORTS BASEBALL
Mindscape
49 FIENDISH FREDDY
Tynesoft
50 INTERNATIONAL SPORTS
Empire
51 MASTER BLAZER
Rainbow Arts
S3 TIP OFF
Anco
53 EUROPEAN FOOTBALL CHAMP
Krysalis
54 WAYNE GRETZKY HOCKEY 2
Bethesda
55 MICROPROSE SOCCER
MicroProse
56 INTERNATIONAL SOCCER
MicroProse
57 SUPERSKI 2
Microids
58 THE CARL LEWIS CHALLENGE
Psygnosis
59 CALIFORNIA GAMES II
US Gold
60 MEGA SPORTS
Ubisoft
61 GRAND MONSTER SUM
Rainbow Arts
63 WORLD GAMES
US Gold
63 PROJECTYLE
Electronic Arts
64 PURPLE SATURN DAY
Infograms
65 ADVANTAGE TENNIS
Ubisoft
66 WWF WRESTLEMANIA
Ocean
67 STORMBALL
Millennium
68 ITALY 1990
US Gold
69 FACE OFF ICE HOCKEY
Krisalis
70 BILLIARDS II
Infograms
71 REBEL RACER
Ubisoft
731 PUY 3D SOCCER
/-Play
73 WORLD CHAMP SOCCER
Ubisoft
74 STEVE DAVIS SNOOKER
Telecom Soft
75 FOOTBALL MANAGER 2
Addictive
76 JACK NICKUUS GOLF
Gremlin
77 FOOTBALLER OF THE YEAR 2
Gremlin
78 3D TENNIS
Ubisoft
79 WILD WHEELS
Ocean
80 RUGBY/THE WORLD CUP
Infogrames
I 81 SUPER LEAGUE MANAGER
Ubisoft
| 83 EUROPEAN SUPERLEAGUE
Ubisoft
| 83 TOURNAMENT GOLF
Ubisoft
84 MANCHESTER UNITED
Krisalis
85 CIRCUS GAMES
Ubisoft
86 ADIDAS SOCCER
Ocean
| 87 SLIDERS
Palace
| 88 INTER. RUGBY CHALLENGE
Domark
| 89 SUPERSOCCER
Ubisoft
| 90 PASSING SHOT
Ubisoft
| 91 GRAND NATIONAL
Ubisoft
| 93 MEAN 18
Accolade
I 93 THE GAMES ESPANIA <92
Oceon
| 94 ADIDAS TENNIS
Ocean
| 9S ITALIA '90
US Gold
| 96 M.U.D.S.
Rainbow Arts
| 97 CYBERBALL
Ubisoft
| 98 FIGHTING SOCCER
Ubisoft
1 99 STREET HOCKEY
Telecomsoft
J100 3D POOL
Telecomsoft
FLIGHT SIMULATION
1 REACH FOR THE SKIES
Virgin
2 FLIGHT OF THE INTRUDER
Mirrorsoft
3GUNSHIP 2000
MicroProse
4 FALCON & MISSION Disks 1 & 2
Mirrorsoft
5 COMBAT AIR PATROL
Psygnosis
6B1 7 FLYING FORTRESS
MicroProse
7 DOGFIGHT
MicroProse
• THUNDERHAWK
Core Design
OF- 19 STEALTH FIGHTER
MicroProse
10 THEIR FINEST HOUR + Data Disk
Lucosfilm
11 F-l 6 COMBAT PILOT
Digital Integration
12 A3 20 AIRBUS USA
Thalion
13 BATTLEHAWKS 1942
Lucasfilm
14 FIGHTER BOMBER
Activision
15A320 AIRBUS
Thalion
16 A-l0 TANK KILLER VI.5
Sierra
17GUNSHIP
MicroProse
13 BIRDS OF PREY
Electronic Arts
10 SHUTTLE
Virgin
| 20 PROFLIGHT
Hi Soft
| 21 INTERCEPTOR
Ubisoft
| 22 FLIGHT SIMULATOR 2
Sublogic
| 23 KNIGHTS OF THE SKY
MicroProse
| 34MIG-29M SUPER FULCRUM
Domark
25 F-29 RETALIATOR
Ocean
26 F-l 5 STRIKE EAGLE II
MicroProse
27 A-10 TANK KILLER
Sierra
20 MIG-29 FULCRUM
Domark
29 TOWER FRA
Ubisoft
30 WINGS
Cinemaware
31 SKYCHASE
Microprose
32 F-l 5 STRIKE EAGLE
MicroProse
33 ATF II
Digital Integration
34 FIGHTER DUEL PRO
Jaeger Software
I 35 CHUCK YEAGER
Electronic Arts
36 RED BARON
Dynamix
37 STRIKE FORCE HARRIER
Digital Integration
30 BLUE MAX
Ubisoft
39 AV-8B HARRIER ASSAULT
Domark
I 40 BLUE ANGELS
Accolade
RACING
1 LOTUS ESPRIT TURBO CHALL
Gremlin
2 FORMULA ONE GRAND PRIX
MicroProse
3 SUPERCARS 2
Gremlin
4 LOTUS TURBO CHALLENGE II
Gremlin
5 MICRO MACHINES
CodeMasters
6 STUNT CAR RACER
MicroStyle
7 NO SECOND PRIZE
Thalion
0 NITRO
Psygnosis
9 LOTUS III
Gremlin
10 FI 7 CHALLENGE
Team 17
11 JAGUAR XJ220
Core Design
12 HARLEY DAVIDSON
Mindscape
13 VROOM
Ubi Soft
14 CRAZY CARS 3
Titus
15 INDIANAPOLIS 500
Electronic Arts
16 NIGEL MANSELL
Gremlin
17 SUPER MONACO GP
US Gold
10 TEST DRIVE 2
Accolade
19 TOYOTA RALLY
Gremlin
| 20 COMBO RACER
Gremlin
| 21 SUPER OFF ROAD RACER
Virgin
22 SUPER CARS
Gremlin
| 23 TEAM SUZUKI
Gremlin
| 24 LOMBARD RAC RALLY
Mandarin
| 25 SUPER HANG-ON
Activision
106 AMIGA ACTION
_
HIM JUPITER'S MASTERDRIVE
Ubi Soft
27 RVF HONDA
MicroStyle
33 INDY HEAT
The Soles Curve
29 PSYBORG
Loriciel
20 4D SPORTS DRIVING
Mindscape
31 OUTRUN EUROPA
US Gold
22 HARD DRIVIN * 1 II
Domarl c
33 ROAD RASH
Electronic Arts
—
V
1 34 GRAND PRIX CIRCUIT
Ubisoft
1 33 TURBO OUTRUN
US Cold
1 34 HARD DRIVIN'
Domark
| 37 BADLANDS
Domork
1 33 THE CYCLES
Ubisoft
| 39 CHASE HQ II
Ocean
1 40 POWERDROME
Ubisoft
1 41 OVERLANDER
Elite
1 43 TEST DRIVE
Accolade
1 43 RED ZONE
Psygnosis
1 44 CISCO HEAT
Mirrorsoft
| 43 RACE DRIVIN'
Domark
1 44 MOONSHINE RACERS
Millennium
1 47 FERRARI FORMULA 1
Virgin
1 43 THE ULTIMATE RIDE
Mindscape
1 49 HOTROD
Activision
| 30 GRAND PRIX MASTER
Codemasters
| 31 CHASE HQ
Ocean
| 33 HIGHWAY PATROL 3
Infograms
| 33 DRIVIN' FORCE
Digital Magic
| 34 5TH GEAR
Hewson
| S3 TURBO CUP
Loriciel
| 34 CHAMPION DRIVER
Zeppelin
| 37 DAYS OF THUNDER
Mindscape
| 33 OUTRUN
US Gold
1 39 RALLY CROSS
Ubisoft
1 40 POWERDRIFT
Virgin
Dynt
9 VIC
BEAT’EM-UP
1 IK+
System 3
2 BODY BLOWS
Team 17
2 PANZA KICK BOXING
Futura
4 TORVAK THE WARRIOR
Core Design
3 BUDOKAN
Electronic Arts
4 STREETFIGHTER II
US Gold
7 ORIENTAL GAMES
Ubisoft
3 AFTER THE WAR
dynamic
ZlGILANTE
US Gold
| 10 WRATH OF THE DEMON
Readysoft
I 11 SHADOW WARRIORS
Ocean
| 13 FINAL FIGHT
US Gold
13 NINJA WARRIORS
Virgin
14 GOLDEN AXE
Virgin
| 13 SWORD OF THE SODAN
Activision
| 14 CHAMBERS OF SHAOLIN
Grandslam
| 17 METAL MASTERS
Infogrames
13 BLACK TIGER
US Gold
| 19 DARKMAN
Ocean
I 30 SKULL AND CROSSBONES
Domark
I 31 DOUBLE DRAGON III
Virgin
| 33 WWF II
Ocean
i IK
BritminicAre-na ■-
v .
~asr
| 33 DYNASTY WARS
US Gold
| 34 PITFIGHTER
Domark
| 33 FULL CONTACT
Team 17
| 34 TMHT
Mirrorsoft
3 37 DINOWARS
Ubisoft
33 NIGHTBREED (ARCADE)
I Ocean
l 29 ROGUE TROOPER
Krysalis
| 30 DOUBLE DRAGON II
Virgin
I 31 LAST NINJA 2
System 3
| 33 IVANHOE
Ocean
| 33 WILD STREETS
Titus
| 34 DR DOOMS REVENGE
Entertainment International
I 33 COUGAR FORCE
Tomahawk
j 34 TURTLES 2/ARCADE GAME
Mirrorsoft
I 37 ALTERED BEAST
Ubisoft
33 DOUBLE DRAGON
1 Virgin
29 FINAL BLOW
The Sales Curve
1 40 BANGKOK KNIGHTS
System 3
STRATEGY
1 POWERMONGER + Data Disk
Electronic Arts
2 UTOPIA + Data Disk
Gremlin
2 PERFECT GENERAL
Impressions
4 MEGA LO MANIA
Mirrorsoft
5 POPULOUS II
Electronic Arts
4 CIVILISATION
MicroProse
7 DUNE II
Virgin
3 CAESAR
Impressions
9 SABRE TEAM
Krisalis
10 GLOBAL EFFECT
Electronic Arts
11 DREADNOUGHTS
Turcan Research
13 CASTLES 2
Interplay
13 GENGHIS KHAN
Infograms
14 SIM CITY DELUXE
Infogrames
13 SlMCITY+Ierra/n Editor
Infogrames
14 CAESAR DELUXE
Impressions
17 SUPREMACY
Ubisoft
13 CELTIC LEGENDS
Ubi Soft
| 19 BANDIT KINGS
Ubisoft
| 30 BATTLE ISLE + Data Disk
Blue Byte
| 31 POPULOUS -(-Promised Lands
Electronic Arts
| 33 RAILROAD TYCOON
MicroProse
| 33 A-TRAIN
Max/s
| 34 RAGNAROK
Mirage
| 35 CAMPAIGN + Data Disk
Empire
| 34 REALMS
Virgin
| 37 THE PATRICIAN
Daze
| 33 CENTURION
CCS
| 39 BREACH 2
Impressions
| 30 HARPOON + Data Disk
Mirrorsoft
| 31 MURDER
US Gold
| 33 LASER SQUAD
Krisalis
| 33 ROME AD92
Millennium
| 34 VIKINGS
Thalamus
| 35 BREACH
Impressions
| 34 PALADIN
Impressions
| 37 SIM EARTH
Ocean
I 33 DEUTEROS
Activision
| 39 HISTORYLINE 1914-1918
Blue Byte
| 40 SIMANT
Ocean
| 41 WARLORDS
Ubisoft
| 43 1869
Flair
| 43 GETTYSBURG
Mirrorsoft
I ARMADA
Mirrorsoft
| 45 BORODINO
Mirrorsoft
| 44 MONOPOLY
Ubisoft
| 47 RISK
Ubisoft
| 43 BATTLE CHESS II
Intercom
| 49 BATTLEMASTER
Ubisoft
50 MOONBASE
CRL
51 BATTLE CHESS
Electronic Arts
53 LORDS OF CHAOS
DMI
| 53 BRIGADE COMMANDER
Ubisoft
54 HILL STREET BLUES
Krisalis
55 AIR BUCKS
Impressions
54 GOLD OF THE AMERICAS
Starbyte
| 57 HALLS OF MONTEZUMA
US Gold
| 53 ARNHEM
CCS
| 59 GERM CRAZY
Electronic Zoo
| 40 TOWER OF BABEL
Microprose
| 41 CHESS CHAMPION 2175
CDS
| 43 FLOOR 13
Virgin
I 43 FIGHTER COMMAND
Impressions
| 44 FORT APACHE
Impressions
| 45 LIFE AND DEATH
Mindscape
| 44 INTERCEPTOR
Electronic Arts
| 47 RED LIGHTNING
SSI
| 43 CONFLICT EUROPE
Mirrorsoft
| 49 COHORT
Impressions
| 70 SEIGEMASTER
CCS
| 71 STORM ACROSS EUROPE
SSI
| SELECT I s
i f! BATTLEFIELD |
| 73 CONFLICT: MIDDLE EAST
Ubisoft
| 73 NAPOLEON I
Impressions
74 AFRIKA KORPS
Impressions
78 BIG BUSINESS
Rainbow Arts
74 RAMPART
Domark
77 CASTLES
Electronic Arts
7$ CRIME CITY
Impressions
79 'NAM
Domark
| SO TRADERS
Ubisoft
| 81 NUCLEAR WAR
US Cold
I 88 CHARGE OF LIGHT BRIGADE
Impressions
| S3 CHAMPION OF THE RAJ
Mirrorsoft
| 84 DRAGON FORCE
Phalion
! 88 OVERRUN
US Gold
| 84 WATERLOO
Mirrorsoft
E 87 FIRETEAM 2200
Ubisoft
[ 88 AUSTERLITZ
Mirrorsoft
89 NO GREATER GLORY
Ubisoft
| 90UMS 1+2
MicroProse
| 91 ACTION STATIONS
Lazer
| 93 BLITZKRIEG
Mirrorsoft
| 93 MEDIEVAL WARRIORS
Ubisoft
I 94 WHITE DEATH
Ubisoft
! 98 FINAL CONFLICT
Mirrorsoft
[ 94 VENGEANCE OF EXCALIBUR
Virgin
I 97 RINGS OF MEDUSA
Rainbow Arts
98 SPIRIT OF EXCALIBUR
Virgin
99 COHORT II
Impressions
|100 COVER OIRL STRIP POKIR
The Soles C urve
ARCADE STRATEGY
1 KUTR
Rainbird
2 SYNDICATE
Electronic Arts
3 ARMOUR-GEDDON
Psygnosis
4DYNABLASTER
3 THE KILLING CLOUD
Mirrorsoft
6 METAL MUTANT
Silmorils
7 FUMES OF FREEDOM
MicroProse
8 HIRED GUNS
Psygnosis
9 STARGLIDER 2
Rainbird
10 STORM MASTER
Silmorils
11 SPECIAL FORCES
MicroProse
12 NORTH AND SOUTH
Infogrames
13 WAR IN THE GULF
Empire
14 PIRATES
US Gold
18 TRANS ARCTIC A
Silmorils
16 INTERPHASE
Mirrorsoft
17 DRAGON'S BREATH
Palace
18 MIDWINTER
MicroProse
19 IRON LORD
Ubisoft
20 MILLENIUM 2.2
Activision
21 DAMOCLES + Mission Disk
Novagen
22 COVERT ACTION
MicroProse
23 VOYAGE BEYOND
Ubisoft
24 LORDS OF THE RISING SUN
Cinemaware
28 ROBIN HOOD
Millennium
26 ANCIENT ART/WAR IN SKIES
MicroProse
27 NARCO POLICE
Dynamix
28 STAR CONTROL
Ubisoft
29 TEAM YANKEE
Empire
jr r \i -
I
Jij
I p&Ji
30 MOONFALL
Hewson
31 TIME MACHINE
Activision
32 MAGIC FLY
Activision
33 PACIFIC ISUNDS
Empire
34 CYTRON
Psygnosis
38 STRIKE FLEET
Electronic Arts
I 36 STARFLIGHT
SSI
37 SPACE ROGUE
Ubisoft
38 RULES OF ENGAGEMENT
Impressions
39 MAGIC GARDENS
Electronic Zoo
40 ECO PHANTOM
Elec Zoo
41 VOLFIED
Empire
I 42 AIR SUPPORT
Psygnosis
43 SWORDS AND GALLEONS
Silver
44 D-DAY
US Gold
48 CARTHAGE
Psygnosis
46 LOST PATROL
Ocean
I 47 MURDERS IN SPACE
Infogrames
48 FEDERATION OF FREE TRADERS |
Gremlin
49 DAY OF THE PHAROAH
Rainbow arts
80 VOYAGER
Ubisoft
PLATFORM
1 FLASHBACK
US Cold
2 SOCCER KID
Krisalis
3 SUPERFROG
Team 17
4Z00L
Gremlin
8 THE ADDAMS FAMILY
Ocean
4 ASSASSIN
Team 17
7 PREMIERE
Core Design
8 GODS
Renegade
9 RAINBOW ISUNDS
Ocean
| 10 PARASOL STARS
Ocean
11 FIRE & ICE
Renegade
| 12 ROBOCOD
Millennium
13 LEANDER
Psygnosis
I 14 PUTTY
System 3
I 18 RICK DANGEROUS 1+2
MicroProse
14 TITUS THE FOX
Titus
17 OSCAR
Flair
18 SLEEPWALKER
Ocean
19 DELIVERANCE
21 st Century
| 20 FUZZBALL
System 3
| 21 RODLAND
The Sales Curve
| 22 JAMES POND
Millennium
| 23 9-LIVES
Arc
I 24 ELF
Ocean
| 28 MYTH
System 3
| 24 SWITCHBUDE 2
Gremlin
| 27 ARABIAN NIGHTS
Krisalis
| 28 BEAVERS
Grandslam
| 29 JIM POWER
Loriciel
| 30 WOODY'S WORLD
Global
I 31 GLOBAL GUDIATORS
Virgin ^
I 32 TROLLS
Flair
| 33 SWITCHBUDE
Gremlin
I 34 MAGIC POCKETS
Renegade
! 38 TOKI
Ocean
34 ELVIRA THE ARCADE GAME
Flair
37 THE BLUES BROTHERS
Titus
38 CHUCK ROCK
Core Design
39 P.P. HAMMER
DMI
40 CREATURES
Thalamus
41 DEEP CORE
Ice
42 LIONHEART
Thalion
43 MCDONALD'S UND
Virgin
44 BC KID
Ubi Soft
48 BUBBLE BOBBLE
Firebird
44 HARLEQUIN
Gremlin
47 FLOOD
Electronic Arts
48 NEW ZEAUND STORY
Ocean
49 VIKING CHILD
Ubisoft
80 CAR-VUP
Core Design
81 RISKY WOODS
Electronic Arts
82 CHUCK ROCK II
Core Design
S3 YO JOE!
Hudson Soft
84 JOE & MAC
Elite
SB NIGHT SHIFT
Lucasfilm
84 NEBULUS II
Hewson
87 UGH!
Blue Byte
88 MEGA TWINS
US Gold
89 ROLLING RONNY
Virgin
40 TEARAWAY THOMAS
Soundware
41 BABY JO
Loriciel
42 LETHAL WEAPON
Ocean
43 GHOULS'N'GHOSTS
Elite
44 PREHISTORIK
Titus
48 NICKY 2
Daze
44 DOJO DAN
Europress Software
47 HUDSON HAWK
Ocean
48 NAVY SEALS
Ocean
49 HOI
Kompart
70 CAPTAIN PUNET
Mindscape
71 EDD THE DUCK
Zeppelin
72 SUPER CAULDRON
Titus
73 KID GLOVES
Ubisoft
74 LITTLE BEAU
Digital Magic
| 78 IMPOSSAMOLE
Gremlin
| 74 THE AMAZING SPIDERMAN
Ubisoft
| 77 BATMAN - THE MOVIE
Ocean
| 78 STRIDER
US Gold
108 AMIGA ACTION
| 79 BUILDER LAND
Loriciel
| 80 AXIL'S MAGIC HAMMER
Gremlin
| 81 MIGHTY BOMBJACK
Elite
| 88 HAGAR
Kingsoft
| 88 DOODLE BUG
Core Design
| 84 CAPTAIN DYNAMO
CodeMasters
| 88 EIRE AND BRIMSTONE
Microprose
| 88 SUPER WONDERBOY
Activision
| 87 ONSLAUGHT
Hewson
| 88 CHRONICLES OF OMEGA
Arc
| 89 CRYSTAL KINGDOM DIZZY
CodeMasters
| 90 THE COOL CROC TWINS
Empire
| 91 APPRENTICE
Ubisoft
| 98 STRYX
Ubisoft
| 98 FLIMBO'S QUEST
System 3
I 94 1WIN WORLDS
Ubisoft
| 98 SPELLBOUND
Virgin
PUZZLE & QUIZ
1 LEMMINGS 8
Psygnosis
8 OH NO! MORE LEMMINGS
Psygnosis
8 LOST VIKINGS
Interplay
4 PIPEMANIA
US Gold
8 PUSH-OVER
Ocean
6 HUMANS JURASSIC LEVELS
Mirage
7 BILL’S TOMATO GAME
Psygnosis
8 GOB U INS 8
Coktel Vision
^ i. ^
9 KLAX
Domark
10 CHIPS CHALLENGE
US Go/c/
11 TETRIS
Infogrames
18 BRAT
Mirror soft
18 WIZKID
Ocean
14 B LO B
Core
18 MORPH
Millennium
18 GOBLIHNS
Coktel Vision
17 TRODDLERS
The Sales Curve
18 SINK OR SWIM
Zeppelin
19 TINY SKWEEKS
Loriciel
| 80 LOOPZ
Audiogenic
| 81 SU P ER TETRIS
MicroProse
I88STEG
CodeMasters
188 BLOCKOUT
Ubisoft
84 LOCOMOTION
Global
| 88 WELLTRIS
Ubisoft
| 88 BUG SOMBER
Ubisoft
| 87 ISHIDO
Palace
| 88 PUZZNIC
Ocean
| 89 NEVERMIND
Psyygnosis
| 80 E-MOTION
US Gold
| 81 TRIVIAL PURSUIT
Domark
| 88 CASTLE OF DR. BRAIN
Sierra
| 88 STONE AGE
Grandslam
| 84 ATOMINO
Psygnosis
| 88 SUPAPLEX
Digital Integration
| 88 LOGICAL
Rainbow Arts
| 87 GEM'X
Ubisoft
| 88 BRAIN BLASTERS
Psygnosis
| 89 ATOMIX
Ubisoft
| 40 REVELATIONS
Krisalis
I 41 PtCK’N'PtU
Ubi Soft
| 48 c U
Krisalis
| 48 CATCH’IM
DMI
| 44 PLOTTING
Ocean
| 48 7 COLORS
Infogrames
| 48 K WIK SNAK
Ubisoft
| 47 SPiNDlZZT WORLDS
CodeMasters
| 48 JUMPING JACKSON
Ubisoft
| 49 CIOWN’O’MAINA
Ubisoft
| 80 SCRABBLE
Melbourne House
| 81 MAtHX
Millenium
| 88 MANK MARBLE
Ubisoft
| S3 : C
I US Gold
84 TILT
Ubisoft
! 88 BOULDERDASH
First Star
| 88 BOSTON BOMB CLUB
Silmarils
1 57 :
Demonware
| 88 RA
Re-line
| 89 PKHOMARY
Domark
| 60 ARCADE TRIVIA QUIZ
Audio Genic
| 81 HOYLE’S BOOK OF GAMES
Sierra
I 88 MIKE READ'S POP QUIZ
Elite
| 68 STACK UP
DMI
I 64 SPORTING TRIANGLES
CDS
| 68 SWAP
Palace
ROLE f*LAYING
1 DUNGEON MASTER
Psygnosis
8 CHAOS STRIKES BACK
Psygnosis
8 EYE OF THE BEHOLDER II
US Gold
4 LEGEND
Mindscape
8 K NIGHTMARE
Mindscape
6 AMBER STAR
Thalion
7 BLACK CRYPT
Electronic Arts
• MIGHT AND MAGIC ill
US Gold
9 PALADIN II
Impressions
10BANI OF THE COSMIC FORGE
US Gold
11 EYE OF THE BEHOLDER
US Go/c/
18 MIGHT AND MAGIC II
US Gold
18 S H A D 0 W O R LD 5
Krisalis
| 14 WORLDS OF LEGEND
Mindscape
1 18 POOLS OF DARKNESS
US Gold
1 1# DRAIN KNIGHTS OF RRYNN
US Gold
| 17 CHAMP IONS OF KKYMM
US Gold
1 18 BLADE OF DtSHNY
US Gold
| 19 BARD’S TALE III
Electronic Arts
1 80 BARD'S TALE II
Electronic Arts
1 81 ABANDONED PLACES 8
ICE
1 88 ISH AR 8
Daze
1 88 ULTIMA VI
Mindscape
1 84 E XODUS
Global
1 88 STAR FLIGHT II
US Gold
1 86 WHALE'S VOYAGE
Flair
1 87 STAtFUGNT
US Gold
1 88 S H ADO W LANDS
Domark
1 89 S ECRET OF THE ALTER B LA D E S
Infocom
| 80 H ARD NOVA
Electronic Arts
81 SHADOW SORCERER
US Gold
88 ISHAR LEGEND OF FORTRESS
Daze
88 LEGENDS OF VALOUR
US Gold
84 LO RD OF TH E RINGS
Electronic Arts
88 SPACE 1889
Empire
86 MEGA1RAVBUER 1
Empire
87 BUCK ROGERS
US Gold
88 DRAGON WARS
Ubisoft
89 AZURE BONDS
US Gold
40 POOL OF RADIANCE
US Gold
41 LEGEND OF FAIIGHAN.
Rainbow Arts
48 TREASURES/SAVAGE FRONT
US Gold
48 GATEWAY SAVAGE FRONT
US Gold
| 44 DRAGON FLIGHT
Ubisoft
| 48 DR AGONS OF FLAME
US Gold
BAT & BALL
1 PINBALL FANTASIES
21st Century
8 PENBAUL DREAMS
21st Century
3 ARKANOID 3/REV OF
Ocean
4 SHUFFLEPUCK CAFE
Ubisoft
8 ARKANOID
Ocean
6 KRYPTON 8GG
Roinbird
7 BUNNY BRICKS
Silmarils
• LORDS OF WAR
Rainbow Arts
9 SOTKS
Krisalis
10 TITAN
Titus
If you still can't
decide cn
whether to
plump for Starush
or Baal, we can’t
do anything
mare to help you
out really.
SUM#
AMIGA ACTION vl09
Groucho Marx
(1890-1977)
5 011 IN
OA ACTION!
THE WORLD'S GREATEST
MEGADRIVE MAG
ON SALE NOW!
RUN DOWN TO YOUR NEWSAGENTS
WHILE STOCKS LAST
you’re wanted for
questioning '
It’s the pop action quiz that
can win you a cool £555 -
every week! Imagine what it
could buy you.
All you need is a phone,
a finger and a brain. Eeezee!
EVERY WEEK
Dl IIC EACH DAY’S HIGHEST
rLUO SCORER WINS A TOP CD
*/**'**
REWARD
And it’s different every time
you call. Get more correct
answers in 7 minutes than
anyone else and you’ve won
this week’s £555.
This is beyond virtual reality.
THE WEEKLY QUIZ GAME THAT'S 555 TIMES MO HE SEHIOUS
Callers must answer as many multiple choice questions as they can in 7 minutes. Tiebreak decided by the least wrong answers and fastest time.
Each game ends at midnight on Sunday. Please ask permission of person who pays the bill before calling. Max possible cost: £2.70 (cheap), £3.60
(other times). For rules and names of last week’s prize winners call 0891 228501. The Picture Phone Co. 19/20 Poland St, London W1V 3DD.
To swap: Indiana Jones and the Last Crusade
and Pushover for A320 Air-Bus. Write to
James Webb, 18 Meallard, Balivanich
Benbecula, Western Isles, Scotland, PA88
5NF
I have Wing Commander, Road Rash and
Desert Strike. Would like to swap for Chaos
Engine, Assassin, Harlequin, Zool, Pinball
Fantasies or Monkey Island II. Would like an
answer fairly quickly! Write to Sandra
Grose, 1 00 Lindridge Road, Sutton Coldfield,
West Midlands, B75 6HT
Amiga A500 - I meg, Phillips CM 8833
monitor, Workstation, Action Replay Mk II,
2Y-FI stereo speaker system, Cumana second
drive and 70+ original titles and magazines
and coverdisks. Offers welcome. Phone Paul
Lawn on 0953-455 7 33
A 7 200 contacts wanted: Any age, British
(call the xenophobia police). Send lists to:
Andrew Fletcher, 24 Park Close, Burgess Hill,
West Sussex, BH15 8HL
For sale, Atari Lynx with 7 2 games, Kit Case,
PSV and all manuals. Excellent condition,
worth £450 - will sell for £200 ONO or
swap for Amiga 500+. Also swap Mega
Drive with games for Amiga 500+ or 600.
Phone Harmal Singh on 02 7 -5547920 after
4pm.
Wanted: Amiga contacts worldwide. Fast
101% reply. Send all lists, letters and disks to
Alan Parr, 43 Dene Drive, Winsford,
Cheshire, CW7 1BL
Amiga contacts wanted. (Short and sweet. I
like it). Write to W Clark, 46 Cecil Street,
Liverpool, Li5 1HR
29 Spectrum (crikey) games for sale, all
boxed with instructions. £1 each or £20 for
the lot. Phone Mr Bird on 0384-372561
I have heard there is a way to play as the
Masters on Street Fighter 2 (hmm, I think not.
But hey, what do I know?). Does anyone
know how? I have tried the one with te 2nd
disk drive but it didn't work. PS I would like
to sell or swap some speccy (another one!
This bad taste revival is going too far) games
and I have some sprites for SEUCK for £1.
Write to Matthew Fletcher, 38 Londgate Rd,
Handsworth, Birmingham, BD1 8JH
I would like to swap: Chaos Engine, Body
Blows, Sensible Soccer 1.1, WWF European
Rampage, Toki for any decent games. Phone
Chris Hopkinson on 0788-567172 after 4pm
Wrestlemania, Archer Maclean's Pool, Black
Crypt, Home Alone. Swap for decent Flight
sims or Dune 1 or II, Syndicate, Celtic
Legends, War in the Gulf, Campaign, Dark
Seed, Waxworks - all offers considered.
Phone Simon Monkman on 0287-624177
after 4pm.
Sell/Swap Grand Monster Slam, Data Storm,
Powerplay, Tower of Babel, kid Gloves,
Seconds Out Boxing, Harlequin, Battlebound
(£5 each) for FI Grand Prix, Willy Beamish,
Creatures, Monkey Island 1 or II or send
game list to Kerry Skinner at 11 Marcus
Crescent, Blackburn, Aberdeen, Scotland.
I want Sabre Team, Dune II or Syndicate.
Will swap for Wild Wheels, Untouchables,
Double Dragon 3, Hollywood Poker Pro &
Wizball. That's 5 originals (he's not wrong)
for 1 . Also swap SEUCK for North& South.
Write to James Brown (yow!) at 20
Ladymead Lane, Langford, Nr Bristol, Avon,
BS18 7E6.
I will swap Elite, Storm Master, Graham
Taylors, Championship Manager and Int.
Rugby Challenge. Any two for Reach for the
Skies, Ragnarok, Railroad Tycoon, Walker or
Air Bucks. Write to Leighton Armstrong at
12 Hey Street, Brighouse, W. Yorks, HD6
4AT
Amiga contacts wanted worldwide. Please
send lists to Bill Starbakken, 3410-31 St.
SW, Calgary, AB Canada, T3E 2P2
UK SNES for sale - only 2 months old. 7
games, inc. SFII, Mario Kart, Tiny Toons,
and Another World. 2 Competition Pro
Joypads, carrycase and loads of mags.
Excellent condition. £300. Phone Scott
Newman on 0227-261385
Wanted: Indy Jones IV, any of the Eye of the
Beholders, Zool, Heimdall, Pushover or One
Step Beyond. I'd prefer the adventures
though, cos although I like puzzlers I'm crap
at them (cue violins). Oh yes, and
Waxworks (anything else?). And (jees) can
you get a windows package for the Amiga
500? Has anyone got one? Or how about a
scanner? Oh, and I've got Monkey Island
1 &2, Curse of Enchantia and Lemmings 2
and am willing to swap. Alternatively pay up
to £2 a disk. (There is more, but I'm totally
fed up with typing it. But, hey, Sarah, what
do you mean "I've a cat's hope in hell of
having anything printed in Swap Shop"?
And, of course, you do realise that your
slurpy-slurpy letter to "dearest darling
Nicholas" has duly been read by everyone in
the office and laughed at. But we still love
you, and please don't commit suicide).
(Anyway) write to Sarah Balfour, Craigy,
Fulmer Road, Gerrard's Cross, Bucks, SL9
7EE
I would like to swap Goblins 2 and Another
World for Megalomania. Phone Kieran
Newton on 0843-46010
For sale: Atari Lynx 2, carry case, 4 top class
games, 2 power packs. Hardly used and
only a few months old. Sell for £110 or will
swap for Super Nintendo with Super Mario-
land. Phone Michael Sellwood on 0324-
23769.
Swap: D-Generation for Populous 2,
Kyrandia for Darkseed or Waxworks, KGB
for Desert Strike, Ishira 2 or any other good
RPG. Kick Off 2 for anything. Phone Scott
Bennett on 0342-835204.
Wanted: Word worth 2 (AGA or non AG A),
Professional Calc or Advantage. Any
reasonable price paid. Phone Mark Warner
on 0275-836732.
I want Monkey Island 1 & 2, Indy Fate
Atlantis, Darkseed and Cruise for a Corpse.
Will swap for Goal and other games. Also
Amiga contacts are wanted. 100% reply.
Send your list/disks to Leon Wonnacott, 50
Baggeholme Rd, Lincoln, LN2 5BQ
Amiga contacts wanted. I have about 300
games (blimey! Are you rich, or something?).
100% reply, must be aged between 12 and
14. I will swap games for games (nice one).
Also I have Total Recall and Captain Planet,
and I would like to swap both for any 2 Larry
games, apart from Part 1. Write to Kieren
Parsons, 42 Hockley Rd, Wilnecote,
Tamworth, Staffs, B77 5EE.
I have Bill's Tomato Game and would like to
swap it for either Body Blows, Nigel
Mansell's or Sim City Deluxe. Phone Thomas
Sheasby on 0367-710446.
SNES Contacts wanted. 100% reply. Write
to Allan, 67 Frinton Road, Broxtowe,
Nottingham, NG8 6GQ.
Swap: Lure of Temptress, Pinball Fantasies,
Heimdall, Vikings, Prem Manager, G
Taylor's, Knights of the Sky, Abandoned
Places, Legend with hint-book, Celtic Legends
- all boxed. Want Perfect General,
Civilisation, Caesar, Great Naval Battles,
Dreadnoughts. Boxed only please. Phone
Barry Sheridan on 0268-691716.
Contacts wanted. Also, boxed games for
sale: Formula 1 GP £10, F-15II £7, Space
Crusade £ 10, Special Forces £8,
Megatraveller 1 £5, Superfrog £ 10. Write to
W. Usher (I hope your house isn't falling), 37
Cassiobridge Rd, Watford, Herts, WD1 7QL.
Will swap Body Blows, Prince of Persia,
Captain Dynamo, Raving Mad Pack which
includes Mega Twins, Robocod and Rodland.
Also to swap: Birds of Prey, The Bitmap Bros
Vol 1 (Speedball 2, Cadaver, Xenon), and
Nigel Mansell's. Want Superfrog, Zool,
Goblins 1 or 2, Project X, Legend of
Kyrandia, Campaign, Ancient Art of War in
the Skies, or owt decent. Phone Andrew on
0978-756894.
Adventure enthusiats: I will swap Midwinter
for Monkey Island 1 or 2, Indy 4 Fate
Atlantis, Loom or another good Lucas Arts
game. Curse of Enchantia also considered.
Contact Colin Moore, 18 Firth Rd, Barassie,
Troon, Ayrshire. KA10 6TF. Phone 0292-
315934.
Amiga 500 for sale, half meg upgrade, 2
joysticks, mouse, and mat-lockable disk-box
plus boxed and including Dpaints II and II,
Monkey Island all for £225 ONO. Phone
Luke on 0256 397857 after 4pm.
I will swap originals for originals. Send your
list for mine. My games include Populous,
Body Blows, Premier Manager, Team
Yankee. Write to Andy, 81 Osborne
Crescent, Tweedmouth, Berwick, TD15 2HX.
A500+ for sale - includes external dsk drive,
12 boxed games, 2 boxes full of utilities and
PD software, 40 capacity disk box, 10
capacity diskbox, mouse, joystick,
mousecover, dustcover, mouseholder,
mousemat, diskbags (That must be one dust-
free Amiga set-up), computer mags,
manuals, leads etc. Amiga boxed. £275 for
all. Phone Raymond Chan on 0246-221891.
A500+ (1 meg) V good condition, still boxed
including 13 games: The Addams Family,
Speedball 2, Lemmings, Project X and so on.
Will sell for £176. £199 with white TV (?).
Phone Alex Hewlett on 0865-61194.
For sale: A 1500 with monitor, 40MB Hard
disk, 2 floppy drives and 24 PIN printer.
Spreadsheet, Database, WP software
package, programming utilities and many
games incl. Phone Richard Wig nail (don't I
remember you from somewhere?...) on
0277-650480.
Contacts wanted to swap games, send lists,
disks etc. Write to M. Stevens, Flat 1, 553
Anlaby Rd, Hull, HU3 6HD.
Sell or swap Street Fighter II, Sabre Team or
Curse of Enchantia, for KGB, Silent Service II
or D/Generation. All boxed with
instructions. Phone Neil Clough on 091-
2523429.
Wanted: Star Wars figures and machines.
Complete units needed for feature in
MegaDrive magazine. Hurry and meet the
deadline. Will pay! Phone Steve at Mega
Action Magazine (as I type this in, I can
actually see Steve on the other side of the
room. Wow, what a weird world, eh?) on
0625-878888 ext. 256.
Swap Premier Manager, Body Blows, Pacific
Islands or Street Fighter 2 for A-Train or
Championship Manager 93. Separate deals
considered. Amiga contacts wanted also.
Send lists to Lee Hughes, 5 Brierly Close,
Bootle, Merseyside, L30 7QH. Telephone:
051-5262768.
Swap/sell Street Fighter 2, Zool and
Lemmings 2 for £10 each or £22 altogether,
and Road Rash for £8. Fantasy Land Dizzy
£2, James Pond £3, or all the above for £35.
Or swap any one of above for Body Blows,
Jaguar XJ220, Assassin or Chuck Rock 2.
Ring Joss on 0874-622688.
A600 contacts wanted. 100% reply. Send
lists and disks. Also Deluxe Paint III with
112
AMIGA ACTION • SWAP SHOP
animation, unopened, £15. Write to Roy
Staines, 85 Marlow Rd, Stokenchurch, Bucks,
HP14 3QS.
Amiga 500, 1 meg, 2 joysticks, 2 mice, 2
mousemats, dust cover, Cruiser joystick, Foot
pedals, over £250 software, as new, all
boxed with manuals. £350 ONO. Call Trev
on 0420-475415.
Swap or sell CDTV titles, swap Wrath of the
Demon, Lemmings, and Battlechess for any
other good CD titles (except Triv Pursuit and
Hutton Encyclopedia) or sell Lemmings £20,
Wrath of Demon £25, Battlechess £29. call
Graham on 0234-350369.
A 1500 for sale, WB 2.04, 1 Meg memory,
2 floppy drives, 12 month old. Perfect boxed
condition with manuals, joystick and mouse.
£275 ONO. Telephone Howard Wild on
0706-50140.
A500 1Meg upgrade. Over £<500 of games,
scanner, external drive, 7 (why?) joysticks,
mouse, MIDI, loads of mags, plus other
software. All boxed with instructions and
manuals. Worth over £1000, sell for £400
ONO. Phone Ross Farrell of 34 Oundle Rd
in Woodston on Peterborough 342644
(where's your area code you plonker!).
Will swap or sell for Amiga 500 - Wrath of
the Demo, Space Quest, Sporting Triangles,
Sensible Soccer, Back to the Future 2,
Wizball, Rock n Roll, Asterix, Las Vegas,
Lemmings, Onslaught & Rick Dangerous for
any adventure games like Zak MacKraken,
Monkey 2 etc. Phone Milan (a name, not the
Spanish city, phone bill panickers) on 081-
9523436.
A500 for sale. 1 meg memory, Zipstick
joystick, Starfighter 3 joypad, 17 boxed
games incl. Body Blows, Silly Putty, Assassin,
STreetfighter 2. Worth £500. Selling for the
low price of £330 ONO. Phone James on
0629-733104.
I'll swap Predator 2, Omnicron, Conspiracy
and Back to the Future for Monkey 2. Now is
that a good deal or is that a good deal
(that's a good deal, I guess). Phone Stephen
Geraghty on 0254-681664.
Will Swap Desert Strike, A-Train, Gun ship
2000, KGB, Ancient Art of War in the Skies,
B17 Flying Fortress, FI5 Strike Eagle, Silent
Service II, Vroom, Sensible Soccer and vl.1
(complete) and Wing Commander for any of
the following - Champ Manager 93-94, Body
Blows, Goal, Historyline, Superfrog, Crazy
Car 3. Pick one of mine I'll pick one of yours.
Write to LC MAson, C/O Supply Admin,
RAF North Luffenham, Oakham,
Leicestershire.
CD-ROM drive with £100 of games, all
leads , mags, and most coverdisks from
1989-1993. £170 ONO. Phone Greg
Tomlinson on 0235-530786 up to 8pm.
I will sell my Amiga 600 for 2p (huh? I
wonder if I'm allowed to answer these ads
before they get printed?). Now that's got
your attention (oh, ha ha) I will swap my
Striker, Int. Rugby Challenge, Parasol Stars,
F1GP, Gods, Knightmare or Robin Hood and
many others for your Goal, Liverpool,
Syndicate, Soccer Kid or any other decent
games. Phone Joseph Cooke (smart-arse),
on 0563-23778.
Contacts/Pen pals wanted (100%
guaranteed reply) to discuss anything to do
with the Amiga and anything else. Male or
female. Write to Chris Wells at 60 Ironlatch
Avenue, St-Leonards on-Sea, East Sussex, TN
38 9JN.
Wanted: Brian Clough's Football Fortunes,
willing to pay up to £7.50. Game must be in
good condition and original. Write to Steven
Randles, 6 Bodwyn Park, Gresford,
Wrexham, Clwyd, LL12 8NP.
Amiga contacts wanted: guaranteed reply.
Games, demos, utilities or PD. If it's worth
playing it's worth having (indeed). Anything
goes. Stephen Anderson, 34/35 Annadale
Crescent, Belfast, N Ireland, BT7 3DN.
I would like to swap my Streetfighter 2 and
Turrican 2 (in perfect condition) for Project X
and Alien Breed '92. I have loads of games
like Monkey Island 2 and Chaos Engine to
swap and sell. Phone Navan (? please print
unusual names clearly -1 have trouble
reading at the best of times) Allen on 071-
7299002.
For sale: Amiga 500 with 1 meg, mouse,
joystick, manuals, and Domark Action
Replay. It also comes with over 25 top
games including Streetfighter 2, Zoo!, Body
Blows, Lemmings. V good condition. A
bargain at only £300. Phone Barry Case on
0702-230469.
I am selling Monkey Island II, Streetfighter 2
and Terminator 2 for £60 - beat that! (well,
practically about everyone else on the page
has done just that, actually) or The
Godfather, F-15 Strike Eagle II and
StreetFighter 2 for £50 (what a bargain). All
boxed with instructions (in good condition).
Phone Neil on 0232-760333.
Wow, Amiga 500+, extra Roctec slimline
drive, Citizen 120D printer, sound enhancer,
dozens of top games (originals), 100 blank
disks worth well over £1000, only £300.
SNES + Streetfighter 2, £85. Amiga 500
plus games, needs new internal drive, only
£50. Needs cash to subscribe to Europress
mags (main man! But you still can't have this
ad printed in bold). Phone Andrew Seymour
on 061-7478532.
Printer for Amiga 500. Must be in good
working order, with instructions for child
visually impaired. Must be easy to use.
Phone Mrs Ashton (whom we would still like
you to help if you can, even if she wouldn't
tell us her age!) on 0422-206006.
Wanted - any Amiga games which work on
A1200. Send lists and prices to Mr P
Browne, S Tynedale, Dale Park, Hull, HU7
6EL.
Sell: Sensible Soccer 1.1, WWF 2, Humans,
£15 each. Amberstar £20, Graham Taylor's,
Indy Last Crusade Adv £10 each, Populous,
Dizzy:Yolkfolk £7 each or selll the lot for
£100 and get Indy - Fate Atlantis Adv free.
Or swap for SNES with either SF2, Mario
Kart or WWF Royal Rumble. Write to Mike
Ison, 49 Tan field Rd, East Didsbury,
Manchester, M20 OGE.
Amiga contacts wanted everywhere. 100%
reply. Send lists/disks to Julia Mullen, Clune
Rock, Clune Brae, Port Glasgow, Scotland,
PA14 5PA.
I have The Chaos Engine and Zool. In
exchange would like EOB, Assassin, PGA
Tour Golf + Data disks, Gunship 2000,
Reach for the Skies. Also Lineker's Hot Shot
for Alien Breed '92 or Prince of Persia. Also
wanted, EOB II clue book for reasonable
price. Phone Gary Turley on 0693-66428.
For sale: Legends of Valour £30, Goblins 2
£20. Creatures - £15 with free Sleepwalker
game. Also Lynx Mk 1 and Mains Adaptor -
£40. 5 Lynx games for £15 each - or Lynx
and adaptor with games for £90. Phone
Simon on 0603-402819.
Wanted: Amiga games going cheap! (erm,
why don't you just ring a few numbers on this
very page, then). Phone David Sharp on
0203-490020.
Wanted. Issues 2,3 or 4 of Anime UK mag.
Will pay reasonable price for them. Must be
in good condition otherwise wil pay less.
Phone 081 -9527195 and ask for G.Man.
I need the now deleted game Rock Star Ate
My Hamster (each to his own, I suppose). I
am willing to pay for it or do a swap. Phone
Eddie on 0642-481267.
Cricket mad 16 yr old seeks a cricket game
of the Graham Gooch variety (what, old,
tubby and stubbly but still rather good, you
mean? ha ha ha ha ha...). Will swap Fighter
Bomber, TV Sports Football, Robocop 3, a
pair of crappy £5 games, Italia 90, FI GP or
a combination of the above. Also wanted is
Frontier. Would swap for most of above and
cash. For sale: A500 with extras, boxed.
£175. Monitor £ 150 with cables, boxed.
Both for £300. Also, computer mags +
coverdisks for £1 (I have lists). Write to
Marcus Pope, 16 Lancaster Rd, Rothwell,
Wettering, Northants, NN14 6DW.
Help! I can't find Deuteros! Will pay top
prices for it. Also, saved games for the same
game wanted (I think that's commonly called
cheating). I am close to suicide (it's only a
computer game, you know). Write to Ian
Bell, 3 Scarisbrick Place, Norris Green,
Liverpool, L11 7DJ.
Your ad is FREE iff it's 20 words or loss
fine, addross or tel. no.). The next ton
words for part of) will cost you a quid,
tho next ton for part of) another quid,
and so on and so on. Mako cheques
and postal ardors payable to
Europress Interactive, please. Cheers.
Telephone_Age
Please tick which you wish to be printed:
| □ Telephone □ Address
| Send to: Amiga Action, Europa House, Adlinqton Park
£3 £3 £1 FREE
es, that’s right! Luke Perry is just one
of a host of stars from the popular
teen drama who don’t have a clue
that Amiga Action exists. But that
doesn’t stop their gushing tributes. Shannen
Doherty - flighty Brenda in the sun-baked
super soap - freely admits that if she ever
read Amiga Action, she’d probably like it
loads.
West Beverly High School Newspaper Editor
Gabriella Carteris - alias Andrea
Zuccherman - lives with her granny in the
show. In real life she is a thirty seven year-
old mother of five, and doesn’t have much
time to read. “I’d like to read more”, she
says, “and despite the fact I don’t know an
Amiga from my elbow, Amiga Action is the
type of mag I would buy. ”
Brian Austin Green, who plays that DJ lad
whose mate topped himself, joined forces
with chubby nepotist Tori Spelling in
delivering perhaps the finest tribute of all.
“We’re very busy people - we’re stars, man.
Pay us enough dough and we’ll say
whatever you want. ”
And so to the task in hand. Well, we scored
a whopping zero per cent in our predictions
last month, but, undaunted, our necks go
on the line once more.
EUTE 2 is here at last! At least, it should be,
come next month. And then there’s
MORTAL KOMBAT, which, er, didn’t really
happen this month, what with one thing and
another. MICRO MACHINES, APOCALYPSE,
(ahem) FI 1 7A (ahem ahem) and RISE
OF THE ROBOTS might be here in some
shape or form, but further than that, we
can’t really say...
SNAP IT UR FROM 2! ST OCTOBER
You know up there where it says nothing happened on Mortal Kombat? Well this was before we went to the ECTS, and now we have some screenshots, as you probably saw in the news. So now we're actually getting
the Next Month page wrong before it's next month. We’re bobbins, aren't we?
Plus loads
of accessories
0839 40408
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PC COMPATIBLES
CBM AMIGA
OCEAN SOFTWARE LIMITED . 2 CASTLE STREET . CASTLEFIELD . MANCHESTER . M3 4LZ TELEPHONE: 06T 832-6633 . FAX: 061 834 0650